How to beat Yun!

noobs get hit by crossup divekicks

i am happy if yun decides to attack me without any meter. free damage all day for freeeeeee :confused:

(free)

ps- hahaha pseudoSA1 is god-tier. i almost always play on head-to-head cabinet though. i would have to qcfx2 really really hard :frowning:

pps- i don’t red parry very much but learning to parry yun’s jab shoulder after lp,lk,mp is not very difficult and worth it. i am trying to train myself to red parry the mp… my execution is trash though :x

Jesus block.

back on track plx haha =D although i think we already have a great few tips good job so far guys! =D i will start a mak .vs chun tonight after playing some mario galaxy w00t =D

-Learn to red-parry 2nd hit of shoulder during Gen’ei Jin.
-Learn to red-parry 3rd hit of his target combo. I still have to practice that.
-EX Fukiage beats a close st.Forward kick, usually. Still a very high-risk option on wakeup.
-The majority of your game should be spent trying to figure out how you’re going to approach Yun without unnecessary dashing or jumping. Staying at maximum shoulder range is a plus. You want to try and force Yun into a premature shoulder or divekick at far range when he has no current momentum. Getting knocked down by Yun means you WILL TAKE DAMAGE, so use moves like EX Oroshi and EX Tsurugi that have safe blockstun and force Yun to take unnecessary risks to escape. Karakusa is actually one of her riskiest options because of free Yun mixup.
-Parrying a dash punch = free Jab Fukiage.

What I use for Yun…

Try to keep him out of the air with jumping straight up HK and jumping back HK.

Focus more on hitting rather than karakusa, because Yun can always jump->dive kick to beat karakusa. The only time you should karakusa IMO is if you SERIOUSLY think the Yun is just gonna block. Do it after you’ve already hit him a lot first.

You need to move Yun into the corner and continuously mix him up/knock him down.

Yun’s EX Dragon kicks won’t hit crouching characters, so once he gets desperate start attacking low. Even if he hits you with the EX kicks, it’s not that bad, because he just lost his GJ potential for now.

If he likes to whiff LK dive kicks in your face, beat them out with LP hayate -> HP hayate.

I also like SA2 over 1 in this matchup. With SA2, not only do you have a broken super, you’ve got lots of good, safe EXs to use. If you use SA1, you can’t do karakusa -> HP -> ex hayate (for knockdown and big stun) without removing your ability to super. You also can’t use instant EX tsurugi or EX oroshi, and those are both good.

seconded

It would be hard to react quickly enough to do that. I’ve never actually seen anyone bother to try.

if you look for it the jab in the target combo is all the cue you need for the red parry, timing is very familiar/easy. only worth doing if you can do 100% stun risk/reward won’t be worth it otherwise imo

wile out

wile the fuck out

I think SA 2 is good against yun; if he genei-jin pressures you in the corner, free parry gives you 50%+ damage. If you miss the parry, he gets 50% damage on you. You seem to win out of this guess, and if you’re good at guessing genei-jin, then the odds are on your side ( la expected value, for those of you familiar with stats).

I’ve seen jab reset on a parried dive kick before, and that seems to be a viable option imo: you can dash cross-up -> c.lk combo/lp oroshi xx sa 2/karakusa, or small pause -> kara-karakusa/kara-ex oroshi. It seems yun doesn’t really have a reliable reversal option to get him out of this situation (e.g. ex uppercut, ex spinning bird kick etc.). I’d use this tactic more often, but I always panic when I parry a dive kick and forget what to do.

where’d you get this info:wonder:? the whole point of gj once he’s in is that you can’t parry punish him. possibly throw(not likely though), and an extremely quickly buffered sa1 is all you get off parried strongs or low shorts.

Really? it’s been a while, but I think I recall doing parry -> lk karakusa on genei-jin on at least c.mks… you should be able to at least do it on f.mk, dash punch, shoulder, overhead, and palms… the other stuff I can’t say I’m 100% sure of; I just have a vague recollection of doing them. Maybe i’m just not playing good yuns here.

if the yun activates off of 123, blocked or not, i’m used to the player doing strong+cr short block strings. yun has no reason to mess with that other stuff at that range

edit: karakusa right after activation works if u smell command grab from them right from the start though:rofl:

So no parry -> karakusa off of those two? this is new and important information to me

ok, that was stupid phrasing…obviously, only when i’m blocking…why don’t i always block- -

Like i said some days ago: You’ll get a [risky] free Lk. Karakusa if Yun doesn’t do the s. Mp, c. Lk string on the right time. So, if you can ‘see’ [i mean, be ready at the very end of GJ metter] Yun’s command throw, you can s. Hked him into S.A.I. :wink:

can you reversal karakusa the 123 and catch him before the shoulder or the genei jin? i think you’d be able to catch the genei jin but the jab shoulder i’m not so sure.

neither… if you grabbed them post blocking of the 123xgj they probably went for the walkup/kara command grab and waited for you to get out of block stun a little to long.

Their is an outside chance that you might be able to grab them after a 123 if they did a fp shoulder but I wouldn’t know why anyone would do that and I am to lazy to check.

updating…

any new idea’s guys?