How should TOs handle the Gem System? (READ THE OP, THIS HAS NOTHING TO DO WITH BALANCE)

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I personally think this is the biggest problem with gems competitively in general. We can’t really separate the way of our tournament scene from other countries. Japan has a strong position on what they want, it’s hard to go against their rules. Just like you said, if America ban gems…and Japan doesn’t we get in a huge argument. There is no way America will get our way if some of best in the world disagree with their views. Vice and Versa if Japan bans Gem.

I general feel like I need to wait and see if I ever want to pick up this game. The way of the direction the game is going is not something that I support.

Don’t get it twisted. People don’t trash smash for having items, nor do they trash it for being a fun and competitive game. They trash it cause the community keeps making it to be it a fighting game by banning stuff to make it look like one.

Many people are comparing SFxT to Smash cause it has Scramble Mode and gems. So that makes it the equivalent of Smash now? Strange, I didn’t see any damage percentages or Heihachi knocking Poison out the stage to achieve a KO. The game could have Final fight weapons laying all around the stage Revenge-style, and it’ll still be a fighter cause the goal will be to fight, not to increase the probability of some other goal.

I like the gem system and think it’s fun, but having to force tournament organizers to buy all of the DLC gems won’t happen. Because of that, it sort of ruins it and only using the default gems would just be a chore for people who use DLC ones and for ppl who don’t like them to begin with. No one really wins.

i dont think you can ban gems completely because the game is being designed with them in mind.

however, anything dlc, be it pre order or whatever should be banned because not everyone will have access, and you cant expect every player to pay for every item. in this instance dlc gems would un level the playing field IMO

I have yet to see evidence that the game was actually designed around gems. The characters seem to play just as fine without them.

Hopefully. Long fighting games are bad not just for their community, but for others as well. Plenty of tournaments got stretched out too long by the Mortal Kombat button checks.

How about the fact that you can’t disable them?

Yeah, until my man Gief starts dropping heads in the pavement and taking 1/5 of the opponent’s lifebar, and their lousy damage output won’t make up for it. They’re gonna want them offense and defense gems.

I am failing to see how minor conveniences make gem integeral?

Capcom really should have anticipated the problems with gem time earlier. I’m worried that the limits from Xbox Live on patches will slow down the necessary patch.

Didn’t seem to be much of a problem in all the earlier builds of the game when we didn’t have gems.

That’s called terrible balance, and no gem will solve that.

Yeah, they get their offense and defense gems. You grab **your **offense and defense gems, and their gems won’t fix the problem. Gems won’t balance the game because the same gems are available to every character. In fact, they’ll probably lead to less balance, since top tier characters only balanced by certain weaknesses can possibly deal with those weaknesses, while lower tier character will have more flaws than there are gems to fix.

Essentially, the key issue here is that nothing in this game indicates that it needs gems. Gem effects don’t fix flaws within the game engine, they don’t interact with the new mechanics other than for activation, and people seem to be perfectly fine playing without gems. So why are they so “integral” when everything we’ve seen indicates the contrary?

P.S.: Besides, isn’t that kind of the point of a grappler in the first place? Dealing a lot of damage with command throws so that the threat of a command throw keeps the opponent on his toes, at the cost of mobility? Tager can easily do a third of the opponent’s health bar in Blazblue, and he’s so bottom tier it hurts.

I’m not disputing the role of the grappler. I speak as someone who appreciates grapplers (I have one in my av). What I describes is something that comes from other people’s disdain for the grappling man.

I get your Gems argument, but the same can be said of Ultras and X-factor. Capcom trying to make it casual friendly. Tournaments are not gonna ban them, especially since Capcom put so much work in integrating them in the game, even if they’re not needed.

Ono stated that the Gem system was as important to SFxT as supers or ultras and that it was a core feature for advanced players. I’d say that makes it pretty obvious that the game was designed with gems in mind. Pandora mode however is something that they came up with later (and were even willing to drop it if they couldn’t find a way to make it work supposedly.)

so that’s why they were included, and even first mentioned half a year after development and shown to public? yeah right…

The only reason why I would say to ban gems is for the time restrictions for tournaments. It would be tough for every match to set up gems. If they fix that, I’m all for gems in tournaments.

i hope this tournament mode will help sort out many of people worries!

My vote: Ban DLC gems. Banning all gems will just separate the US from countries that don’t ban gems, and it makes online play pretty much pointless.

Yeah, it’s ridiculously long and inconvenient to go through the gem selection process; Capcom made it that way, and if attendants don’t like it, they can seriously reconsider their support of the title. If this just encourages Capcom to get that quick gem selection patch here sooner, all the better.

Why should I believe Ono? Again, we saw some builds without gems that looked perfectly fine and unique, and there’s been no evidence whatsoever that gems are important to the core of the gameplay other than corporate words to calm the controversy over the mechanic. I trust Ono and Seth as far as I could throw them, especially since both have had a record of saying one thing and then doing another, and when other evidence is contrary to their words, I’d say the other evidence wins out.

I guess then they only recently decided to put M. Bison in the game since they only just showed him after almost a full year of development? Things take TIME, they weren’t comfortable with revealing something incomplete.

you don’t get it. if you consider gems an important part of the CORE mechanism you don’t show a build of the game without them. you wouldn’t see ‘official’ test builds from street fighter without ultras. even if, they would at least be hinted at 'wait for another important mechanism" or something. no it’s “hey guys we have this rainbow pellets and it’s gonna be an important game mechanism, and ofc it was planned from the very beginning!” hell, they had a “mechasim” trailer before gems were even announced. and since it’s so important they can freely change the amount from 5 to 3 gems, seeing the game was developed with gems in mind yeah? gems were added later. period.

Really not sure what should be done since I haven’t had a opportunity to use them yet, but at the moment I’m leaning towards not allowing DLC and unlockable gems and just using the gems you start off with.

there were sf4 beta builds without ultra, games most certainly are shown without all the core mechanics in place early.

People forget that the build without gems is different from the one with gems, meaning if you took the gems out of the current build, it still wouldn’t play like it did in the earlier ones. Some stuff from the early builds may only work with gems now.

i think the game wont be balanced much or at all around the gems. seeing as most of them are temporary stat boosts with activation requirements i cant imagine them changing the gameplay up that much