I got him using bombs and arrows and dodging.
Spoiler
I’m currently in the Culdron trying to get past these 3 Demonic Scorchers.
I got him using bombs and arrows and dodging.
I’m currently in the Culdron trying to get past these 3 Demonic Scorchers.
So what you’re saying is you’re BAD?
Bombs
Arrows
Dodging
Is good joke dah?
Bad to the bone.
I’ve been told I’m a funny man. So…I guess it works? I’m just trying to be happy…what with the current state of another game is.
Yea I didn’t get your joke at first. My bad.
You know for something supposedly weak to ice it sure takes an assload of ice arrows to frost a Scorcher lol.
Haha! Eat shit Fire Claw!
Screw ice arrows. Get the upgraded ice rail and use that instead.
Found another Tallneck and cauldron. Even with tripwires the larger enemies are becoming a pain in the ass. I hit the desert and now I have to deal with fucking giant robo birds. I hope a ropecaster is enough to deal with them.
[details=Spoiler]I don’t think there’s any doubt about that. There’s still all the other rogue systems too. There were like 9 of em right? Excluding Hades, Hephaestus, Apollo, the human making one, there’s still like 5 left to find out about.
Talking to CYAN about the metal flowers hints at that as well. Plus, whatever sent that strange signal to GAIA to allow those systems to break away from her in the first place [/details]
FengShuiEnergy: Gasaraki: FengShuiEnergy: Gasaraki: FengShuiEnergy:Tripcaster, sling shots, ropecaster and the stormslinger. Fav weapons in the game I would have like the tear blast shotgun but…you can’t mod it. And it’s not super good either.
Whaaaaat??? Tearblaster is amazing at stripping machines, and easier to aim up close compared to tear blast arrows, plus having better rate of fire. It doesn’t even really need mods with how good it is
Well I only tried it a few times and wasn’t really doing the job. I’ll give it another go since I like shotguns anyway. Not sure how well it works on ultra hard though.
If you’ve played Vanquish it’s more like the LFE Gun. Short range but a wide projectile and mostly for utility, not damage. One shot square on any appendage should detach it, and probably some armor in the process
Ah vanquish, that was a good game. Wasn’t a fan of god hard though. Also didn’t like the auto slow-mo either.
Oh also some foreshadowing
Spoiler
Hephaestus is still lurking in the world. So does this mean hades and Hephaestus will be back in H2? Since when you beat the game and talk to CYAN again she states that hep is just making more machines. Then you get a call from sylens talking about how hep wants aloy dead. So…yes? no?
[details=Spoiler]I don’t think there’s any doubt about that. There’s still all the other rogue systems too. There were like 9 of em right? Excluding Hades, Hephaestus, Apollo, the human making one, there’s still like 5 left to find out about.
Talking to CYAN about the metal flowers hints at that as well. Plus, whatever sent that strange signal to GAIA to allow those systems to break away from her in the first place [/details]
The signal was clearly alien. so…alien invasion possibility too?
Gasaraki: FengShuiEnergy: Gasaraki: FengShuiEnergy: Gasaraki: FengShuiEnergy:Tripcaster, sling shots, ropecaster and the stormslinger. Fav weapons in the game I would have like the tear blast shotgun but…you can’t mod it. And it’s not super good either.
Whaaaaat??? Tearblaster is amazing at stripping machines, and easier to aim up close compared to tear blast arrows, plus having better rate of fire. It doesn’t even really need mods with how good it is
Well I only tried it a few times and wasn’t really doing the job. I’ll give it another go since I like shotguns anyway. Not sure how well it works on ultra hard though.
If you’ve played Vanquish it’s more like the LFE Gun. Short range but a wide projectile and mostly for utility, not damage. One shot square on any appendage should detach it, and probably some armor in the process
Ah vanquish, that was a good game. Wasn’t a fan of god hard though. Also didn’t like the auto slow-mo either.
Oh also some foreshadowing
Spoiler
Hephaestus is still lurking in the world. So does this mean hades and Hephaestus will be back in H2? Since when you beat the game and talk to CYAN again she states that hep is just making more machines. Then you get a call from sylens talking about how hep wants aloy dead. So…yes? no?
[details=Spoiler]I don’t think there’s any doubt about that. There’s still all the other rogue systems too. There were like 9 of em right? Excluding Hades, Hephaestus, Apollo, the human making one, there’s still like 5 left to find out about.
Talking to CYAN about the metal flowers hints at that as well. Plus, whatever sent that strange signal to GAIA to allow those systems to break away from her in the first place [/details]Spoiler
The signal was clearly alien. so…alien invasion possibility too?
“Clearly”?
FengShuiEnergy: Gasaraki: FengShuiEnergy: Gasaraki: FengShuiEnergy: Gasaraki: FengShuiEnergy:Tripcaster, sling shots, ropecaster and the stormslinger. Fav weapons in the game I would have like the tear blast shotgun but…you can’t mod it. And it’s not super good either.
Whaaaaat??? Tearblaster is amazing at stripping machines, and easier to aim up close compared to tear blast arrows, plus having better rate of fire. It doesn’t even really need mods with how good it is
Well I only tried it a few times and wasn’t really doing the job. I’ll give it another go since I like shotguns anyway. Not sure how well it works on ultra hard though.
If you’ve played Vanquish it’s more like the LFE Gun. Short range but a wide projectile and mostly for utility, not damage. One shot square on any appendage should detach it, and probably some armor in the process
Ah vanquish, that was a good game. Wasn’t a fan of god hard though. Also didn’t like the auto slow-mo either.
Oh also some foreshadowing
Spoiler
Hephaestus is still lurking in the world. So does this mean hades and Hephaestus will be back in H2? Since when you beat the game and talk to CYAN again she states that hep is just making more machines. Then you get a call from sylens talking about how hep wants aloy dead. So…yes? no?
[details=Spoiler]I don’t think there’s any doubt about that. There’s still all the other rogue systems too. There were like 9 of em right? Excluding Hades, Hephaestus, Apollo, the human making one, there’s still like 5 left to find out about.
Talking to CYAN about the metal flowers hints at that as well. Plus, whatever sent that strange signal to GAIA to allow those systems to break away from her in the first place [/details]Spoiler
The signal was clearly alien. so…alien invasion possibility too?
“Clearly”?
Well, think about it. It came from “outta nowhere” and there’s no evidence anywhere (that I’ve found anyway) of it being from earth origin.
There’s no real evidence of any kind of origin.
There’s no real evidence of any kind of origin.
No, there isn’t. But I’m 90% sure it didn’t come from earth.
crotchpuncha:There’s no real evidence of any kind of origin.
No, there isn’t. But I’m 90% sure it didn’t come from earth.
I mean, I’m not saying it definitely isn’t, but saying “clearly” is pretty strong if the only evidence you have is the vague wording in GAIA’s message
Ok, The tearblaster is great. Really loe it. Trying to figure out now why I didn’t feel it at first. Oh well, who cares. It’s awesome.
Yeah, it may not be moddable, but it does great tear damage for the ammo cost. I’ll tie a machine down and blast parts off.
So I know HZD “complete edition” is coming out soon and that no more dlc looks like a thing but…
Does anyone have an idea after reading a glyph in the blazon arch in a boat telling of not to go to the forbidden west because it’s supposedly has “vampire” machines, huge lakes, tribes that dig holes and what not? Sounds interesting to say the least.
Check out the Horizon Zero Dawn Update 1.46 Patch Notes to learn what bug fixes and additions were added to Guerrilla's popular open-world PS4 title.
Version 1.46
CRASH FIXES
• Fixed a crash that would occur for certain players when trying to load a save where the player had an opened treasure box in their inventory containing a modification and other items.Version 1.45
PATCH SUMMARY
• Fixed an issue where players could not create a New Game+ loadout from the pause menu.
• Fixed an issue where Bluegleam resources would carry over to New Game+.
• Fixed an issue where the Insulated Outfit Weave could not be obtained.
• Fixed an issue where the campfires in ‘The Frozen Wilds’ would not stay lit after reloading.
• Added a ‘Dismount Strike’ counter to the progression page and fixed an issue where it would not allow the user to get 100% completion.
• Fixed an issue where ‘The Frozen Wilds’ hints would appear to users that did not own the DLC.
• Fixed an issue where two datapoints from ‘The Frozen Wilds’ could become unobtainable.
• Fixed several issues with icons not showing up for collectables, and icons displaying the wrong locations for enemies or quest points of interests for “The Frozen Wilds”.
• Fixed an issue where the ‘First Bluegleam Trade’ trophy would not unlock when buying certain items.
• Fixed several geometry issues in the world where Aloy could get stuck in ‘The Frozen Wilds’.
• Fixed several issues where the user could skip areas of the world and cause progression issues.
• Fixed an issue where the Icerail tutorial would not progress when using the Adept version of the weapon.
• Fixed several graphics issues in ‘The Frozen Wilds’.
• Fixed several dialog and subtitle issues in ‘The Frozen Wilds’.
• Several animations and cutscenes improvements in ‘The Frozen Wilds’.
• Several balancing tweaks to outfits and weapons.
• Several balancing tweaks to encounters in ‘The Frozen Wilds’.
• Several fixes to the buddies and enemy A.I. in ‘The Frozen Wilds’.
• Several progression and crash fixes.
• Performance improvements.
• General improvements.GENERAL FIXES
• Fixed an issue where players were not able to create a New Game+ loadout after completing the game.
• Fixed an issue where the Insulated Outfit Weave would not be present at its set location.
• Fixed an issue where Skill Points would still be visible when the player had all skills unlocked.
• Fixed an issue at the Charger site near Song’s Edge, where there was a chance that Chargers would not spawn at the site when visiting the area.
• Fixed an issue at the Scorcher site, where there was a chance that only Scrappers would spawn at the site when visiting the area.
• Fixed an issue where fast traveling to the Longnotch icon would put Aloy on top of a tent.
• Fixed an issue where the campfires in ‘The Frozen Wilds’ would not stay lit after being activated and reloading.
• Fixed an issue in the loadings screens, where hints for ‘The Frozen Wilds’ would be displayed even without the DLC installed.
• Fixed an issue with the Banuk Icerail tutorial where the tutorial would not progress when a player used the Adept version the Banuk Icerail.
• Fixed an issue where players were able to carry over Bluegleam to a New Game+ save, after creating a New Game+ loadout when they had Treasure Boxes with Bluegleam in their inventory.
• Fixed an issue in the Machine Catalogue in Aloy’s Notebook where the ‘Sources’ lists for loot would not be updated with the new machines from ‘The Frozen Wilds’.
• Added a counter for ‘Dismount Strikes’ in the Combat Statistics in Aloy’s Notebook.
• Fixed an issue where Ikrie’s Challenge would count towards the percentage of game completion of the base game.
• Fixed an issue that some players experienced where their Ghost Level experience value was displayed as a negative number after reaching level 60.
• Various visual improvements in ‘The Frozen Wilds’.
• Various improvements to geometry in ‘The Frozen Wilds’.
• Fixed various issues in cinematics in ‘The Frozen Wilds’.
• Fixed an issue that players experienced where Aloy would talk about Bluegleam too often. These callouts have been reduced and will not occur when Aloy is inside any buildings.
• Fixed various issues with other callouts in ‘The Frozen Wilds’.
• Updates to the credits of ‘The Frozen Wilds’.
• Fixed various issues with in-game text, subtitles and localization.QUESTS, ACTIVITIES, COLLECTABLES, MACHINES, TROPHIES
Spoiler
QUESTS: The Shaman’s Path
• Fixed an issue in “The Shaman’s Path” where the Frostclaw would not get stunned after overriding the Control Tower.
• Fixed an issue in “The Shaman’s Path” where sections of Ourea’s Retreat had extended periods without background music.
• Fixed an issue in “The Shaman’s Path” where the waypoint finder would lead the player a long way around when falling down the jump under the helipad.QUESTS: For the Werak
• Fixed an issue in “For The Werak” where in certain the of one of the damaged Frostclaws would swap.QUESTS: Firebreak
• Fixed an issue in “Firebreak” that some players experienced where the Frostclaw would jump through the door when taking Aratak’s Path.
• Fixed an issue in “Firebreak” where the datapoint icons would not show up on the compass until the player used their Focus at least once.QUESTS: The Forge of Winter
• Fixed an issue in “The Forge of Winter” where Aloy will be blasted off the floating crates if her idle hanging animation plays when passing over the broken vent.
• Fixed an issue in “The Forge of Winter” where Aratak and Ourea would not follow you past the bridge of the Recycling Area after the player backtracked within the Cauldron.
• Fixed an issue in “The Forge of Winter” where Aratak and Ourea would remain stationary after the second Control Tower is destroyed when battling the daemonic Fireclaw.
• Fixed an issue in “The Forge of Winter” with the animations of the Fireclaw while fighting it near the Cauldron Core.
• Fixed an issue in “The Forge of Winter” in Ourea’s Retreat, where two icons of CYAN could be seen on the user’s compass.QUESTS: Waterlogged
• Fixed various issues in “Waterlogged” with the water in the Greycatch.
• Fixed an issue in “Waterlogged” where Aloy would pry open the door with Sylens’ spear, even when the player doesn’t have this spear yet.
• Fixed an issue in “Waterlogged” with Gildun’s positioning to close the first sluice gate.QUESTS: Ikrie’s Challenge
• Fixed an issue in “Ikrie’s Challenge” where the rolling logs would not respawn when attempting the trial again.ACTIVITIES: Hunting Grounds
• Fixed an issue in “Weapons for the Lodge” where players would experience the quest log not being updated correctly after clearing one of the trials in the Snowchants Hunting Ground in The Frozen Wilds.COLLECTABLES
• Fixed an issue where Animal Figurine icons were missing from the interior maps in The Frozen Wilds.
• Fixed an issue where a Bluegleam icon was missing from the exterior map for Bluegleam in the Drone Hangar.MACHINES
• Fixed various damage issues on edge-case scenarios for the Fireclaw and Frostclaw, which could lead to more than the intended damage.TROPHIES
• Fixed an issue with the “First Bluegleam Trade” trophy. This would not unlock if a players bought an Adept version of one of the new outfits from The Frozen Wilds.ECONOMY
• Fixed an issue where players reported that they would not be able to buy every outfit in the game, as there were not enough slots. You can now get all outfits with a fully upgraded Outfits Satchel and the ‘Hoarder’ skill unlocked.
• Fixed a cosmetic issue in the Banuk Werak Chieftain outfit.
• Fixed a UI issue where the ‘Master’ Adept versions of outfits would have the same name as the ‘Heavy’ Adept versions in New Game +.
• Fixed an issue where the Banuk Ice Hunter Heavy would provide more protection than the Adept version of this outfit, while they both have the same resistance stats.
• Fixed an issue with the Shield-Weaver outfit, which would not work correctly if Aloy was damaged by two damage types or explosions.
• Fixed an issue where the shard value for spear mods would be inconsistent.PROGRESSION ISSUES FIXES
Spoiler
• Fixed several issues that some people experienced with geometry in The Frozen Wilds. Players could leave the intended play area and get stuck, blocking progression.
QUESTS: Firebreak
• Fixed an issue in “Firebreak” that some players experienced, where Aloy could get pushed through the Cauldron door when fighting the Daemonic Scorcher.
• Fixed an issue in “Firebreak” that some players experienced, where killing the Daemonic Scorcher near the Cauldron door could cause the option to open the door to be hidden by the option to search the Scorcher.QUESTS: The Forge of Winter
• Fixed an issue in “The Forge of Winter” that some players experienced, where killing the Daemonic Fireclaw near the Cauldron Core could cause the option to override the Cauldron Core to be hidden by the option to search the Fireclaw.QUESTS: Waterlogged
• Fixed an issue in “Waterlogged” that some players experienced, where in certain situations Aloy could not pull up on the ladder after solving the Flow Puzzle.
• Fixed an issue in “Waterlogged” that some players experienced, where some ladders could lose their functionality, blocking progression.
• Fixed an issue in “Waterlogged” that some players experienced, where fast-traveling out of the Greycatch from the top of the counterweight would block progression of this quest.
• Fixed an issue in “Waterlogged” that some players experienced, where Gildun would disappear after completing the optional puzzle and walking through the unlocked doorway.QUESTS: Frontier Justice
• Fixed an issue in “Frontier Justice” that some players experienced, where if the player fast traveled away after completing the first ‘Follow the tracks’ objective and before completing the second objective, there would be no quest marker.QUESTS: Ikrie’s Challenge
• Fixed an issue in “Ikrie’s Challenge” that some players experienced. If the player died on the second attempt after having received Gold the first time, the objective would be missing from the quest objective log.QUESTS: The Claws Beneath
• Fixed an issue in “The Claws Beneath” where the game would not auto save when killing the Claws Beneath before accepting the quest through Umnak.ACTIVITIES: Bandit Camps
• Fixed an issue in the Stone Yield Bandit Camp that some players experienced, where the Bandit Camp leader would already be dead without the player killing it, blocking progression.COLLECTIBLES
• Fixed an issue with datapoints ‘Induced Coma’ and ‘The Swarm’. These datapoints could not be collected after completing “The Forge of Winter”.
So I know HZD “complete edition” is coming out soon and that no more dlc looks like a thing but…
Spoiler
Does anyone have an idea after reading a glyph in the blazon arch in a boat telling of not to go to the forbidden west because it’s supposedly has “vampire” machines, huge lakes, tribes that dig holes and what not? Sounds interesting to say the least.
Probably hinting at stuff for a sequel and not an expansion.
EDIT: Apparently, there’s been at least one report of someone losing 4K after the patch. Though as you can see in the reddit thread, Guerrilla’s already on it. Hey, I was playing horizon tonight on my pro and 4k tv, it was gorgeous. Then I installed 1.45 and 1.46 and since then, every time I boot the...
No more 4k with 1.45 / 1.46 • r/horizon
GG is on a roll. Guess they don’t want to fall in the “bad company” category. Good for them. Keep it up.