How Could Fighting Games Change For The Better
We must first identify the type of people who play fighting games
1. People who play for the gameplay and competition vs others
2. People who play for any of the other reasons
There’s people who enjoy both, don’t nitpick.
Group 2 includes people who like the characters, story, music, design, watching others play
Group 1 includes people who travel, don’t travel, play just friends, play online, “lab rats” and combo video guys
Because much of what makes a game “good” is subjective, much of what makes a “better” is subjective.
Try to eliminate all matters of taste from suggestions and focus on universal things that can be improved
WE SHOULD NOT DISCUSS GROUP 2 BECAUSE IT IS ENTIRELY SUBJECTIVE
Outside of saying “have a story, music, characters, etc.” there is no agreed upon way to improve them. You might like 3D models, but I like 2D drawings and sprites. You might like something believable, someone else might want fantasy. Some might like seeing a bunch of flashy colors going across the screen, some might like little to no flash, some might like blood/dirt.
It’s a matter of taste, please drop this, it’s why no one really cares and try to squash the topic when it comes up. Most of us (not speaking for anyone) can do without it because we’ll (not speaking for anyone) likely play regardless if the meat of the game is “good”.
WE SHOULD NOT DISCUSS GROUP 1 BECAUSE THAT IS SUBJECTIVE
How the game plays, how high or low is the execution barrier, how high is the skill ceiling, is it a 2D fighter, is it a 3D fighter, is it like Gundam Vs or Virtua On, are there hit boxes, hit spheres, accurate tied to limbs, is it fast, is it slow, are there meters, EX moves, input window tight or wide, input recognition precise or not, button settings, motions, guard bars, lifebars, blocking pushing away or needing a button, is it weapons or fisticuffs or both, does it use hitstun scaling, IPS, juggle points, the rules for those system, are the combos long, short, are they easy, hard, etc.
It is entirely a matter of taste. Stop arguing about it like there is a right or wrong. Illthuian says he wants Johnny Doughnuts wife’s to be able to play his theortical fighting game. I don’t know anything about her and I don’t want to guess what he means because I’ll look like an ass but I have to assume he means something like Farmville in terms of ease and appeal. That’s fine and all but I sure as hell don’t like the sound of that type of fighter.
Xes, Illthuian, etc. seem to want as many people playing as possible at the end of the day, I personally can’t get behind that because that sounds like there’ll be less challenge in learning or practicing if they think fighters don’t already do what they’re suggesting. **I’m just exemplifying these “ideas” are subjective, it’s taste. **
What should we discuss?
Universal things that can be improved/added.
IMO:
-Netcode
-Online Experience (whatever this means)
-Training Mode
----Why don’t more games have hitbox display? Might be suggestive, someone might think it’s revealing too much.
-Tutorials
-Etc.