How SFIII would have done if

Is everybody that drastically different from version to version? I mean… we all know that just about the entire cast of SF2 kept getting hauled out over the course of the various games, as well as engine changes into Super Turbo including juggles and super moves… But a character like Ken, especially, had so many drastic changes from WW through ST, is there anybody that drastically different in SF3?

iirc… SFIII:NG-Sean >> SFIII::TS-Sean?

I was curious as to how Sagat could have played had they known how zoning would parry out. I had a few “in hind sight” ideas but then I doubt Sagat could get half of the needed tweaks without the remaining (low tiered) roster getting something.

PA=Angry Scar would be sick.

I know that he was almost broken as shit in SI, but I don’t know anything about NG honestly.

You’re better off. NG wasn’t really that great. 2I was a pretty man good game though if you didn’t play 3s first.

they all suck.

THE THIRD STRIKE IS WHAT COUNTS (counts)

I know that. SI is where I started, as I was told to avoid NG… I played NG years later and was like, WTF!? SI is more fun than 3S for me because it’s faster, but I get tired of fighting 8 Seans and 4 Ibukis in a 16-person tournament.

Is it worse than fighting 8 Kens, 5 Chuns and 2 Yuns and a Mak?.. Wait…

Yeap.

Well, I mean… If Necro does alright, I think Sim would do okay too.

Any reason you want 2 Sims?

necro may have yoga limbs v2.0 but Sim is only working with… :coffee:
A) two projectiles
B) a teleport
C) a bad kara into yoga noogie
D) just enough tools to make Remy look viable.

I still wish they would have finished shin akuma in one of the re releases. Especially the most recent. Really thought it was gonna happen.

It may seem like the new characters have copy styles from old characters but that’s only surface level if they ever brought back sf2 characters and put them along side sf3 characters I would hope the fighting systems like the meter for super, defense systems so on and so forth can be carried along with them. Possibly in a future installment.

That would be the next obvious step of character diversity. they started doing it with different meter lengths in the 3 series. I know what if threads get shit on here but I think alpha anthology had a good idea and they should expand on that and really push that path kinda like Capcom allstars but under 1 art style with drastically different fighting styles with new and old fighting systems tailored directly to each character in the game.

The whole problem with Street Fighter IV is a re-hash of so much of the cast. It also caused horrible character imbalances over time, because they tried to pidgen-hole characters into an engine they were never designed for.

And then the characters they DO make for the game also suffer for it. Juri’s interesting fire-ball holding is ate alive by Sagat’s fireball ability. As a zoning king, many characters lack an ability to get in on him. Without parrying, Fei Long’s safe pressure… stays safe! Look at the twins. They forced them into the game, and look what happened.

Point is: Third Strike is solid because they made a lot of new cast members. Yes, they kept a few for staple purposes, and that’s great. But they kept a balance between new and old. SFIV doesn’t have that. It just feels like SFII 2009.

They are completely different characters!!! Necro =/= (Dhalsim + Blanka)

whenever people bring up the dhalsim necro thing it makes me want to shoot my brain out. thanks for saying what I would have said sooner.

That would be true if Blanka actually had scary stun potential and not random shenanigans and turtling that he is forced to rely on in the SF4 series, sigh poor Blanka :shake:.

Lol, Dans the only reason I even play SFIV. Best character in SF and you know it, dont hate :slight_smile:

A lot worse, yeah.

Many of those characters don’t play the same way at all. Guile for example is retarded compared to any SF2/Alpha/CvS Guile.

Not even then. Necros tools are like 98% different than Blanka and/or Dhalsims.