How do *you* judge value?

With extreme prejudice.

I judge stuff by how well the story line is developed, the personalities of the characters, gameplay, and OST.
Perfect Example? The TALES OF Series.

No, they don’t.

‘fun’ not ‘good’ :stuck_out_tongue:

If you enjoy something, it’s fun

predicting what will be fun is a whole different matter, of course.

GJ dodging the point.

I am soooo lost.

I’ll gladly address your point when I know what it is :stuck_out_tongue:

~~

my point is that you generally know if you’ve gotten your moneys worth or not after you’ve purchased a product, unless you’re in deep denial or something. It’s entirely subjective.

What I thought your point was, was that People don’t actually know that well what they’ll enjoy ahead of time, and ask for the wrong things pretty consistently.

Both of the above points I agree with.

Reading comprehension owns.

People often think they know what they want, but don’t understand the whys or hows. This is often how marketing and formed preconceptions trick them into buying sub-par games, and then they subsequently justify said purchases as a defense mechanism.

Extrapolate before anything else, don’t form your view on other people’s opinions/experiences solely on your own.

Dully, now I think you’re messing with me :stuck_out_tongue:

Your post was, and I quote

You could extrapolate anything and everything from that and still have absolutely no idea what the guy meant. Except that people don’t know when they’re having fun.

 
We seem to pretty much agree though

I hate hearing about MKvDC cause that game could have been so much better than it was. If they did with that game what they did with MK9, it would have been a better game. I waited for that game’s price to drop forever but it was still 44.99 for a year. It’s a game I definitely want to buy, but the price is too high for all the glitches and balance issues.

Not necessarily. Good sense demands context when you make decisions. Regardless I’m done, I’ve expressed my point etcetcblahablahblah.

Not just the glitches dude, the gameplay, the retarded story (RAAAAAAAAAAAGE), the online everything was broken as fuck just a terrible fucking game.

“Value” never used to be an issue with games. In the 80s, the term was barely even mentioned, except occasionally to emphasis how good a £2 (3 euro) game was compared to something full price (£10).

Of course, with the arrival of cartridges, and games costing 10 times that, “value” became a selling point. I guess at that point, everybody defined it to be the amount of content (with the assumption being that more levels means more hours of gameplay). This was one of the main arguments people used to defend the step-change in games pricing (along with the fact that carts cost a lot more to manufacture). Also at this time, we saw the introduction of options screens, and choosable difficulty settings, and so people finishing a game in a couple of days became common, which fueled the fire a bit more.

This continued with FFVII and other RPGs being advertised as “xyz hours of story”, and fighting games having 30 or 40 characters. So there was a bit of an emphasis on making games bigger. At this stage, when everything was back on cheap discs again (CDs and DVDs being under £1), the main argument people used to defend expensive games was that development costs had risen.

So I suppose that’s where we are today. The amount of time you play a game for gives it the perceived value. Having an open-ended or online element gives longer lifespan, which is kind of the same thing as value. Depth of gameplay is sometimes seen as value as well. If course, if a game plain sucks then it will be called a ripoff, which is the same thing as low value.

I remember when I bought SFII and SF Alpha I calculated the payback period based on how much practice I would have done in the arcade (and therefore the amount of saved money)

i consider a game’s value to be how much it helps me to mentally escape the painful reality of my own existence

Secretly, I also share this view.

I don’t find games that end to be worth 60 dollars.

This is something that varies from person to person and will differ on a large scale.

Personally A good game cannot be judge with a price in my opinion. How can that be? well let me ask you, for your favortite games…how long did you play them? what was the X amount of hours you put into said game. I don’t think it matters whether or not you got in new or used either because some of the best games could have been purchased at a discount. some of the best games i own are used games(who would have thought? o_O ). Its something that you have to say for yourself in the end. regarding DLC or whatever, and it make a game better or increase the experience any? well sure~ some of the best DLC will do that, but most of the time it’s an added cost too but is it worth it? well thats not for me to say really. I played the hell out of RE5 Mercs. Reunion(over 400 hours worth easy) but my Disgaea 3 save file has over 600 hours worth of play time…and i bought that game for $20 but spend $50 for DLC content…in the end, it depends on the person is what im saying.

Well, from the poll results & responses it seems like “enjoyable gameplay hours” is the winner.

I guess for most of you, you’d happily pay $60 for Skullgirls or some other indy game if you’d get hundreds of enjoyable hours out of it? And consider it money better spent than some AAA title that gives you 10 hours of average gameplay with amazing production values?

Heh, of course, we all -say- that, but I wonder how many of us would -really- buy some indy game at $60? :wink:

I wouldn’t. New IP + New developers = no buy for 60 bucks.

Now if they threw in the Move List, it might be a different story.

The problem is more that… 46 people voted, and there are 582 people online right now, including guests. If ALL of us bought that game for $60 bucks, it still wouldn’t be remotely enough to float the title.

Capcom putting Project Justice up on PSN/XBL for $15 will be one of the best marketing choices they’ll ever do…fuck throw in a complete version of rival schools and i’ll gladly pay $30 for it…as you’ll most likely have to pay that alone for a decent copy of that game…upwards to $55-60 for Project Justice as that damn game is like a collectors item now…like dreamcast ports of SF3(double Impact) and MVC1/2…good luck finding those for cheap…luckly for us they are on PSN/XBL…

Companies like Sega and Namco should exploit this too by re-releasing older games in a HD remaster port, it doesn’t need to include online but it would be nice if it did, just having VF4EVO or SC2 up for download would be sweet imo…