No, that’s not quite it. €50 or €60 is a scandalous amount to pay for a game, and nobody is “happy” to pay that for a videogame. It’s just a vastly overinflated price to rip people off, and has no justification at all. In the past, many excuses have been used by the games industry for their products being more expensive than all competing media, including
[LIST]
[]“carts are expensive to produce” - this was removed with the change to CDs
[]“the size of the audience is just too small”, this was removed with the growing market
[]“piracy is killing our industry”, this was greatly reduced when more and more technology was used in consoles and PCs
[]“production costs have spiralled”, although they have increased, this is proved false when you consider that $50-100 million is the most expensive game ever produced, while a very large number of films easily have a budget way above this
[/LIST]
As the recent article said, production costs, although high, pale in comparison to any big-budget movie, and I can buy ANY film I want on Blu-ray for €30.
Although “value” or “lifespan” or whatever is important, it can be seen as an added bonus. I couldn’t bring myself to spend €60 for an obviously low-budget game. I would only spend a large sum of money on a game with very high production values. I guess maybe that way I can kid myself that it’s justified or something. I bought both SFIV and SSFIV on their day or release, and although I didn’t want to spend full price, I did because I wanted to. I bought SSFIITHDR at it’s budget price point, primarily because the only costs involved were a group of artists, so I consider that this would have to be a cheaper game. I would NOT have bought it for the same price as SFIV, even though IMO the game is just as good
In fact, returning to my earlier argument, I could buy almost any album ever made for something like €10, regardless of production costs. The album will likely be a more important part of my life, and occupy me for more hours than a game, but albums are hardly ever sold at a price that reflects their recording budget. Same thing for books, etc. Why are games different?