Hooking EVERYTHING up to a modern HDTV - A Guide (Update for the Framemeister coming soon!)

Keep in mind though that as you’ve stated: you’re still trying to figure all this out. Many of us already have all this knowledge, so be sure to add things in from 3rd parties as they post. You’ll find it’s going to save on trying to climb the learning curve.

Another thing to be aware of (and this goes with what DanAdamKOF said): on here, we’re nerds about this stuff. We’re in a sub-section on a forum dedicated to fighting games that does nothing but talk about joysticks, buttons, scalers, etc. It’s safe to say that we’re on the fringe of a slice of a giant nerd pie.

That being said: we are giant nerds, and I’m proud of that fact, but it’s there. We care about ridiculously dorky things like lag, and proper de-interlacing and scaling. Most of the ‘norms’ out there don’t. So while you say your friends setups look like ass, as yourself: do they actually care? Most people don’t. There’s still a lot of people out there blissfully unaware that they’re feeding shitty composite standard def into their new 50" Vizio that they got at Wal-Mart for $600, and to them, it looks great, and they don’t care.

I’m just sayin. Consider this a nerdcore PSA. :smiley:

Well I care about all those things and once I pointed it out to one guy it kinda spread and I was gonna do all this for me anyhow so, why not write about it? I need the practice. I’m just… translating what is already common knowledge to you experts.

And by the way, I’m quite the nerd too, me and my TE with MC cthulhu get some pretty funny stares from visitors. “IT SAYS XBOX! HOW ARE YOU PLAYING PS3?!”

In your pictures your scaler has 2 VGA ports (incoming and outgoing) and component inputs.

The SCART switcher (most of the retro consoles) will be hooked into the sync strike which will hook into the scaler using its VGA port right? So that means the component ones are wide open for PS2, will it keep PSX BC via this method?

Everything you wanted to know and more :slight_smile:

http://www.benpekarek.com/video_games_in_an_era_of_high_definition.html
http://nfgworld.com/mb/thread/660-Aspect-Ratios-Scanlines-and-Modern-Displays
http://retrogaming.hazard-city.de/

That is… AWESOME for a guy like me who’s trying to write a thing like this (though I’m not seeing a direct answer to my scaler question by simply glancing through them) and it’s generally just interesting stuff to read. Thank you for your contribution!

Again: Stupid simple guide written by a video simpleton by me based on advice from experts so that anyone can know what to do without reading a whole lot. Once again, thanks. Keep it coming.

what possable question could you still have about a scaler? that’s a definitive guide to the topic

Good stuff SGG2 I ran across those articles before and meant to bookmark

I just wanna know if you can use both inputs at the same time (component and VGA) and if it solves the little PS2 issue. I figure its faster and more accurate this way and surprise surprise I have other things besides this that need doing and something tells me a straight answer is a hell of a lot more efficient than reading all that.

what do you mean run vga and component at the same time how would this be possible? you can run only one cable at a time
what problem are you have with psx

by the way you can always use key word searches on large text to get the info you need

I suppose you’re right. I got my answer though. More writing ASAP.

You guys really come through!

I do want to add back in the day, the CRT screens I used was ugly as hell on gaming.
I talking bluring, color being off, color bleeding, ghosting, old Arcade cabs have image burn on there screens.

Ghosting with a Mame display on a CRT TV screen

Maybe our own nostalgia was better than it really was IN REAL LIFE.

Yeah. I remember Mario 64 being so real!

You’re downscaling that image and probably hooking it up with composite or a crummy cable. Check out how sharp the OSD looks in comparison, the tube is fine.

If your referring to my last post. The image isn’t mine I just chose it to illustrate how images can end up on a CRT screen.

This. You either had a ghetto TV or were running over RF or composite. You should see a nice TV (or good arcade monitor) running over component, VGA, etc. It will look significantly nicer than an HDTV.

What’s your point? That image would look bad on any display. A CRT won’t magically clean it up.

I disagree. Here’s a pic I snapped with a cheap-ass camera, with shaky hands, and my Sega Saturn running via composite on a 27" CRT:

I’d definitely say it doesn’t look even 1/100th as horrible as that image you put up.

No its true, some older crt had some nasty visual flaws, especially ones used in cabs

Some mame users do go out of there way to emulate these flaws

I have an old WG monitor with burnin from two games (neither of which are from my cab), minor convergence issues, a dead transistor (Green is out so I jumped Green and Blue for now), and somewhere in the chassis VSync’s path isn’t perfect so it wobbles until it warms up ((and even then it’ll jump here and there), I’ve thrown some stuff at it but haven’t fixed it yet). And if you want to call it a flaw it’s of course the older bubble type of tube and not a flat tube at all.

CRTs can look ugly sometimes yeah… but I still don’t get your point. Any display can look bad.

I do, because it’s how I remember them looking. Kind of like Van Halen or Mötley Crüe albums: they don’t sound right to me without some tape hiss. :smiley:

http://pawsru.org/paws/src/paws4830_im_just_sayin.jpg

I am just want to say CRT is not the being all end all for older consoles.
And we shouldn’t allow nostalgia effect our judgement.

On a different note I do notice HDTVs with analog pass though handles low rez images better than HD TVs that lack analog pass though.

That picture rules.

Anyone notice all the colored text is now… UN-colored? Weird.