How Bad Are You?

I’m terrible… never played 3s before terrible.

bad that all you have to know. i played 3s before but that when i first was starting fighting games. so i relearning everything about this game with a different mindset.

I can’t even do Yun’s bnb combo in 3SO :frowning:

Silly people. You want bad? I just played 5 hours of 3soe training my ass off and doing trials and hopping online. I decided to stick with oro…I played 36 matches total and lost every single one of them. Yeah…I feel like shit.

warlike i am taking it easy in this game. i learning the game with ken then i can start using ibuki, oro and Q.

Threads like this make me happy to know that I’m not the only one getting roflstomped out there.

God awful… The only reason I win is because people is because Ryu and Hugo hit like Mack Trucks and they don’t know how to tech throws.

Oh and my record is like 12-4(?)

This match actually wasn’t that bad. You adjusted nicely in the second and third rounds based on what your opponent was doing which is a good sign. I think all you need to focus on is learning the maximum amount of punish you can land after each mistake from your opponent. In other words, master character specific matchups.

Makato can be tough because if your opponent is good at keep you out, its hard to get her offense going. The only thing I would recommend is be careful with the wakeup supers since if they land, you kinda cheated yourself out of grinding out a victory without a hail Mary pass. Not to say they are never useful, its just better if you can land it off a verifiable situation rather than a random one.

Keep it up :tup:

try and beat gill with q. its so hard :frowning: lol but i got it !
urien is fun, when i payed online i used necro and q and urein. i havent won a game yet os thats 0-3 lol

but im having fun so its ok :slight_smile:

Bah, you shouldn’t feel bad. This game has been out for over a decade and some people have been playing it religiously for that long. It wouldn’t say much for the viability of the game if one was able to stomp seasoned pros after putting only 5 hours in.

Oro is a unique character and he has some tough matchups. The good news is if you can grasp him, you can really make a dent since most people don’t have much experience playing against him.

For Oro, you should try to master his Chicken Wing combos until you can land it without fail. Also his standing RH is a fantastic poke. Don’t fret, you’ll get there.

True enough.

The problem are not his chickenwing combos, I can do the juggles 3x (I do 2x and finish with his ‘shoryuken’ if I don’t have meter for the stones) but getting to land the first s.mp, I can’t find a way to reliably combo into his s.mp, if I can do that I’m ball (well not really but atleast I can do some combos lol).

I lost to Gill about as many times last night with Ryu until I started moving in REALLY close with him. If you’re very close to Gill his game goes to shit. I got one RH sweep on him and then did a RH as soon as he got up. 2/3 times he wouldn’t block it. Maybe with Elena or Sean you didn’t have a fireball so you moved in close, but with Ryu you tried to play more of long-range game, which you’ll always lose due to Gill’s ridiculously fast low attacks. Also, you can punish Gills knee attack with the Shinkuu Hadouken.

I’m doing ok online. Lost some matches I shouldn’t have. You can get a lot of mileage out of basic combos and punishing opponent’s mistakes

A lot of good Oro players would nail me with the standing MP by baiting a throw. Dash up MP was also a pain in the butt because Oro’s dash is slow enough to see it coming making you think he is dashing up to throw you. Try to bait a low parry into MP as well. Its all about the tricks :slight_smile:

Im so bad… beating the game made me excited! lol

Check out jwangggg’s thread in the oro forums. lots of info packed in there and im sure he’ll answer whatever you ask. Something I know even from my limited oro knowledge:

oro has an amazing dash, not just in speed/distance but also how low he gets to the ground. You can go under a lot of things and wait till nearly the last moment which will throw people off (even the best players). Learn the spacing on his dash and you’ll be able to (sometimes of course, not always) dash under someone jumping in and go for cl.mp to jinchuu. The other one which was mentioned is conditioning someone to expect a throw and then going for cl.mp later on in the fight.

You have to be pretty creative and clever with Oro because he can’t really confirm anything. So think about ways to make someone expect one thing and then get hit by something else. For instance if you’re playing footsies using his roundhouse, keep walking back and forth using roundhouse (or whatever else you’d like) then one time when you move forward instead of roundhouse go for kara niou riki (command throw). It has immense range and if that person went for a parry or a counter poke they will almost surely be grabbed.

Hope this gives you some ideas.

The funny thing is the only actual training you did was losing 36 times. The trials don’t really teach you close to everything you need to start winning. There’s definitely a good bit of other important knowledge based stuff to learn and the very back and forth momentum base of the parry system forces you to have to play to learn. That’s the only way to get better in this game. See why you lost, look over why you lost etc. Everything else is execution based (parrying, hit confirms, combo execution for more combo intensive characters) so you can train for that on your own.

Bad like…I can’t perform a super art, damn you SF4 !

Very true. I believe this goes even more so for this game then it does for sf4. This game is far more complicated (and aggressive) and less ‘casual designed’ right off the bat. I am aware trials don’t teach me much but I was looking at all the characters and seeing if there was one or a few that clicked with me and the combos give me a decent indication wether or not I will enjoy a character. It is hard to explain, but the whole back and forth mechanic of parrying…when you get in the zone and you start to parry a jump in or low short here and there and you gain momentum, lose some…When this happens this game at its core is more fun than SF4 ever was (except for vanilla Gen, god I miss him).

It happens to us all, brah. I’m starting to get better at parrying fireballs, though. I wasn’t very good at this game to begin with, and the rust is fucking with me. At least I’m beating day one Uriens, but I kinda feel bad about that. More people need to play Urien. I don’t want to discourage them just because Elena is easy mode by comparison.

Speaking of Urien…

I really wish I’d had more time with you.

I’m so bad I can’t play my beloved Dudley right anymore. All that El Fuerte for years fucked me. :tdown: