How exactly do cheaters cheat?

Sorry bruh, but i’d have to see that in person to believe it lol. I’m sure you wouldn’t be up here bs’ng and whatnot and maybe others can claim the same. But as of now I don’t believe for one second that you or anyone can go pretty much twice as fast as the turbo on the TE stick.

I tried to look up youtube for a visual on how fast the turbo is but there was none. So I took my crummy cam and made one just for this lol.
[media=youtube]0b9gkcXYVP4[/media]
I mean look at :12 sec. mark. It looks like he’s just standing there with his hand out. Just the sounds of his jabs coming out is crazy. And you can go twice as fast as that?

I don’t know why the speed of the jabs seem to change sometimes, but that :12 second mark is the best example of the turbo in action. And for one to double that speed I just don’t see happening.

I mean I believe in people doing things that others deem impossible, but some stuff I just have to see to believe.

But yea either way. It’s about why it’s even there in the first place right :wgrin:

It’s weird how they say “This is a replica of the arcade guts in machines in Japan” But they throw turbo in there?

Like you say, there really is no justification for that. And it only leads people to point fingers at others claiming they’re using turbo. Or people actually using it for throws and whatever else it can be used for.

Like yourself for instance, if you did what you say you can do while i’m playing ya. I’d say you were using turbo with no doubt in mind. So for them to make a stick with that is ridiculous. I don’t know how many different sticks are out but is this the only one with the turbo feature on it?

Takahashi Meijin (the inspiration behind Master Higgins from Adventure Island) was known as the 16 Shot back in the 80s for being able to tap 16 Hz using just 1 finger on 1 button. Even recently, he was still able to achieve 13 Hz: [media=youtube]oJ4lmAFB7d4[/media]

If you live nearby and are willing to put some money up, I’ll be happy to show you 14 Hz in person.

As for turbo, it’s very useful for 2D shooters. There are many shooter fans who will accept autofire for older games without an ideal autofire and others who will accept it in separate high score lists (since many games weren’t intended to have that many shots at a time). I think it’s fine to have them but the TE’s turbo rate is still awful regardless. I can’t think of a single shooter that has such a low input rate.

TE 8hz = how many clicks per seconds?

I believe TE can do 20/seconds which is super fast.
I don’t think any human can do 30/seconds which is the fastest the arcade board will accept.

OSBR and Ganelon, can you translate your X hz to number of hits per seconds?

That will make it more clear

[edit: if what milesokeefe said is true, then it is definitely false that TE does 4 or 8 hits per seconds. it is much much faster than that]

Hz = cycles per second

8 Hz = 8 presses per second

I have finally translated my article about mashing. This may make some things much more clear. The replay files are for SSF2X, not SSF2T. Some may need the extra ROM for them. Blue Ryu was used so as to make it more pleasant to watch.

I find Sanwa buttons too “soft” and “squishy” feeling, if that makes sense (don’t know how else to word it). I have trouble just getting HHS out when I want on them. I do much, much better on the sturdier HAPP buttons. Of course I jam on them pretty hard so the harder to push down buttons actually works better for me (also explains why my buttons always need replaced, LOL). All those Track and Field games I use to play back in the day, I guess, LOL.

The problem for me isn’t the speed of the turbo, it’s the ease and precision with which a turbo user can transition from rapid jabs to other techniques. It’s much easier for a turbo user to let go of the jab button to throw out a reaction Flash Kick than it is for a manual player to consciously stop his drumming motion and reposition his hand to find the right kick button. The difference may only be 100ms, but we’re playing a fighting game where frames matter.

It’s not the guy who stops my torpedo from full screen that bothers me. It’s the guy who fills in all the pauses in his footsies and blockstrings with turbo jabs.

What I don’t like about it is the ability to use it for throwing after block stuns. Using it like that would be really easy to hide imo if you only had it mapped to Fierce and Roundhouse. Cause if you missed or whatever, those moves can only come out so fast vs the jab which would be easy to tell if some came out by accident. Hek, you could even have em mapped to Strong and Foward to easily do Ryu’s crouching medium to crouching foward to fireball combos, and whoever else with their meaty attacks etc. The list can go on.

But oh well, what can ya do right? It is what it is. It’s there and people are going to use it online. I just would like to know why they put it on there for when these sticks apparently were made for SF games and not shooters like Galaga, 1942 and what not. I’m sure that would be there excuse though. But anyone who’s ever played any SF game would know darn well using turbo is just straight cheating. I don’t know what they were thinking.

I complete agree Jay M. I believe the “official” word is that it was put there so people could experiment with what was possible in training modes etc. Unfortunately I don’t have a link for you as I either heard that on Capcom Unity or in person from Markman or Seth Killian.

Still, I hate the fact they put turbo on the official sticks. Since the controller is part of the game, it practically legitimises the use of turbo. :frowning:

Turbo on a tournament controller is absolutely stupid, it is an undefendable position but it was put in there to sell more. Just like pretty much every aspect of SF4. Alas, macros are also stupid and the game comes with them on code, and there are no “bad quality” or “slow” button macros. SF4, ladies and gentleman…

Welp, after getting some experience with the game after bout 5-6 months, i’ve come to realize that the turbo thing aint too big a deal (to me anyways) as I once thought when first playing. And I understand the training purposes of it now (like Remy7 was sayin).

  1. The turbo user isn’t getting any better, and it only helps you get better when playing against it. Even though it can be annoying sometimes.

  2. I understand the training purposes of it by being able to go into Training Mode, and being able to see what meaty to normal or normal to normals you can do. And whichever ones are possible, it teaches you the timing of the combo. Which is pretty nice in my opinion.

Anyone interested in doing stuff offline it shouldn’t matter to them much. I don’t think the turbo will be on during the offline matches, unless yall are goofin off etc. Does make online tournaments iffy though…

Only way I can bet someone is using turbo is by the jabs. I know people can hit the button pretty fast, i’m decent myself. But that turbo jab is like a robot lol. If I see someone using it, no big deal. I’ll play em for a few to help me and/or I just leave.

If you’re half decent at the game, you’re gonna get called out for using turbo online. It’s just that simple. I tell em one time that i’m not, I aint gonna sit and play the word game over that. I can do the same stuff if I was to ever meet up with some folks for some offline games. So I don’t sweat that.

So yea, I actually like that it’s there for the training. It helped me find the timing of the cr.M to cr.R combo.

That’s it I guess…

I cheat offline like this. when we’re playing, I’ll casually brush my hand along my opponents thigh. after that they usually look over at me with the “WTF?!” face. at that point I TOD the shit out of them while screaming “BOOOYAAAAAAA MOTHER FUCCCKER!!! try that shit again and I’ll eat your dog bitch!”

A lot of people turboing aren’t using TE sticks, they’re using pads with turbo. The TE is the least of your worries. Only thing I hate about turbo users, is it seems to cause dropped inputs on HDR and GGPO (Where you can actually find out if they’re using turbo with input watch).

I find that the most obvious way to detect turbo is when they consistently reversal throw a wake up meaty. At that point you basically have to change your wake up and tick throw game against them.

^^Not really. Skilled players can consistently reversal throw on wakeup by pianoing or double-tapping, which is legit and everybody should learn how to do that. Even if I’m playing a Blanka player who can consistently reversal throw, I don’t immediately think turbo. IMO the only sure indication of turbo is speed-of-light rapid-fire Jabs and Shorts.

Let me clarify: they have the ability to always get a reversal throw but otherwise don’t play like a skilled player.

The best way to tell if someone is using turbo is if he refrains from pressing jab or short in those instances where it makes perfect sense to do so.

Like, when danielx510 plays with his turbo switch on (essentially all the time, now), you’ll never see him doing low jabs to stuff Honda’s headbutt.

Obviously, this is no good for players smart enough (or rather, not too dumb) to limit turbo to the other four buttons.

Also, there are character specific tells, like a Zangief player (e.g. the aforementioned danielx510) who always performs a succession of lariats with no break between them.

Also, let me just write that I find it very entertaining to watch turbo users fight and win against good players (although it would become annoying if it happened frequently). Even dirty rats can bring something of value to the table.

Some people refrain from mashing jabs in such instances simply because they don’t want to risk botching it and getting punished. Other factors can include the way the person plays, the device they use, or latency problems (among the few).

Also, it is quite possible to lariat in succession without turbo if you know your timing.

If I used turbo, I’d love to play someone like you who makes up excuses for people like me.

It’s possible to dump all your stock in a company just before it folds.

It’s possible to bet on an underdog athlete against massive odds and make a bundle when he wins.

It’s possible to hit your buzzer in Jeopardy and answer the question before anyone else.

To do it all the time, though (I used the word “always,” check it), the probability of that is so low that it indicates that something else is at work. (Especially online where lag time varies from match to match.)