^The stuff they’ve been doing shows otherwise. Besides, even Sven has mentioned that not everything they do is for the tournament community.
If I remember correctly, gems have to be set in groups of three, per character, and then saved, before re-selected in the character select screen like pre-loaded teams in Mahvel vs Viscant 3. Quick, huh?
Holy shit trollinghawk the fact that you made an embbed vid as a sig is more annoying than SOPA itself…
Edit: Oh I need to say something on-topic too. Umm… fuck gems.
By the way, has anyone heard from Mr. Wizard as to how he’ll be dealing with the gems phenomenon? More likely than not, this will be the deciding factor in how gems are treated. Unless Ono decides to get himself involved, but actually I think Capcom withdrawing support from EVO might actually be good for the game variety, providing too much money isn’t lost in the process. Until then, however, I suppose we just need to wait until the actual build comes out.
E: Holy shit Tataki, a post specifically to point that out with on-topic conversation being an afterthought is more annoying than the signature itself.
Are you trying to make annoying off-topic posts your calling card or something?
im at the point in saying if their is not a efficient way for both players to select gems then…there is no point in running them. hear me out before you think im trolling.
for the sake of argument…how long does it take a player on average to select a team in MVC3…not that long right? around 30-45 seconds at max longer if its mid-set. however from what we have seen of SFxTK Gems seem to be its own menu~ however i believe that it isnt really a separate mode but a separate screen.
Unlike MVC3 where characters only have 3 assist and they can easily be selected, there are hundreds of gems and their needs to be a fitting screen for that. so im guessing that after the character selection your prompted to set up your gems, P1 then P2 respectively, then stage select then loading of the actual match.its just one more screen to pass through…thats what im thinking it is…however the amount of time it takes to navigate through that screen mite be a problem so until we have more info on that…its in the air…however if it is another mode(like customization) then it will be dropped altogether because it would only apply to P1…
I think we’ll have to see the gem selection layout and exactly how many gems have to be unlocked, before making any concrete decisions.
Based on impressions, the most agreeable solution is to ban DLC gems, for no other purpose than the inconvenience it can cause when running multiple setups. I’ve staffed Philly majors like Summer Jam, Winter Brawl, Charity Fights and NEC, and ran locals, and it can be a hassle dealing with just one piece of DLC, like the AE update, or Jill and Shuma. Dealing with ensuring multiple gem packs are downloaded to each console is a surefire path to a migraine.
The cost factor isn’t much of an issue IMO, as it’s not like TO’s don’t see some kind of funding from running tournaments. 50 cents - a dollar out of every venue fee would likely be enough to cover DLC for all the setups you’d ever need to run a major. The issue is community donated setups and setups acquired last minute. The time it would take to make sure DLC is on every setup is just not worth it for a few extra gems.
As long as the gem selection process isn’t completely unworkable from the character select screen in, the time it takes to choose gems in gem selection is more or less a non-factor. First of all, in a tournament players should be at the very least somewhat acquainted with the tools they’re using. There may be hundreds of gems, but they’re all color-coded, and I doubt the layout at the selection screen is going to change setup to setup. Choosing gems will probably take no more than a handful of extra seconds on average. Secondly, we don’t impose a strict time limit on character selection anyway. Within reason, players can take as much time as they need to think things over before they play their matches, or a minute or so at the least. Picking a few gems isn’t going to turn character selection into an all day process, and if you can’t wait an extra 15-30 seconds before a match starts (and that’s a VERY generous amount of time to assume gem selection is going to take) then hold dat shit to your chest.
Lastly, there’s the issue of unlockable gems. The issues here are how many gems are accessible from the gate, how long does it take to unlock them all, and are saves transferable from one system to another, as well as across accounts. If a decent amount of gems are available from the start, then banning all but the initial set is a viable solution if the rest take too long to unlock. If saves are transferable, gems can all be unlocked quickly, or there’s some kind of code to unlock all the gems (at least temporarily), then unlocking is a non-issue. The scenario that almost no gems are available from startup, AND there’s no way to quickly unlock them is the only instance in which I see banning gems entirely to be logical.
As far as tournaments are concerned, I don’t see any other valid reason to ban gems at all. People crying about the unfairness of X gem, or how scrubby it is that their precious counterpick strategy against Y character can get bypassed by Z gem can go suck on a lemon. It’s how the game works, deal with it. And due to the fact that that’s how the game works, and gem strategy is intended to be part of the metagame, I feel that TOs should ban as few gems as is logically viable.
if they have a PP character ranking system like ssfiv+ …how about each character has a preset gem setup that is based on the top ranking players for that character?
That would completely defeat the purpose of customizing for playstyle that the gems are supposed to facilitate.
yeah i guess an option like that wont be included for that reason. but i got a feeling that the gem system wont really make competitive play more varied than it wants to. i think eventualy everyones probably gona be using the same setup for each character. or there will be one gem setup that works best for every character.
Not really, since this is a 2 vs 2 game. Gem usage on your 1st character will vary based on who your 2nd character is. Also, since I believe you pick gems after you pick characters, your gem choices will change based on match-ups.
Right now I think that we should wait till we see the new build of sfxtk that got gems in them so we can see how much time it will take,capcom did say that there is no OP gem but you never know what people will come up with
being fast and doing high damage is what already balances his low health…I doubt that a gem that lasts 10-15 seconds will make an otherwise bad character good.
Yes, ono said that, but just take a look at the gem list they released a while ago: does it look like some fine balancing work to you? to me they look just like some bland power ups that could be applied in almost every fighting game without ruining its balance. Those gems don’t even allow some fine strategy in order to activate them…I think I could come up with a 100 activation conditions more interesting than the ones we have.
Usually I would agree with you, cause the game should be played the way it was meant to be, but in this case I don’t think we’d miss any depth by playing without gems. We’d just save our eyes from watching those awful red/green/blue light effects.
This x onefuckingthousand
I think it ultimately is impossible to run the game without gems, here are the reasons:
[LIST]
[]Capcom-Unity stream last week came out and said that they’re working on a gem-selection system that’s convenient. (I assume something from the char-select screen. Realistically, who here couldn’t think of a UI that would make selecting it less painful? Everyone here could, it’d still take time though, which sucks.)
[]Most people in the US will play this game online, either all the time or a little bit of the time (there isn’t anyway around it–especially when you have guys like Wolfkrone and Viscant who are online warriors honing their skills online as a legitimate platform to learn the game). If it’s online, you can’t control your opponent using gems (according to Capcom), so you’re either going to be playing/training in an environment that uses gems and when you move to tournament play, suddenly, people start getting into situations where they evaluate things wrongly. Like doing 10-30% less damage when they thought their combo was going to KO the enemy and therefore using up all their meter/resources to accomplish this and are now jacked the rest of the match. We don’t want that.
[*]If the Japanese pick this game up, they’re going to be playing it online or in the arcades. If it’s online, see above. If it’s offline, Japanese people eat that shit up in the arcades. They love card systems, they love customizations, they love RPG-shit like this. If Daigo, Tokido, etc. uses gems and we decide not to use gems and someone outside of Japan (or any other country that uses gems) wins–you’ll have stupid arguments saying that we’re not playing the same game that they are, which would ruin the whole competition. Many that are still stupid believers that America can’t hack it would feel then that the foreign “gem-included” game is the “right” game. We would need some pull in the Japanese scene to be able to pull this off establishing a gem-less standard.
[/LIST]
Overall, I think it’s more logical to just use default gems providing the setting up is overhauled if we don’t use DLC gems. But going gem-less is pretty impossible and possibly detrimental .
If they get banned as I hope, online won’t be a big problem for me. I play mostly on infinite with people in my friend list and if gems get officially banned they’re not gonna use them. And if I have to play ranked, well, fuck PPs and all that shit, I’m gonna play w/o gems anyway, if anything it’s gonna be an even tougher training.
It’s not like these gems add anything to the characters to make them actually different like they said before officially announcing them, I won’t have to readjust my strategy if I go to a tournament, just because the other character doesn’t start to glow.
The Gamesradar video mentioned that all none preorder/dlc gems will be unlocked from the get go. This is good news for TOs, no unlocking or anything, just allow those gems to be used in tournies. Now we just have to hope we see what they have in mind for tournaments as far as gem selection goes. They did say on the stream that they were going to implement something, here’s hoping that’s still truth.
You know, after seeing some recent videos that show the pause menu, I’ve seen a “Gem Unit” option in it. It doesn’t seem like we’ll be able to set Gems in the character selection screen, only presets, but maybe we’ll be able to change those presets in the pause menu like a button check?
wasn’t that training room only?
They showed it in scramble mode and 2v2 aswell
What amazes me is how the FGC can trash smash because of items yet be willing to shell out more consistently for gems. You guys may not want to keep handing your money over to capcom if this is the direction that they’re taking their games.