gameplay matters more than graphics IMO
you will still have ST @ EVO and by next year, SCV will be gone. Graphics are really paying off!!! ST has been there for 10+ years. SCV will be gone in less than 1, I’d bet it
gameplay matters more than graphics IMO
you will still have ST @ EVO and by next year, SCV will be gone. Graphics are really paying off!!! ST has been there for 10+ years. SCV will be gone in less than 1, I’d bet it
Becuase in competetive multiplayer games gameplay doesn’t matter right?
There are competetive games still being played today that graphics aren’t even up to par
You mentioned battlefield, lets see how many people are playing that in a couple of years. Whereas Counterstrike 1.6 has managed to keep a community going for like what, 13 years?
Starcraft 2 is played, but i bet you didn’t know that the first starcraft is still played more in korea. Hell, In korea, they had a community for like 15 years.
Are you saying that people are playing these games becuase of how it looks? The longest going communities ever have some of the shittiest graphics. Gameplay IS important becuase if it wasn’t, then no one would be playing counterstrike becuase it looks fucking ugly.
No one would have been playing starcraft becuase lol sprites, when 3d has been around for a good 16+ years
NO ONE would be playing the old shitty looking ST and actually keep it going for 20+ years. There is a reason they say they value gameplay. Because if you look at not just this community, but every other community. ALL OF THEM prefer gameplay to graphics. FPS, RTS, FIGHTING, RACING, every one.
But by your logic, the time going into Tekken’s:
-graphics engine upgrades
-storymode(scenario campaign beat em up stuff)/fancy cg cutscenes
Could go into even deeper gameplay and better netcode. Why focus on graphics at all right? Why, Namco could create the ultimate fighting game, if they just made all the characters different colored hitboxes, stopped wasting all that time making fancy looking stages with neat effects, and stopped bothering with cg cutscenes and making all that techno dubstep music. Just imagine, the ultimate hardcore fighting game, with it’s fanbase of 5 people playing it worldwide and coming on SRK to whine about how much SF4 sucks!
who the fuck is pulling back? I said those things earlier in this thread. Not my fault if you can’t read. I gave my stance on both as to why they’re each important. There are games with barely any graphics in it and get more play than games with heavy duty graphics.
Graphics matter but not to the degree its being represented here. Otherwise kof 98um\02um and ST wouldn’t get play because they look too old. When in fact those games will probably never die @ this point because of the engine mechanics.
good game play mechanics trump graphics IMO. I can’t stand to play DOA for more than 5 mins, I’ll play the fuck out of some tetris
I love how the people who use this argument ALWAYS without fail put words in your mouth and claim you say gameplay isn’t important or is less important. Every fucking time, without fail. Someone saying “yes, visual appeal and graphics are an important part of game design” gets translated to “fuck gameplay, focus entirely on ultra hd high poly models!” No wonder people like this argue against graphics, their fucking vision must be shot to hell because they can’t even read and have to use their imagination to assume shit.
Also note, people still play SC1, but they did upgrade to SC2. I saw no one complaining going “OMFG, why did they update the graphics, oh god now the gameplay will be ruined!” Seriously, does having nice graphics offend you people that fucking much? You do realize that when companies make games, it isn’t like you and your friend in a basement working on all the shit at once right? It’s different departments in charge of different shit, the guy doing the 3d models/textures isn’t the guy in charge of gameplay. Instead of acting like that team is ruining the gameplay, how about getting on the team’s ass in charge of oh I dunno, GAMEPLAY? Bitching about resources being spent on graphics and claiming that takes away from gameplay is like claiming spending money on the fire department is taking money away from the police force. So funny seeing wannabe hardcore gamers with no idea how fucking games are made trying to criticize shit. Lmk when you work in an actual game studio and not in your friend’s basement drawing bad sprite edits for Mugen.
nice graphics are offensive when the game play is ass and the net code is terrible. Beefing up the graphics @ that point has become a waste of time. Like I said earlier in this thread, its great if your company can do both. I mentioned tekken being one of the games that does it pretty well.
but look @ capcom games and the slop house they are. sfxt is fucking ass as a fighter, pure garbage. Is the beefy graphics really necessary @ that point when tons of people are dropping the game by the day?
some companies are able to achieve both and if your company can do that, you should go for it. Namco\Sega don’t let the graphics affect the quality of the game but Capcom certainly does. As buggy as sfxt is, all the time developing the models like that could of been used to create a better engine and an overall better game.
And what degree is it being presented here? People saying yes graphics are an important part of game design? Yeah, god forbid people I dunno, tell the truth. if you want your game to sell, yes, you make sure it looks damn good. I have friends who hate graphics whores and they’ll even admit that they like games to look damn good and have updated graphics engines when possible. I don’t know why people cling to this idea that the guys working on the graphics are the same guys working on the gameplay. Those are separate teams entirely, they do their thing apart from each other. If a game has bad gameplay, it sure as fuck isn’t the fault of the guys working on 3d models and environments.
You do realize the guys who work on netcode and gameplay are not the same guys doing the 3d models right?
the guy working on 3d models is taking up company resources like time and money. That time and money could of been used to spend more time on the engine and tweaking it. It could also be used to make sure the net code is above average.
Its not the 3d model developers fault but now it becomes the companies\producers fault for not managing the dev process properly.
manage priorities first and that is whole problem. Some companies think graphics are a priority and they release a terrible game. Other times a companies game isn’t as graphically as appealing but is a better game. The latter usually results in staying power because kof98\ST look like a hot mess of barf but they’re still here. Can’t really say the same for the majority of fighters to ever exist even though they infinitely look better
Last word on this, but its funny how you put words in my mouth. Someone saying that they prefer graphics to gameplay doesn’t mean “Fuck graphics”, it simply means that they don’t care. You initiated this entire debate by putting words in people’s mouths. I can list bad graphic/good gameplay games just like you can list good graphic/good gameplay games. The graphic part can go becuase some people honestly don’t care as long as it holds to thier bare minimum standard of graphics. You think people don’t like SF4 becuase they shit on the graphics all day? You think people say MvC2 is better than MvC3 becuase (outside of nickguy, but then again he thinks that MvC3 is superior to 3 in every way down to the last pixel) 2 uses sprites? Its easy to see why they say that they prefer gameplay to graphics becuase gameplay keeps communities around, not graphics. Graphics pleases the eyes for like 2 seconds. You’re just here, instigating arguments, and throwing insults everywhere over a simple concept. I’d rather xes than you. Its also funny how personal you are getting too. Aren’t you 30? Grow up.
FIGHTING GAMES ARE GOING TO BE BETTER FROM NOW ON!
coz they can’t get any worse.
That honestly sounds like a different problem, to be frank.
They quit playing MvC2, but they didn’t start playing MvC3? Maybe they were just waiting for an excuse to quit
give it time, I think capcom is still making fighters
the same company who thinks gems that auto tech throw, auto block and no chip damage are the next step for fighters!!
Graphics don’t matter when the game is shitty imo. Bought too many games that “looked” nice and were totally ass.
A lot of people are graphics whores though so
That’s kind of the thing though, good look/feel (I prefer that, includes graphics, aesthetic, sound, etc) enhance anyones play experience, and will get people to try games they never would otherwise. In the same way bad look/feel can kill otherwise good games
The problem is there’s a tendency of people to say that graphics don’t matter to them at all, and even to phrase it in this negative/judgemental tone. That attitude holds the whole genre back.
**and as the other guy said below, remember that a lot of games that are considered to look terrible now (example: Tetris) looked quite good for 1984. We have to be careful about applying modern standards.
Does anyone know what Project X Zone actually is? I’d like to believe it’s a fighting game disguised as an rpg with a huge story mode.
I think the point people are forgetting is that graphic won’t make fighting games better. Its just make just make them more marketable to general audience. It’s basically just a excuse to turn FGs into Video game expections for AAA class video game.
Can you honestly tell me that best fighting games must have good graphic?
People STILL think that SC2 is better than SC3, SC4, and SCV.
compare it to modern standards then for fucks sake, quit nit picking.
I would rather play on tetrisfriends.com than sfxt. Even though sfxt is 10000x more visually appealing, tetrisfriends.com is 10000x more fun to play for me personally.
how much do graphics mean when I have more fun playing a puzzle game from the 80s than a fighter made in 2012?
you need some level of graphics but as its been proven for our genre, our “best” fighters are old shitty games that look awful but have god like game play. That tends to suggest that graphics aren’t nearly as important as you guys make it seem. It helps sell copies, it doesn’t create a good game or create staying power and I’m sure by this time next year there will be more people on tetrisfriends.com than people playing a highres 3d fighter like DOA
Oddly, I think it’s killing the genre/scene because we’re playing bad games (IMO) because they look pretty.
I think SFxT looks like an afterbirth, personally
Tetris is going to look like tetris, it really can’t look any other way, just like Tempest is gonna look like Tempest, or Klax is gonna look like Klax.
We’ve gotten into this before, but looks are only part of it, just like gameplay is only part of it. There are many many many things that make people like or dislike a game, and we have to understand the whole picture, or we’re crippling ourselves. It’s not a subject where people can take shelter under “Well this is how it SHOULD be!”
Comparing abstract games like Tetris to representational games like any fighter is just silly, its an entirely different aesthetic.
and now we’ve gone full circle, that’s my basic premise… None of these games are actively terrible (they’re no FIST), and the community makes ok games into great games over time.
The newer games don’t tend to get the benefit of that process for any number of cultural reasons