VASaga
March 17, 2017, 7:10pm
161
its been 2 weeks it was surrounded by other competition as well
The game has made roughly 62 million dollars on a 45 million dollar budget after two weeks. It’s already in the green. How is that a failure.
Horizon isn’t a AAA title, I am responding as to why more developers don’t do it. Also you have to essentially double that 45mill for marketing. I never said Horizon was a failure.
CTG
March 17, 2017, 7:55pm
164
Usually marketing is part of any game’s budget from the start - just like movies.
d3v
March 17, 2017, 8:02pm
165
That’s not how the press and even Sony/Guerrilla seem to be treating it.
Horizon is a AAA title. Big budgets and studio hype make a title AAA. Not consumer reaction.
Not that I agree with anything u have said but u say that Horizon isnt a AAA title but then you say 2.6 Mil for a AAA title is a failure so I am having a tough time seeing what exactly you are getting at
If Horizon isn’t an “AAA” title then I dunno what is.
This isn’t the movie industry. The marketing is figured into the budget and non AAA titles don’t get 45 million dollars. That’s more than double The Witcher 3’s budget.
Side note: Horizon budget 45 million. Mass Effect Andromeda 40 million.
CTG
March 20, 2017, 8:23pm
171
Stuff just got real in the story. Don’t have all the answers yet, but anyone concerned about the explanation for all the robotic animals running around shouldn’t be disappointed.
When the time comes (you’ll know, trust me), make sure to scan all the cellphones and tablets with your Focus. They give a ton of extra background on the explanations given.
CTG
March 20, 2017, 8:37pm
172
Sidenote: I tried taking out some Glinthawks and Watchers from the top of a Longneck. Was going well until a nearby Snapmaw started shooting ice at me. I fell off the Longneck and into a river. Thought I had dodged a bullet and started to swim away - then the Longneck kicked the crap outta me. T_T
ShogunZ
March 20, 2017, 10:05pm
173
She’s done a LOT of voicework, actually.
Characters that you wouldn’t expect, such as.
d3v
March 22, 2017, 5:56am
174
1.10 patch is out, adding the ability to buy multiples, among other things.
We’re pleased to announce that Patch 1.10 for Horizon Zero Dawn has been released today. In addition to fixing a number of progression issues, technical issues and crashes, this patch also introduces several new features, as outlined below.
NOTE: This list may contain several spoilers!
If you encounter an issue while playing Horizon Zero Dawn, please try reloading a recent manual save, quicksave or autosave from the “Load” menu option. If the issue persists, please take screenshots of the area where it occurred and your location on the map, and forward them to us for further investigation.
ADDITIONS
Added the ability to press and hold [X] to buy multiple items from merchants.
Added an option to invert the X-axis from the controls tab on the settings menu.
ADJUSTMENTS
Made several minor adjustments to the item economy (drop rate, distribution, cost etc.).
Made several adjustments to humanoid and machine AI.
Made minor adjustments to 2.1 stereo mix on menu sounds.
FIXES
Progression Fixes
Fixed an issue in the main quest “The Point of the Spear” where some players could be teleported outside the quest area during the objective “Loot the Sawtooth Carcass”.
Fixed an issue in the main quest “The Point of the Spear” where some players could buy fire arrows from Karst rather than crafting them.
Fixed an issue in the main quest “The Proving” where players would be put back into the last checkpoint for the quest, making it impossible to continue the game.
Fixed an issue in “The War-Chief’s Trail” where fast- travelling away and back when Sona reached the cliff would sometimes prevent Sona’s A.I. from working correctly.
Fixed an issue in the sub quest “Revenge of the Nora” where some players could be blocked from progressing due to an invisible collision near the third bandit camp.
Fixed an issue in the quest “The Sun Shall Fall” where some players fast-travelling immediately after destroying the Sonic Device would be unable to progress upon returning to the gate.
Fixed an issue in the main quest “The Face of Extinction” where the Day 1 Patch did not offer a solution for the roll over problem of certain players who had side quests active while completing the quest.
Fixed an issue in the side quest “The Forgotten” where it was very difficult for some players to climb the trail to Olara.
Fixed an issue in the side quest “Robbing the Rich” where the objective “Return to Ravan” would not complete for some players after collecting the sword.
Fixed an issue in the side quest “Robbing the Rich” where no quest marker or breadcrumbing was displayed for some players on the objective “Follow the Tracks”.
Fixed an issue in the side quest “Robbing the Rich” where Rokasha went missing for some players if they accepted another quest while following the blood trail and then reloaded their save data after speaking to Keadi.
Fixed an issue in the side quest “Robbing the Rich” where Nasan would be walking around in the courtyard and could not be interacted with by some players.
Fixed an issue in the side quest “Luck of the Hunt” where dropping boar skins after collecting all 4 would cause the boar skin objective to be unobtainable for some players.
Fixed an issue in the side quest “Healer’s Oath” where Patch 1.04 did not offer a retroactive solution for certain players who were unable to progress after dropping the Thunderjaw heart from the Special Items tab.
Fixed an issue in the side quest “Traitor’s Bounty” where Vanasha would not appear on the objective “Talk to Vanasha” after finishing “The Face of Extinction” for some players.
Fixed an issue in the side quest “Hunter’s Blind” where the “Show on map” option on the Quest screen was grayed out and no quest marker appeared on the map or compass during the objective “Follow Talanah” for some players.
Fixed an issue in the area “Cauldron Xi” where some players were able to escape the core chamber during the “Defend the core” objective.
Fixed an issue where some players could clear Corruption Zones from a distance without completing its associated quest and trophy.
Fixed several issues where some players could become stuck in bunkers and cauldrons after completing “The Face of Extinction”.
General Fixes
Fixed an issue in the main quest “The Point of the Spear” where the time of day dialogue option would erroneously unlock when reloading the game, after speaking to Rost at the beginning of the quest.
Fixed an issue in the main quest “A Seeker at the Gates” where the gates of the Embrace were wide open.
Fixed an issue in the tribe quest “Revenge of the Nora” where Aloy’s overridden Strider would suddenly become unmountable when following Varl to the Stadium.
Fixed an issue in the main quest “Terror of the Sun” where a redundant save would occur every time the title was reloaded while fighting the Behemoth without any equipment.
Fixed an issue in the main quest “The Face of Extinction” where a blank grey screen would be visible before the start of the Epilogue 1 sequence.
Fixed an issue in the area “Devil’s Grief” where the ground texture showed a visible file path.
Fixed an issue where a Tallneck’s datapoint would not unlock if players fast-traveled from their head of instead of rappelling down.
Fixed an issue where time would slow down but Concentration would continue to recharge at the same rate when players brought up the weapon wheel.
Fixed an issue where some robots would not be counted for the trophy “10 Vulnerable Machines Kills”.
Fixed an issue where players would run into various problems if their playtime exceeded 200 hours.
Fixed various issues where the UI would display markers, icons, tracks, prompts or values incorrectly.
Fixed various issues with dialogue and contextual lines not triggering correctly.
Fixed various issues with players clipping through, getting stuck in or falling through geometry.
Fixed various issues with machines clipping through geometry and each other.
Fixed various issues with animation for humanoids and machines.
Fixed various minor issues with players skipping a sequence.
Fixed various minor weapons and modifications issues.
Fixed various minor framerate issues.
Crash Fixes
Fixed an issue in the Bandit Camps where the game would crash if certain players managed to untie the prisoners after the last bandit had died.
Fixed an issue in the Bandit Camps where the game would crash if certain players destroyed the alarm after the last bandit had died.
Fixed miscellaneous crashes.
Please download Horizon Zero Dawn patch 1.10 and let us know what you think. We’ll continue to work on further fixes for and enhancements to the game based on your comments. In the meantime, keep an eye on this space for the latest Horizon Zero Dawn news and updates!
EDIT: We’ve noticed an issue in 1.10 when the player would buy an outfit or weapon they already own. This will be fixed in an upcoming patch.
CDB2
March 22, 2017, 6:19am
175
Praise God, thank you Jesus for that update!!!
Also, I’m going to take a break on the story missions, and start grinding to get the Shadow Caja gear!
d3v
March 22, 2017, 11:20am
176
But story missions are where you get the stuff needed for the best armor in the game (power cells to unlock the Shield Weaver).
d3v
March 22, 2017, 8:01pm
177
1.11 patch is out, basically fixes that one bug that 1.10 introduced when buying a previously owned outfit or weapon.
CDB2
March 23, 2017, 3:32am
178
Just saw what you were talking about…
I’m going to have to do a 2nd playthrough, because I missed alot of these!!
Nah you can go back, no 2nd playthrough needed. One thing I loved about this game was being able to backtrack for stuff you missed. Plus Shield Weaver is fuckin OP lol love it though my 2nd platinum this generation after bloodborne. Loved the game cant wait for dlc. Day 1 for me
CTG
March 23, 2017, 11:14pm
180
CDB2:
Just saw what you were talking about…
I’m going to have to do a 2nd playthrough, because I missed alot of these!!
Yea, no second playthrough needed. I went back last week and got the first 2 I missed easily.