so far i feel the best way is to be extremly lucky otherwise…
1.)what super to use.
a.) I prefer super art 1 on the grounds it gives you far more opportunities to deal great damage than super art 2 not that super art 2 is a bad choice. most of you should know your links and cancels good ones to remember c.mk(link) hayate(link) s.mp(i forget) < however a great meaty AND quite hit confirmable.
b.) super art 2 is actually a huge threat during Genei Jin. You can parry his overhead easily if you are concentrating hard, free karakusa! (DeadPool135)
2.) how to stop divekick pressure.
a.) hayate’s are a great weapon to use, you can charge and cancel them depending on how close or far they are. hopefully it will give you enough time to block or parry otherwise goodluck =(
b.) c.mk works OCCASIONALLY only when they are infront of you and before they hit the ground which does really BEAT a divekick but it reset’s them in perfect distance to be dash up throw/karakusa/low high mixup.
c.) jumping fierce! most useful after a hayate mix up on the grounds that in my experience a yun won’t stay on the ground long. (unless they are fatbear and can beat me 100% because he cheats!)
d.) parry a dive kick waist up, mk karakusa. parry a dive kick waist down strong/fierce(RAMZA)
e.) i’ve noticed that s.MK is a very strong asset during post hayate or any occasion when they jump, not only that but if they block it it’s really pretty safe =D
3.) FIGHT BACK THE GENEI JIN!
a.) if they do a ground string and you see them UOH you can c.mk sa1 if you have the meter. parry but don’t plan on doing much after unless you have meter for sa1.
b.) if they do not know there combo’s well take advantage of the time they are missing you with a sa1
c.) URGENT MESSAGE… do not jump!
d.) refer to 1b
4.) GENERAL NONSENSE!
a.)Getting knocked down by Yun means you WILL TAKE DAMAGE, so use moves like EX Oroshi and EX Tsurugi that have safe blockstun and force Yun to take unnecessary risks to escape. Karakusa is actually one of her riskiest options because of free Yun mixup.(ARLIETH TRALARE)
b.)-Parrying a dash punch = free Jab Fukiage.(ARLIETH TRALARE)
c.)if hes not completely at point blank range you can kind of escape corners with sa2, but its not 100% fool proof. i like to use sa2 because its one of the few supers that actually outweigh the risk/reward of genei-jin(RAMZA)
d.) Learn to red-parry 2nd hit of shoulder during Gen’ei Jin, and Learn to red-parry 3rd hit of his target combo. I still have to practice that.(ARLIETH TRALARE)
THIS is what i have so far please give me some input so we can make this better!