You can ask anything you want in this thread, I’ll answer your questions as quickly and efficiently as possible. But before asking, make sure your question has not already been answered down here. I’ll update this thread with more Q&As as they come up.
Who am I supposed to contact to sticky this?
Question index (Post 1)
1. Where can I find Balrog’s Colors & Alternate Costumes?
2. How do people perform multiple charge attacks in succession?
3. What are Balrog’s main BnBs for beginners?
4. I can’t do combos, specials never come out?!
5. How do I beat fireball & dragon punch spammers? It’s annoying, I cannot approach them!
6. How do I Dash Ultra 1?
7. I’m getting blown up by Focus Attack spammers, how do I beat that?!
8. Knockdown, crossup, knockdown, crossup. AND NOW I BROKE MY TV AND CONTROLLER!
9. I’ve knocked down my opponent, now what?
10. What should I do when my opponent is cornered?
*11. Explain me why Ultra 2 is considered bad? *
12. Who are the top Balrog players to look for?
Q: I can’t do combos, specials never come out?!
A: It is a big misconception for new players to think that combos are buttons you should press as fast as possible in rapid succession. Unfortunately for you, it is not the case. You have to LINK cr.LP to cr.LK, as specials don’t come out of normal cancels. Just try to slow down your transition from cr.LP to cr.LK, it has a loose rhythm that becomes natural very quickly.
Q: How do I beat fireball & dragon punch spammers? It’s annoying, I cannot approach them!
A: You need to be patient. You have to react accordingly to the distance they are relative to you. Get a feel of which fireball you can punish with certain moves within certain distances on training mode. Record your dummy doing Fireball > hold block 3 seconds and try to go through them.
Recommended moves are Headbutt, TAP, nj.empty/F-HP, fj.HP/HK, walk forward > block, Dash Ultra*
Q: I’m getting blown up by Focus Attack spammers, how do I beat that?!
A: You’re being too predictable, stop your fullscreen dash straights. Here are several things you can do to convince them into not focusing anymore!
Far away - Dash OverHead, TAP & Dash Low Smash: Use these when your opponent likes to Lvl3 Focus. But beware, these moves are easily baited and should be used sparringly.
Mid range - st.LP > st.HK/cr.HK, Nj.F-HP > cr.HK - This string surprisingly blows up many people. Because the jab is so quick, people tend to believe they have the time to hit you with their focus and eat a Heavy Kick.
Close up - Walk up > Throw, cr.LP x2, Nj.F-HP > anything - These are useful depending on what situation you are in. Throws are best used as the FA is about to hit and the multiple cr.LP are best used during the early stages of a FA.
Q: Knockdown, crossup, knockdown, crossup. AND NOW I BROKE MY TV AND CONTROLLER!
A: Be patient, watch carefully and reverse your block when you see them coming. Otherwise, dash under if the crossup isn’t on knockdown.
**Q: I’ve knocked down my opponent, now what? **
A: This will be included in the guide I’m working on, but here are your options:
Safe Jump : [media=youtube]–Q_9tSOWpw[/media] (I’ll find the Balrog-specific one later.)
Meaty normal: [media=youtube]B6scIiu8bMg[/media]
Grab / Tick-throw (normal attack > throw)
Nothing (Reversal baits)
**Kudos to 3nigmat1c for his awesome videos! I will explain Balrog’s Okizeme more extensively in the future.
Q: What should I do when my opponent is cornered?
A: As weird as it sounds, I’d recommend hold backdown at sweep range or a little further and react to their moves.
Punish forward jumps with st.MP/cr.HP.
Punish back jumps with HP Headbutt.
Otherwise, apply dat OKIZEME*! (*See question up there)
Q: Who are the top Balrog players to look for?
A: I believe that the actual best is PR Balrog, as many people dropped AE/Balrog altogether.
Anyway, check out PR Balrog ,** JS Master** (SSFIV), Ice0Age r / -R- (his recent matches are terrible though), White (Vanilla), Onigiri-Kai , Maeda Taison (Vanilla & AE) and Pamyu (Vanilla and 2012.)
Post Reserved for future questions.
Fogo
June 15, 2012, 7:36pm
4
Does CH cr.LP combo into cr.HK?
Also, very nicely put together thread.
Yes. Get a +1 frame advantage modifier to light attacks on CH. For medium/heavy attacks you get a +3 frame advantage modifier. Only on the first hit.
You probably will need more posts, and or should consider just having text/links in the sticky posts. That way when people want to sort through answers, its quick and easy to get to the simple answer, and the long answer (to which i’m prone to giving), can be in the link to the post.
Fogo
June 16, 2012, 4:48pm
6
Does standing jab still link into standing fierce?
I appreciate it, thank you!
Yes. Get a +1 frame advantage modifier to light attacks on CH. For medium/heavy attacks you get a +3 frame advantage modifier. Only on the first hit.
You probably will need more posts, and or should consider just having text/links in the sticky posts. That way when people want to sort through answers, its quick and easy to get to the simple answer, and the long answer (to which i’m prone to giving), can be in the link to the post.
Thanks. I’ll probably do the linking from now on. I’ll make the changes when I get back home. Computers at work suck ass.
It doesn’t unless it’s a CH Standing Jab or you’re linking cl.LP > cl.HP (1F link.)
Although outdated, check out Eventhubs’s frame data: http://www.eventhubs.com/guides/2008/nov/13/balrog-boxer-frame-data-street-fighter-4/
Aside from minor changes, it’s still valid.
you can also do cr.lp, cl.hp OR cr.lp, cr.hp. cr.hp is HORRIBLE on block though, you can also do st.lp, cr.hp too, its just as useless.
cr.lp, cl.hp, is an interesting finisher after hp.ds, FADC it does a a similar amount of damage with scaling and is really unexpectedly quick, since most opps are used to seeing a headbutt, sweep, or a throw attempt after jab. Most people are unaware of what cl.hp is like on hit/block and recovery, so you can sneak in a throw afterwards.
TimTim
June 18, 2012, 3:07am
9
How does one go about punishing el fuerte. More specifically splashes unless someone can link me to a sort of punishment thread.
TimTim
June 18, 2012, 5:07am
10
Ok another if you guys don’t mind. Apparently you can get a cr fierce from a cr forward.
Also what is the motion for dash backs and dash forward ultra 1s. I can do it but I mash and I’d like some fluidity.
[media=youtube]Hp3our_NiJw[/media]
You can always down hcf instead of back, forward, that’s helps a bit once you get the button press timing down.
[media=youtube]jGSewCf8q30[/media]
TimTim
June 18, 2012, 4:39pm
12
[media=youtube]Hp3our_NiJw[/media]
You can always down hcf instead of back, forward, that’s helps a bit once you get the button press timing down.
[media=youtube]jGSewCf8q30[/media]
Lol enigma I was just in my subscriptions and I see your vid and I was like nah he couldn’t have made that just for me, so I ran over to the thread to check if you answered me yet. Much love man.
And what do you mean down half circle forward? Sorry lol haven’t heard that before.
TimTim
June 18, 2012, 4:49pm
13
Also could you give me a couple of his blockstrings
I’m trying to step my game up in SF and less in Marvel.
Fogo
June 19, 2012, 12:48am
14
You want true block strings or frame traps?
I usually do cr.lp x2, cr.mp, lp.ds for block strings to get chip, but it’s matchup and spacing dependent as some people can punish it on block if you space wrong I believe.
And cr.lp, cl.hk is a frame trap, I don’t know what the frame gap is between the moves though.
Didn’t necessarily make it for you, although i made the cliips a long time ago, like Early Super, and i just put them together and uploaded it.
This is what I mean by hcf:
Avoiding Projectiles
Balrog has a variety of options to avoid projectiles and get closer to the opponent, each has its use.
[LIST]
[]Ultra 1 - Use this and dash Ultra from 3/4 to 1/2 screen. Buffer the motion into a dash (or on wakeup) and press the buttons (confirm) if you see a fireball. This is intended to punish the recovery of projectiles, using the below method makes execution easier (so you don’t get an ex dash) and although range is reduced (uppers instead of straights) you should be in range.
:db: (backcharge) :f::f: (forward dash) :hcf: :3p: (activate) :3k:(drum/hold)
[ ]Headbutt - Use lp.hb full screen, beware it has a lot of recovery, not much horizontal range.
[]TAP - Use the TAP to gain distance and stuff any followup normals, space where you hit with the tip
[ ]ex specials - use these to gain ground quickly, beware ex projectiles.
[]Focus absorb - Use this to gain meter and move forward
[ ]block/nj.hp - use these to move forward safely since you can wiggle back and forth. Block and move forward to push your opponent into the corner.
[/LIST]
Each of the options has pros and cons, the biggest difference is whether or not the projectile is on the screen. A big change in super was the one fireball, per character, per screen rule* When you absorb a fireball and dash, they can throw another one immediately after. (for example: Guile throws lp.sb you focus absorb it and he can throw an ex.sb effectively doing dmg from three sbs) By jumping, doing TAP/HB you keep the fireball on the screen and prevent them from throwing another one so you can move in, this is very important mid-screen with the op in the corner.
Strategically, focus absorbing when you’re close to the opponent is dangerous because you gamble losing gray health and regular health. Chip damage is preferable to jumping AND focus absorbing depending on the situation.
For those unfamiliar with how the vanilla sf4 system was in vanilla when it came to fireballs, opponents like ryu could throw a projectile, you avoid it with TAP/hb, it’s still on the screen, and then they could ultra (Seth) or Super (Ryu). They can still do this on block/hit.
TimTim
June 20, 2012, 6:12am
16
Didn’t necessarily make it for you, although i made the cliips a long time ago, like Early Super, and i just put them together and uploaded it.
This is what I mean by hcf:
Now I want to cry. It was just conviniently timed? And yeah I went through all of your punishing videos and some of those random mp4s. Beautiful think you’re doing for the balrog players.
You want true block strings or frame traps?
I usually do cr.lp x2, cr.mp, lp.ds for block strings to get chip, but it’s matchup and spacing dependent as some people can punish it on block if you space wrong I believe.
And cr.lp, cl.hk is a frame trap, I don’t know what the frame gap is between the moves though.
Yeah blockstrings. I wasn’t sure whether cr.jab cr.jab cr.short lp.ds was 100% safe. I got some frame traps.
TimTim, as much as I encourage the use of this thread, please stop double-posting. You’re making several posts in a row that clutters the thread already and that will make it hard to follow in the long-run.
As for the character-specific things, I suggest you go here: "Gettin' that Bike $!" AE Balrog Match-up Thread
I will update the OPs tomorrow.
TimTim
June 20, 2012, 5:42pm
18
TimTim, as much as I encourage the use of this thread, please stop double-posting. You’re making several posts in a row that clutters the thread already and that will make it hard to follow in the long-run.
As for the character-specific things, I suggest you go here: "Gettin' that Bike $!" AE Balrog Match-up Thread
I will update the OPs tomorrow.
Goddamit I do this wayyy too often. I’ll delete my posts asap. Sorry about that.
No need to, I’m just saying for the future! Just use the edit button if you have more things to ask in a row.
How do any Rog players approach any Shoto characters after a sweep knockdown that have meter? Usually if I try to do anything “meaty” its met with a shoryu to my face. Any tips?