3nigmat1c!? You still play this game? I haven’t played online in ages, but it seemed as though you had jumped ship and were exclusive to marvel, as far as I could tell. Glad to see you’re still grinding it out. I never contributed anything to the forums, but I got kinda curious tonight. I was hoping I would run across something new on here and although I haven’t I figured maybe someone would benefit from my 2 cents.
Now, in regards to the question about approaching shotos and the subsequent mention of the infamous 3 frame safe jump, I would like to start by saying how unnecessary, counter-productive, and risky I believe this technique to be.
If the metagame has yet to evolve beyond the simple “dragon punch when 2 or more stocks available” I would suggest you learn the closest possible ranges you can stand/crouch block and prevent the opponent from FADC’ing due to their move hitting too late during the active phase of their reversal. I do this to great effect vs Ruy players where Rog can stand right around 1/2 training block away and make it almost too enticing for your regular mediocre/online Ryu not to attempt a DP. This works, albeit with a lesser degree of “bait-factor” vs characters such as Ken/guile where you’ll have to wiggle and tempt them right around a block away from them.
Another option available to Rog would be to purposely stand close enough to bait and allow for the FADC in order to get rid of the meter and increase your chances of taking the round/set later on. This of course must be heavily weighed in with other factors such as life differences, meter available to you, mix up potential of opponent’s character post FADC, etc. And speaking of mix-up potential… a lot of the guessing games post FADC can be turned in your favor with the inclusion of a crouch tech OS focus attack. 2 characters I can think right of the top of my head are Fei long, and Sagat (with out angry scar loaded). These characters grab/dp/low guessing games becomes nearly useless since late teching will enable you to block the low, the cr. tech will tech a throw attempt, and the focus will absorb the vertical/non-armor breaking DPs and allow for a punish or back dash to safety pending on the character we’re talking about. This isn’t limited to this scenario so I would encourage some exploration, i.e. vs a blocked lk slash from oni. Alas, this being the most balanced game ever ; ) this technique it’s not without its faults. Although risky that shoto could always make a read on the aforementioned tech or simple a back dash and go for a tatsu or tiger knee, but that’s where your own crazy reversal reads come into play… and so the wheel of options keep on spinning.
There are a couple of other things I could mention, but I get the feeling I may get banned for writing to much and being overly boring. Before I conclude I do want to trace my steps back to my first comment regarding that 3 frame safe jump. In my experience I’ve found the set up to do one of two things: Make you realize your opponent will DP at the sight of a jump/pressure or absolutely ruin your momentum. I live in shoto city (fubarduck, Hsien chang, Viet, Haseeb) and if there is one thing I’ve learned to value over all else when playing rog, it would have to be momentum. You want to establish a strong wake-up pressure and throw game, if they were going to DP they would’ve done it at the sight of your jump or meaty pressure. From my experience, I find it extremely hard to accomplish that if you’re wasting your time on set ups that may or may not work depending on what DP version they opt to do, or if you’re timing is not spot on, or worse yet they simple walk back and there goes all my momentum! Being able to stay up close to your opponent pays dividends with Balrog, but that set up places you beyond optimal jab-jab pressure. Placing your opponent in undesirable situations where they have to guess should be one of your primary goals with any character, with Rog it just so happens to be on your opponents wake-up. Establishing a wake up game is extremely important, don’t allow a couple of angst filled reversals to deter you from your plan, they’ll open up… just be smart about it.