How come i can't keep my opponents up in the air?

  1. i want to start an air rave combo and end it with his hyper tempest combo while the enemy is still in the air, but it seems like i can’t keep the opponent long enough for it. The opponent seems to hit the ground and THEN i do it.

is it my speed of executing the trick? or am i do something to wrong when im doing the air rave combo?

i seem to pull it off quick in the ground. Im using a ps2 controller.

I use PS2 controller too, no worries.

The question is when are you performing the hyper grav xx
magnetic tempest HC?

You should try to take full advantage of the air rave, by using the full magic series, basic. Right after you input your last button command you need to hyper grav as fasst as possible, then xx magnetic tempest right after. Make sure not to cancel too fast cause all you’ll here is “hyper magnetic tempest” and you’ll only pull the magnetic tempest not the hyper grav, but still do it relatively fast.

You should also think about throw resets, and assist resets, i.e, Psylocke, to get full advantage of the hyper grav xx magnetic tempest.

Anything else?

Just launch, magic series, then do hypergrav and IMMEDIATELY do tempest. I usually try to whip it out as quick as possible. Then hyper grav catches them fucking fast and then you tempest.

Whats an Air-Rave Combo?

An air rave is a set of combos done in the air. The main version of these is called the magic series (lp, lk, lp, lk, hp or hk).

what do you mean resets? and “bf”, what do you mean launch, magic series?

and both of you, if you mind, list the moves on how you do it?

i’ve been watching alot of videos of MVC2 and im still getting my team assembled. SO far i like magneto, pyslocke, and cable. That is probably my team, but i have to learn how to use magneto and psylocke.

SO if you guys don’t mind, please list move list.

Cause I’m to lazy, go to gamefaqs.com, in search type in
Marvel Vs. Capcom 2 (fullversion) click on the FAQ portion of the PS2, DC, or XBox versions and go to anywhere you want.

They have move lists. Character guides, the whole shabang.

And that’s not the greatest team to use either.

then what is?

are teams based on your favorites?

i do go the gamefaqs.com

the problem is, some of them dont list the definitions.

resets? roundhouse?

i get what a launcher is now.

T’sall good.

Teams are mostly based on what can give you the best advantage to do multiple moves. For instance, you’re thinking about playing a Mag (Magneto) team, you have to realize teams that can give you good advantages… check this thread at Video Opera out it will have Magneto in there somewhere, pretty indepth too.

Good assits for Mag include: Sentinal (Sent)-Y, Psylocke (Psy)-a,
Storm-a, Cyclops (Cyke)-B.

Anywho. A roundhouse is in its simplest form, an hk (high kick)that’s all it means.

A reset is a system that allows you to pick up a new combo after a previous one, almost instantaneously. For instance with Magneto: lanch hp, sj.hp ad df (air dash down forward), and a throw. Magneto throws the opponent in the air hits them to the ground where they will bounce once, at that time you should’ve ad df to catch them on the bounce with either an hk or hp throw. If hp throw you can perform another reset with Psylocke: c.lk + Psy, c.lk, lk, launch, areial rave, hyper grav xx Magnetic tempest. Or with hk throw you could juggle them on the way down, which means combo them while they go down and Mag follows after he does the ad df areial rave.

The Video Opera sight will explain it better, I think. Search the site to for Super Jump Cancelling, and what not, lots of good stuff there.

More things:

OTG (On the ground hits): like when you throw someone with hk throw they hit the ground where you can then lk, launch hp.
Can be done with Psylocke as, c.lk + Psy, c.lk.

Anything Else?

sasuke-kun.: I would suggest looking at my site (in my sig). It has a general strategy for the top 4 in the game. (storm, sent, cable, mag)

Resets = A combo following another combo or an Infinite in order to A. Reset the damage meter. B. Confuse your opponent.

A quick example - c.lk + psy AAA, c.lk, (psy hits), OTG (on the ground) c.lk, c.hk, hyper grav., c.fp, sj.hk, ad/df, sj.lk, s.lk, Dash under opponent (reset starts, combo stops), c.lk + psy and then a combo of your choice.

Magic series = launch, sj.lp, sj.lk, sj.mk, sj.mp. (I almost ALWAYS say it like this though. sj.lp, sj.lk, sj.lp, sj.lk, because it is assummed that the second sj.lp and sj.lk are medium attacks.

Teams are ONLY based on your favorites if you play the game just for fun. Most teams are based around these characters:

Magneto, Cable, Storm, Sentinel, Capcom, Cyclops, Doom, Psylocke, Strider, Black heart, and sometimes spiral.

^ Those are the best characters in the game.

Yah, what he said :stuck_out_tongue: .

I think you explained it way better than me, wait I know.

Flame Retardant Terds (FRT). And hey, Tron-Y’s a good assist, too.

Haha how the fuck did I forget about tron-y? Thats what I was using yesterday at the arcade near me. Man I must have been tired.

But yeah, trons projectile assist is great/cheap. Dash in, c.lk +tron, c.lk, then do a regular triangle jump, j.lk, c.lk, launch, whatever.

I’ll be updating my site with a shitload of stuff on the game later today. Hell I’ve already typed this shit up I may as well add it to my site.

alright. let me try this out. if i have any other questions, i would post her. I would like to thank both of you for helping me out.

now the problem for me is executing the tricks, whether im fast enough to pull it off(i dont like the ps2 controller). but still, i have to assemble my team.

so basically, a roundhouse is a high kick? thank god you explained that to me.

some help already.

how do you execute a triangle jump? and i was reading your sig’s site

“His a/d is the best thing that happened to him” what is A/D?

the thing is, i know how to do is special moves and hyper moves. but hwne it comes to basic combo,or basic hits, or basic dash, or basic air rush or whatever, i am clueless.

A/D is Air Dash or Two Punches. When people say, AD/DF that means Air Dash Down Forward.

Now in order to Triangle Jump or Tri-jump, you jump in the air normally and very quickly ad/df. Now to take the best advantage of this with Magneto, i would work on your Superjumping the most. For the most part, you want to stay away from normal jumping at all costs unless its needed for a combo(psy+tempest unmashable, etc.) or something. Back to Tri-jumping. Its faster and better if you Superjump then QUICKLY Air Dash Down Forward. Adding a kick in there on the way down, either HK or LK, will work wonders for you. Now when a person continues to tri-jump in with an attack, that is called Rushing down, which the majority of people who play mags now-a-days does.

BTW, i would work on all that little “basic” crap because its good to start from the beginning in order to really understand the way the game plays and most importantly what to expect from people in order to block.

Anything else troublin you?

Hey Sasuke, if you learn to triangle jump it will set you up to learn Magneto’s ROM infinte, probably the biggest part of Magneto’s game.

wow. you people are good people.

im still practicing. thanks for now! i’ll be back soon if i need help.

i stll dont get it. what does an air dash suppose to look like?

so i super jump and quickly press square and trianble(both punches)?

oooo so it’s like a dash(R1), but instead, he dashes downward?

yea it IS R1. If you look at the button config, you will see that R1 is simply a combination of two buttons, lp + hp. If you hit R1 or two punches with no direction he will jus lunge forward or dash. If you are in the air and hold a direction like back; up; down; down-foward, etc. then he will dash that way. Now to tri jump, just superjump and IMMEDIATELY move your finger to the down forward position on the pad and hit R1 fast. Don’t expect to master any of this stuff in a few minutes…cus if you want to get good with him your in for the long haul. The key is, when you are learning the moves, dont just look at a bunch of commands on a screen…realize what each command does and work from there as you put combos together. Take it slow…you’ll get it

Super Jump, hit the R1 button (R1 = mp+hp = dash), and hold down on the d-pad downforward or downbackward. That is a triangle jump. All the air dash is, is pressing the dash button (R1) while you are in the air.

Sj. Up I
I I
I I
I I air dash down forward (ad df)
I I
I I
I I