How much PP does a "good" player have?

I think we should all just vote for however much pp we have. Hey what a coincidence… the cutoff for skilled player is right where I am!

I gained around 1500 PP in the space of a day the other day, after having not played in four months.

Yeah…kind of meaningless lol

You have to bring your A game no matter what if you want to win. By the way, when you don’t even look at the points of your opponent it is easier to keep cool (concentrating on what character you are facing matters more) and it leads to a clean victory in some cases.

A good player usually has 0PP and 0BP and is trolling endless.

Take everyone seriously if you want to win. that way you will end up where you want to be.

My vote went to 4000-5000 because that is where the game totally changes and you cannot possibly progress without being solid. if someone is progressing in 4000 . be afraid, very afraid. They have what it takes to get 6000 and will get it if they do not quit.

If 100% of you matches are against bad players then win rate is meaningless.

I understand, but all the yelling, smoke, odors and such isn’t slowing my game to a crawl. I could be “good” w/ KOF XIII online, have this great ranking, but the truth here is, I’m gonna get my shit pushed in and have it come out my mouth if I decide to play offline. Why? because this whole time I wasn’t playing KOF.

break!
Also, it may sound elitist to say “Offline > all” it does have that tone to it depending how you take it, but overall I personally feel it as a honest statement. You’re playing at 60fps, no internet hiccups, the guy you play is next to you, instant feedback Pre, During, Post match/set. I’m aware that people either don’t have time or quite literally don’t have a scene within their range, but how do you think East/West/South etc. coast communities got their start? Either find some people who are into the game and work from there. Even if it’s 3 people grinding it out face to face it’s a great start. If that ain’t happening then use training mode and train smart .

The logic of a cumulative point ranking is that you must beat other guys with tons of points in order to progress further. Soon enough your win-rate against others of the same skill level ( win ratio) is what gets you ahead, whereas victories against far weaker people give no rewards.

Since many good guys create new accounts, this actually skews points DOWN, not up.

PC/PSN is also full of awful players who have a lot of points because someone has to have them by default.

My PC ranked Winrate 93.9%,(95.6% with Blanka)

While my 360 winrate with Blanka hovers between 75-78%.

In an ideal world grinding upwards would be a matter of playing same skilled opponents, and gradually separating yourself from them as you grow as a player while the game sorts you into nice little skill tiers.

In truth once you get to about 4500PP on 360, there are very few players around your points level so you are mostly grinding for 1-10 points at a time hoping to not play someone in a bad matchup who is so laggy you can’t execute your gameplan.

Playing for 2 hours and netting 0 points with an XX-1 record has happened to me plenty of times because my one loss was to someone 1500-2k points lower than me.

Ranked is inherently broken.

It doesn’t really matter. Online is completely different from offline. Green bar is completely different from yellow bar. Yellow bar is completely different from Red Bar. I could probably get 3-4k PP on green bar, but have me host from like Chile or some shit with a Red Bar and I’d probably be at 10k PP.

I know I rarely encountered Seth when I was playing online frequently. Unless the character makeup of online has changed recently, I’d expect it to be the same on a regional basis at least.

Ranked IS broken, you reinforced what I said above: that the points are skewed DOWN, not up. Meaning you will often see good players with fewer PPs but you will rarely if ever see a shit player with 3000+. And there are no shit players with 4000+, that is an impossibility.

there are shit players with 3k or 4k+

They generally just snipe people(weak blanka player picks on hawk players, weak cammy picks on sims etc.), get lucky, or boost.

Are you sure about that?

Yeah, I’m sure about that. The are no** shit** players at 4000+.



White Gun has usually more than 4.000 PP, not saying he is shitty, just want to show, where the problem with high PP is.
The PP is really very character depending by the way, if you are using a character, who is, lets say, forgiving(Mashing DP on wakeup, dropping a combo or random things) and also has stuff, which is hard to deal and also works universal on nearly all characters(Kunai Vortex, safe mixups), is in generally safe, then you don´t need to wonder, why the PP can be high, despite having no knowledge about fundamentals.

On the other hand, you should maybe try to play with Hakan, a character with not many safe moves, not having universal mixup possibilities, slow walkspeed, tons of 1f links and also a character, where one dropped combo can mean, losing a round and who has not great wakeup options, while unoiled, additionaly don´t forget his oil, despite this, there are still some guys, who win even tournaments. His uncrouchables are very unreliable offline(Aquasilk:“That shit is so confusing”), because every crouching normal or invincible reversal beats it.

Using the right character(not many bad matchups or things, which work great online or are hard to deal) has great effects on the PP.

[quote=“Oilforthewin, post:54, topic:161233”]

problem is no one can define how a player got his PP in contrast to the BP. They may use low tier players but also have an easier character for backup to gather points.

I know a 4500pp Honda player that can’t do hand combos, spam buttslams and headbutts. That isn’t bullshit?

oil, you’re telling me? I play Dan. I went from 10kBP to barely 5k with this piece of junk for 6 months now.

Regardless of how easy it is to win/lose with a character or another, PPs are measure of victories. That is a measure of skill. At higher levels, you only gain significantly from beating others with high PPs so a guy with 4000 who isn’t good will lose to weaker guys and drop to 2000 within an hour.

Please stop the hysterical nonsense that PPs mean nothing. It is just an absurd notion.

online never means anything

so by extension, measurements of online achievements do not mean anything

it’s great to play some casual games. especially if you don’t take it too seriously. but the online skillset and the offline skillset are different beasts.

That nonsense again.

Online with a good connection is quite similar to offline. Online with a good connection allows for 1f links and mixup defense too.

It’s not like indoor and outdoor soccer, it’s the same game.

Though it is easier to gain PPs with safer gimmicky characters as I’ve already mentioned in this thread, 3-4k PP is a measure of considerable skill in this game.

I think I know who you’re talking about. Can’t remember his exact name but I remember playing a guy who fit that description exactly.