How Could Fighting Games Change for the Better?

Uh. . . what?

People are disagreeing with you about how much graphics matter because you’re posting on a forum where it is likely there are a lot of posters that genuinely don’t really care about the graphics. I hate how Skullgirls looks, but I’m playing it because it’s a pretty fun game and a lot of my friends are playing.

We should apply affirmative action to fighting games and have all female casts with the token guy for a few decades.

That should even things out.

You’re new to fighting games, so let me educate you about this one EVO, and how the top bracket was CHUN CHUN CHUN CHUN CHUN CHUN CHUN and ey ey ey ey ey ey. Then the next game it was all STORM STORM STORM STORM STORM and ah ah ah ah ah ah and MAKE IT RAIN. Then it was some other games with tits and I didn’t really pay attention to the character names or what was going on.

So I think there’s no current problem with diversity.

Aesthetics and graphics are different things.

I think the problem with modern fighting games is the lack of Wu-Tang Clan music. Allow me to explain: If we want kids to play fighting games, and Wu-Tang is for the children, then it follows that adding some Wu-Tang classics to fighting game will bring the children to the community.

I understand that there was a Wu-Tang fighting game but that was trash and did not live up to the Wu’s albums. But, on the other hand, if they made a proper ST port and added some of that Wu-Tang heat, the scene would be alive and well (we’d also get nothing accomplished ever but hey, the price you pay).

So what? SRK as an aggregate entity hates on every game.

http://insomnia.ac/commentary/gameplay/

… there were people who considered CvS1 and MSHvSF to be classics? I have remembered nothing but hate for them from day 1, many of them undeserving hate not unlike SFxT.

Well…yeah, I see your point. I still think that Soul Calibur II had everything though, both for casual players and for the hardcore players as well. If only it was possible to patch that broken stuff out at the time…

Not to get too off-topic here, but what was 2G in Soul Calibur II? I never played the game competitively (considering I only got the game about 2-3 years ago, long after the scene for it died out), so I don’t really know what these exploits are. :stuck_out_tongue:

He didn’t even say aesthetics. I’m just sayin, he said games need to be visually appealing, then followed up with an opinion of what he thinks the game looks like. He think it looks bad I think it looks good. The end. We could take a poll! Which game do you like the most? Visually? (don’t start posting what you like here! I was just sayin…) when it comes to visually appealing, it’s almost more about, who your trying to appeal to. I should stop talking!

Okay people have been piling up straw men for like two or three days which i was trying to let slide, but every day there a new thing in this thread that is taken away from this imaginary fighting game, which all started from what is a relatively reasonable statement of a person caring about gameplay over graphics.
How did this get to the point where people are arguing against some imaginary game with all stick figures and no music? It undermines the entire point of trying to have an intelligent discussion on this topic. There are a number of good 16/32 bit fighting games that I would gladly play over SFxT or SF4, does that make sense to everyone? Also everyone who like fighting games for depth is not required to like every good fighting game and the idea that they should is stupid and something that it is okay for a 6 year old would think, but not okay once your age hits double digits. I don’t play Virtua fighter, SF3, or the new mortal Kombat and the reason for each has nothing to do with how the games play.

**Stop setting up retarded situations and then refuting them like they are real things. **

Because clearly people play fighting games in arcades to beat an AI boss, not against other players or anything like that!
Awesome rebuttal, mate.

Heh, I remember a friend of mine was watching this dude play KoF 13 at our Arcade and was wondering if he should challenge him.
The dude got to Saiki and was like, “Okay, I’ll play him” (we were on head to head cabinets).
Friend plays him, beats him.
The dude comes over the other side and tells us, “All I wanted to do was play the last boss” and left.

Good times…

Fighting games need better support of lag-free online play.

-Netcode needs to be a top priority.

-There should be some way of filtering out players who use wireless connections.

-There should be a connection rating similar to the system rating that SF4 has on the PC.

Oh that ticktock guy is the superior limb based combat guy? lol

I dunno, but after reading a few of his posts it seems like it. Account is a day old, same kind of writing style, likes to ignore what people actually say and respond to strawmen instead, everything is a thousand-word essay.

Oh, well, shit.

ps I did respond to what people said, they’d rather stick their fingers in their ears and go nanananananaIcanthearyounanananananana

mod edit: Or they can’t see your posts since you’re unwelcome here. So it doesn’t really matter what you say. :tup:

^
Lol at that lie.

Stop making dumb and unrealistic scenarios in order to help your position because this isn’t going to happen.

Why do you think that there are still people who play ST? Could it be because the game looks appealing to them, sure, but that isn’t the **main **reason why they keep coming back to an 18-year old game. The main reason they keep coming back is because the game itself is fun. Imagine if the game looked pretty as fuck but it played like SF4, do you think any of the hardcore ST heads that have been playing the game for almost two decades, do you really think that they would still play it? Fuck no.

SF4/UMvC3 look like shit to me but that isn’t the main reason why I don’t play those games. I don’t play them because the gameplay/mechanics are garbage. You could have a game that looks visually appealing but what good is that if the gameplay/mechanics suck? Gameplay/mechanics are the meat of fighting games, not visuals. Gameplay/mechanics are the cake and visuals are the icing on the cake.

The point I’m trying to make is as long as the game looks decent (it look alright but it’s nothing special) then the gameplay will make up for it.

And big fuckin’ deal if JWong doesn’t play Arcana because he doesn’t like the art style. There are plenty of people who don’t like the art style of certain games but they still play them because the gameplay is fun.

The majority of competitive fighting game players care more about gameplay/mechanics rather than visuals. Not to say that visuals aren’t important but gameplay/mechanics are FAR more important than visuals, as far as competitive fighting games are concerned.

See now I feel bad, I just assumed it was the same person as always, he seems less interested in just pissing on everyone though, so maybe its just bad luck.

Shin akuma:

The thing you’re not counting is that ST looked pretty kickass when it came out. The game isn’t particularly known for drawing in new players at this point.

There’s a basic difference between getting people to try a game (which visual appeal has a lot to do with) and getting people to keep playing a game, which has everything to do with the actual gameplay.

Don’t feed the troll, peoples.