Maybe if the game only gives you 10 seconds to pick your gems? You’d have to work on your builds on training mode and know exactly which gems you’re going to pick even before going to Char Select screen.
I’ve heard you pick the Gems before your character? Anyone know if that’s true? Because that would seem to mitigate the potential Gem shuffling for the first match at least.
Even if Gems cannot be disabled, Tourney organizers can just create a rule that Gems cannot be placed in slots, ie leave them empty. And if the game forces you to have at least some Gems already placed in the slots, then prolly each character will have a basic combination (or the same combination) and then this could be the tourney standard. However, if the game places the Gems randomly for you, then that would be really stupid.
LOL at Gem Fighter, I never thought this game would end up like this. I can’t friggin’ wait for Tekken x SF now.
about using passwords, imo it would be much better to use numbers so if as ponder said you have over 600, you only need to input/search the id number of the gem without to much trouble
you will be surprised of what many people can play at competitive level, having tournaments and stuff
mario party for example, has a lot of tournaments here in my country being even on tv, yeah you heard it
I have no idea how many gems there will be, but Ono said it’s like SF meets M:tG. As a point of reference, there were over 20,000 cards in Magic at the beginning of this year. Even if SxT only has 10% of that, it’s still an unworkable number for tournaments, IMO.
im actually sure that there is a game that preceeds that too actually (iirc there was a sf2 on genesis with that feature), though the fact that they implemented it now, its because BB did it before they and people asked for that, it doesnt matter if a game on atari did it first
i understand your concern, but i think that there are ways that can be implemented that can make the gem selection fast enough to not be a problem in tournaments, if they are thatinterested on implementing the gem system as a core mechanic, we at least can ask for a practical and comfortable way of selecting them, like grouping the gems by type and having them sorted by id with presented by pages, like 10 for page, with easy ways to jump from page to page, like 1, 5 and 10 for example