Half of what you said was true, but a lot of it sounded a little misinformed.
This isnt a BAD idea, but its considerably easier said than done. Especially since the tactic youre using here is far more obvious to the fuerte player than fuertes mixups are to the Ryu player. In essence, pressuring fuerte is the way to go, but the specific advice youre giving doesn’t really work as well as you make it seem
Agree for the most part. Turtling isn’t necessarily a bad move, depending on what your opponent is doing. Its hard to rush fuerte if he has the momentum.
Good advice if youre playing an absolute beginner Fuerte. Otherwise, its not really applicable. Fuerte has a hell of a lot more that he can do with a knockdown. A HELL of a lot more. And your counter for the tortilla isnt going to work against a safe tortilla. If you jump away from that shit, you just gifted fuerte a free ultra.
Similarly, this is bottom level fuerte play. And your counters are fine against bottom level fuerte, otherwise, this advice isn’t good.
Not gonna lie. This is a pain to deal with as fuerte, although, throwing out the EX tatsu when hes scared probably isnt going to be the best option.
Safe jump is a great tool here. No arguments from me, although i would think twice about buffering the HK tatsu. Again you probably have better options.
1st sentence is great. As for the tortilla animation thing, its true, but its much harder for anyone to react to without a pre-emptive guess than you make it seem. The only exception would be if its been done from hell far away, which is a bizarre move by the fuerte player.