yeah. it is
my team beats morridoom.
How can you be the best mvc player in the world if you are not even the best Thor. Thor voice Saitsu where art thou!
I’ve seen some people say Vajra assist is a good counter for Morrigan. But I’ve generally thought of, and seen hidden missiles counter Vajra. Have people actually tried Vajra against MorriDoom?
Edit: Nah, after watching Apex, Vajra is ineffective against MorriDoom. I think I also saw somone say Vajra is better than hidden missiles for Morrigan, that is also false.
This thread is hella interesting. Let’s see
My team
Firebrand/Dorm/Ammy or Firebrand/Doom(plasma)/ammy. Also using Fbrand/dorm/skrull (tenderizer)
Firebrand does okayish against morrigan. His mobility is excellent and I feel that he can avoid most of the shit she throws if you’re actively on the move, dashing and wall clinging.
But If Firebrand gets hit while she’s in AV, he’s fucked because of his small health pool.
THis is why I believe my best bet would be to use Firebrand/Doom(plasma)/ammy(coldstar ofc huehue).
CAll out doom to stop missiles assist, while superjumping, throwing fireballs and wall clinging. Firebrands zoning game is suprisingly strong and plasma helps him alot in neutral. After getting a hit in (in best case scenario anyway) set up an unblockable with ammy= Dead morrigan in best case. After that it isn’t that bad, even though Firebrand has to watch out for Vergils absurd hitboxes
Even though Fbrand has good normals (st.L, st.H), he is no match for Vergils normals and also has to watch out for swords.
I think the overall strategy would be getting a hit on Morrigan and snapping in Vergil -> setting up unblockable on Vergil coming in, then THC/DHC him IF possible.
Still, Fbrand vs Morrigan is tough, and if you get hit, even once in AV, you’re mostly fucked.
BUT, Doom/ammy is a powerful-ass shell and I believe I would still have a chance.
Also, Skrull has a chance against morrigan (need to use plasma beam assist if possible since missiles assist hurts meteor smashes) so that’s a possibility
Sorry if my post is messy, just stating some random thoughts.
chris g is one of the best mvc3 players in the country but the way hes been winning…RUNNING through dudes…u kind of have to think its the team
it would be one thing if morrigan didnt build meter DURING AV (which is the ONLY nerf she needs imo) and if missiles disappeared on hit…but with the game the way it is i dont see how u can call that fair/not endgame …and we not even talking about vergil
Hidden missiles is one of the reasons Dok/doom is better than Dok/Sent. Doom stuffs Vajra and many teleport attempts.
Won’t gold Lei-Lei take projectiles to the face and die after 2 calls? :-/
Its really just to slow down Morrigan, obviously you’re not gonna call Vajra straight into a HM call. It just makes the Morrigan a bit more cautious about her options, especially if you have the ability to cross up her inputs and make her miss a flight cancel in the air, meaning a free Vajra hit.
I think most of the top tiers, along with high tier zoning characters backed by an AA assist have the ability to go toe-to-toe in a chip battle with MorriDoom, maybe at a slight deficit ( by health, or meter if you have those options ). Especially if you have really fast aerial mobility and have the finesse to maneuver around missiles/stay in the air for awhile. Vajra will definitely even this up or put it in your favor if you manage to snipe her with a HDK, also allows you to move in for a mixup.
Thats not to say MorriDoom doesn’t have ways to blow up Vajra, but technically every character can wreck Vajra. Its just to slow her momentum, thats what its all about, it opens the gaps in the defense/offense and just widens your window of opportunity that much more.
Vajra is okay, but I think bolts ruins Doom. Missiles is the main problem. Going after Morrigan with missiles kicking is a bit pointless. Now if someone dares.
Point strider, jam session, bolts.
But this team needs to put in work!
I updated my previous post… I just watched Apex, and I don’t think Vajra’s really effective against MorriDoom, or Chris G at the very least. I’ve personally used Strider, point and assist, against MorriDoom and definitely thought it was easier in theory than practice.
But if judging by Chris G/JRosa’s match with two high level players, I’d say that Vajra really has nigh impact against MorriDoom. I don’t want to turn this into a tic-for tac theory discussion, but though Vajra did fine against Morrigan by herself, missiles just covered Morrigan too well for Vajra to have been of any use in the set.
You cant vajra on point or as an assist with missiles going. At least if youre hit high enough on point you can call an assist again. Like jam session. You basically have to knock off doom. Before applying serious pressure on Morrigan.
To bad there arent many godlike strider/dante/stranges. Too much work seriously.
Strider’s Gram H (the one that hits practically full screen) does a good job of bopping Doom Hidden Missiles too, but you see so few Striders use it. They always just fall back and immediately teleport.
Its not so much whether its fair…its more so whether or not people are too lazy to find other “broken” flood teams or strats to compete.
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Also…there is no assist that single handedly deals with MorriDoom or missiles…so don’t even bring that up. The point character has to be involved in conjunction and that forces you to describe specifically how the point and assist combo beats Morri/Doom.
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I still think that Ammy on point with a beam assist(to stuff Doom shooting missiles) gets the job done… at least in theory, because of two things:
- The projectile reflector not only works on Soul Fists coming from the front, but also the ones coming from behind, and since it’s a reflector you don’t have to time properly(like Taskmaster’s for example), you can just hold it out all day and wait for Morrigan to approach.
- When Morrigan DOES approach, no matter what she does, she’s going to be forced to approach from the air. Her approach options are walking, dashing, jumping, or flying, and she obviously can’t walk over to the other side because there’ll most likely be reflected Soul Fists and a beam flying at her face if she does that. With that in mind, all she can really do is jump over what you’ve done, or try to dash in, but since her dash makes her AIRBORNE… that in itself limits all of her approaches to aerial ones, so when the obvious Shell Kick that she’s gonna try to throw out at you happens, you can switch to the high counter(this requires some good timing and anticipation, and is possible because of the fast startup and nonexistant endlag of the reflectors), and go to town from there.
Another note, if you’re fighting MorriDoom + Vergil, the opposing player might call the Rapid Slash assist to stop you, but for whatever reason Rapid Slash is considered a projectile, so you can just keep the projectile reflector up in that case.
Thoughts?
If any character has potential its modok but people are to busy Dick riding vergil wesker zero spencer to try him out
I think Magneto + bolts and Dr Strange DHCs outplay Morrigan + missiles. Magneto/missiles lose to Morrigan/missiles mostly because Morrigan can cover Missiles better, thats always the outcome in that matchup, the point character that can cover missiles better wins, thats why Magneto/Doom ****s on Haggar/Missiles like 8-2 or 9-1
I think the biggest threat of Morridoom in the long term is what effects it has on the games diversity. It’s entirely possible that there are several team combos out there that could give the team a run for its money, but consider how much of the game is excluded in that statement.
One of UMvC3’s best attributes was the extreme variety of characters who were viable/playable. MorriDoom is probably going to single handedly force the game into an era in where there’s < 8 viable team combinations because of the very specific things you need to break that combination.
I’m one of the most anti-ban people out there for video games in general, but if the game ends in a situation where 95%+ of team combinations are rendered useless by one team combination, I think you have to seriously start considering an ST Akuma style ban on that specific combination. Not advocating for it now, but if the game is in a similar state 6 months to a year from now, it might have to happen.
I strongly disagree.
You don’t need to do that. Worst case scenario just start doing low tier tournaments like MVC2.
Chrisis said he thinks the game will get to a point where Viper in general as a character will need to be banned also.
There’s still too much shit that blows up MorriDoom in tourneys ATM. Until Wolverine can no longer run forward and tear Morri to pieces in 5 seconds…no need for banning. Especially since only Chris G is using the team to any real success. There’s literally only one other MorriDoom having real success and he still gets bopped all the time too.
Akuma was banned because matchup wise he destroyed basically everyone in the game. He made everyone useless. O.Sagat was soft banned and more akin to what Morri/Vergil/Doom could be at the worst. Probably rendered half the cast useless, but you could still use him if you wanted to.
I understand you don’t mean right now…but even then there’s a lot better ways to handle it than treating any specific team that ends up being really good like ST Akuma. There was no team in MVC2 that was as good as ST Akuma.
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