Maaan, Sawtooth vs. everything else is hilarious. Managed to override one en route to one of the mission and that thing just plowed any machines I came across :rock_on:
Finally started the game.
I am at the part of the game when you finally start travelling around the world (i am lvl 11) and i am really impressed so far.
The game feels really nice and responsive, plus every weapon feels like it makes sense on the context of the game so far.
Aside from a couple of story related gates, the only thing keeping you from going places is the question of whether or not you can survive the trek there (because the game loves putting dangerous things on the actual road to places).
[details=Spoiler]FIXES Main Quests
Fixed an issue in “The Proving” where one of the attackers would fall down the slope.
Fixed an issue in “The Womb of the Mountain” where the spear would not be in Aloy’s inventory if players opened a treasure box with a DLC item before retrieving Aloy’s weapons. Note: Players who have already encountered the issue will need to reload from a game saved prior to this quest.
Fixed an issue in “A Seeker at the Gates” where players would be able to enter the gates of Mother’s Watch when fast-traveling to this location.
Fixed an issue in “A Seeker at the Gates” where the quest objective would not update from “Go to the Carja Border Fort” to “Kill the corrupted machines”.
Fixed an issue in “A Seeker at the Gates” where players could not progress through the Carja Fort.
Fixed an issue in “The City of the Sun” where Erend wouldn’t spawn after the dialogue with him ended if players rushed past the civilians on the bridge.
Fixed an issue in “The Sun Shall Fall” where players couldn’t return to Dervahl if they fast-traveled during the objective “Talk to Dervahl”.
Fixed an issue in “The Grave Hoard” where skipping the conversation with Sylens at the end of the quest and immediately restarting would prevent “To Curse the Darkness” from starting.
Fixed an issue in “Deep Secrets of the Earth” where players couldn’t enter the bunker if they fast-traveled away from the objective after they had interacted with the bunker.
Fixed an issue in “The Terror of the Sun” where Aloy would respawn in an empty arena after being killed by the Behemoth. Note: Players who have already encountered the issue will need to go to Sunfall, at which point they will be teleported back into the arena to continue the quest. Side Quests and Activities
Fixed an issue in “Hunter’s Blind” where the objective would not update after talking to Talanah.
Fixed an issue in “Hunter’s Blind” where players could kills the Glinthawks before the actual objective was triggered.
Fixed an issue in “The Foreign Lands” where players could already deliver the bow to Lakhir before being instructed to do so.
Fixed an issue in “Fatal Inheritance” where the objective would fail to update after disabling the lure device and speaking with Ranaman during the quest.
Fixed an issue in “Blood on Stone” where the Rockbreaker would not surface correctly if players fast-traveled from and to the quest area just before the start of the sequence.
Fixed an issue in “Death from the Skies” where the Stormbird objective would remain active after deactivating the lures and fast-traveling from and to the quest area.
Fixed an issue in “Redmaw” where Redmaw would be alive again if players left the quest area during the objective “Talk to Ahsis”.
Fixed an issue in “Redmaw” where the marker for the objective “Talk to Ahsis” would be invisible outside of the quest area. Game Systems
Fixed an issue where exploration music would drop out after a long period of play.
Fixed an issue where Aloy could become ‘stuck’ in her sliding animation.
Fixed miscellaneous issues to improve the overall play experience.
Please download Horizon Zero Dawn patch 1.04 and let us know what you think. We’ll continue to work on further fixes for and enhancements to the game based on your comments. In the meantime, keep an eye on this space for the latest Horizon Zero Dawn news and updates! EDIT: We are aware of a UI bug introduced in Horizon Zero Dawn after patch 1.04 where all outfit stats appear to have doubled. Please note that this bug is only in the UI and not reflected in gameplay. This issue is being looked into currently and we shall try to address it as soon as possible. We apologize for the inconvenience.[/details]
I have only experienced two glitches. One time fell through crack in the map and couldn’t get out. Luckily, I’d just passed a camp fire. The other was just a simple rag doll physics glitch. I killed a Longneck and it was flopping around. Thought it was funny.
Just announced that the game has sold 2.6 million copies in its first 2 weeks. Great news and kudos to Guerilla games for making such an awesome game. Whether you like the game or not it’s definately a great thing for the gaming industry.
Other devs should be taking note, take a chance on creating new IPs and as long as you make a quality game people will notice, simple as that.
Yeah it is, Horizon wasn’t considered a AAA title. Taking chances just doesn’t make fiscal sense to them. Brand new AAA IPs are usually expected to sell around 4mill minimum.