How long could you play the same Fighter with no updates or patches?

I always thought a CvS2 style Sagat would be fun in 3s. His 666 hit hp TU would be a bitch to parry. E. Ryu would be dope too lol

it is always a good idea to drop Twelve

I bet I sound like a broken record at this point

but seriously. Twelve is the worst.

Fixed

Oh no you didn’t.

Chun is sick

It would be funny to see typical Sagat play get completely shut down by parries.

That’s totally possible with SF4 modding but SF4 modders aren’t doing much outside of SF4: lolkoryu edition.

CVS2 Sagat would be pretty good I in 3s I think. he’d have great normals, solid anti air options, and could dictate the pace of the match.

only problem is he’s big and would lack mobility. all the really good characters in 3s have great walkspeed, dash, or can jump well.

Make ST with 3S and SF4 characters.

SF1 with SFA, SF4, and Ibuki, Makoto, Urien, and Dudley.

Karate Champ with Marvel characters.

There’s a number of issues with HDR:[list]
[]relegated to a third party studio being given low budget (several issues resulting from this below);
[
]the acceptable old music was made optional in favor of very bad-quality music made by OC Remix community, who is made of people with little music knoledge - and this shows, since apparently they did not realize low frequencies help make better music;
[]the size of the new music files was too big, and due to size limitations to online games they had to drop something, which ended up being the files for the classic backgrounds - so you don’t have the original backgrounds, either for remixed or for classical version;
[
]the new graphics had much better resolution, but equally worse detail. They use very few colors for the characters, with an art style that does not reflect the original comic-like style from SF2;
[]they forgot to test how the new sprites would work while in animation, which is arguably more important than sprite resolution and detail, since the game animates while being played;
[
]the new graphics were made to match hit and hurtboxes. Weird things happen, such as Boxer shrinking and inflating when entering/leaving blockstun. BTW, this should have been a hint: increase the motherfucker’s hurtboxes, and fix his retracting standing hurtboxes while at it;
[]Sirlin was much above average in the west, but nowhere near the cream of the crop from Japan. Probably most his decisions were correct, but the ones that weren’t did hurt the game. For instance, poor Cammy had her diagonal strong punch nerfed due to the MU against Dhalsim, but she actually loses that MU;
[
]Sirlin also lacked more profound game/engine knowledge, which is something we only really gathered recently in the west, but it looks like the Japanese knew most engine and “bullshit/weirdness/glitchy” stuff for years, e.g., exact lifebar, special-move command detection, option-selects;
[]half the cast was removed for the remixed version. This was a major drawback: old characters do add character variety, since they are actually different characters, as they had different properties (attacks and damage, mostly). Playing Old Ken is much different than playing New Ken, and both are much different than both Ryus;
[
]we got unbalanced Akuma instead, which sucks anyway cos it’s scrub-magnet Akuma;
[]it has slightly increased input delay in one version (XBox), and pretty high input delay in another(PS3);
[
]since the development was delayed so much due to the low budget, it was released just before SF4. This pretty much doomed it since the more flashy version swept much of the new blood the game gathered. This did take most scrubs away, but 1) HDR would have been the main EVO game for a couple of years and 2) major talent was not developed since the masses dropped the game in favor of SF4. Of course, the latter is much more important.
[/list]

In a nutshell, the game didn’t get enough support and instead of righteously superseding ST, it ended up 1) dividing the ST community only to 2) be smashed by SF4 a few months later.

Well i have nothing to say on the topic of patches that hasn’t been said before, but on playing the same game for a long time i feel a bit divided. If i enjoy the game enough i could definitely play the game for years provided sufficient competition, however i always enjoy the period where i am learning a new game. Going through that process where you try to apply the knowledge of previous fighting games that you have played to this new one; comparing their differences and similarities and how that will affect the way you will play in this new game. Finding out the use of your normals, new mechanics (SF jumps to KoF jumps), assessing what type of fighting style would be effective, playing around with new combo systems, discovering different types of mixup opportunities, trying to apply what you think is a good strategy against another person when you are new, looking at match videos to discover new strategies etc.

The overall sense of achievement and growth as a player when playing a new game is enormous; especially when you do have that experience of other fighting games. That sense of growth diminishes more and more that you play a single game i find. That feeling of discovery gets lost, except for those few rare moments that seem so far apart. Even though that sense of self-achievement diminishes, playing against others still makes the game enjoyable since you are playing against each others understanding of the game and mental ability, and that feeling of winning in competition is as satisfying - but still different - to the feeling of discovery and growth.

This is a lot of the reason i tend to play many fighting games, even if its just for that period of discovering what the game can offer me as a player. Even just playing new characters in a game you have played for a while can help, since you have to re-develop your skills for this new character, finding out the uses for your normals/specials, strategies for that character etc.

I like Arc System Works’ fighters the best, despite them currently NOT releasing Guilty Gear X3 (with 1920 x 1080 resolution, HD sprites, new characters, moves, simplified and more streamlined mechanics pretty-please with a cherry on top), simply because they’re incredibly deep. I only got P4A a couple weeks ago and have yet to explore even a twentieth of the depth available in terms of combos, various strategies, etc. I don’t event think they’ve had more than one patch for that game, yet it’s still popular! I could care less about Crapcom fighters, since Capcom’s shady business practices ruin their games for me, and cause me to lose any and all shreds of respect I might have otherwise had for them.

Football is old. Guess I gotta quit…

:sad:

… and take up Bulletball, a high caliber table game, because it’s new[er].

…I’m not gonna lie. I’d play a game called Bulletball by way of its name alone.

I think I could play Injustice the way it is right now for years to come.

its impossible to make a dated game look good by improving on the quality of the original sprites without adding more frames of animation. just look at sf:hd remix, it looks even worse than the original.

[quote=“Sexperienced, post:158, topic:160322”]

Though generally, yes, I wonder if that would hold through with games that have amazing animation already, like Garou and 3S.

That game you wanted, the one with HD sprites, new characters, moves, simplified and more streamlined mechanics by ASW?
It’s P4A.