I usually go rush down style but sometimes I sit back and watch Akuma’s continually throw air fireballs that get no where near me…runaway Akumas runaway even when they are near death and I am near full health and there is only 25 seconds left lol.
Uh no you cant
Soooo, thanks to this topic i had a lott of turtle rog’s & honda’s last night :tdown:
i had 1 honda that did not attack but only once in a blue moon did a headbut :rolleyes:
I can understand turtle tactics, but come on it is a fokking fighting game, not see what happens & counter…
He chose 4 times his non attacking Honda against my 4 random chosen chararters :looney:
No. Pretty much the opposite, remembering that when I can just take my time and let them take the risks is something I’m trying to teach myself to remember.
Of course I’m happy to sit there baiting unsafe shit all day, but that’s really not the same.
And no, I don’t have a problem with turtles online. And yes, I only really come across them online.
It’s called playing the game properly, 2009 members.
This negative stigma of turtling is hilarious. So often, I can just hold down back at mid range in front of somebody and they’ll just jump at me, get hit, and do it again until their life is gone…even if they had a life lead.
There is a timer in fighting games. Even though your fights may rarely end with time overs, the mere fact that it’s there means that it’s being used. People aren’t staying back because they’re bad/scared/trying to be an ass or whatever. If they have more life than you, they’re winning. They know you have to take some kind of risk to get to them, which they might be able to react to and punish to widen the life gap. That’s how you play fighting games in general, you keep more life than the other guy. Choosing not to play that way because you don’t think it’s “cool” when it’s advantageous to you is one of many facets of being a scrub.
It largely depends on characters and situations, and definitely games…depending on the timer itself, what your/their meter looks like, even the player. It’s true I’m less likely to stay back if I’m playing somebody that won’t block.
Someone arrest me, i tend to turtle even when i obviously have no right =P
Ii Desu Ketsu Bat turtled cause it was a tournament setting and because the attacking Honda in Honda vs Honda is at a ridiculously large disadvantage. YJDK.
Honda is incredibly good at keeping other hondas out for days since he’s defensive and his offense has unsafe holes.
Amazing post, it should be quoted at least a few times.
To be honest, the amount to which I turtle or play the safe/defense game depends on a few things including:
Skill of my opponent
Character I’m facing
Their playstyle
But usually I try to mix it up…to know when to back off and play defense and try to force them to get impatient, and when to RTSD because the time is right.
Turtling used to really give me fits of rage, but now that I know a LOT more about how to really play, I see it for what it is: Playing SMART.
You have to really be patient as hell to deal with a turtle, and that is what they are counting on…you losing your cool and taking huge risks.
I’ve become a much more patient player lately. I’ll sit back and hurl fireballs for half the round if that is what looks prudent.
I can be a “waiter” in some cases. I mostly play online and I feel my offensive game needs the most work so the majority of the time I’m going to be trying to get in the other guys face. Who cares if I lose because of it, you need to work out what’s going to work and what isn’t at some point… playing to win online is kind of silly anyway.
Who knows, maybe some of these guys feel their defensive game needs the most work so they will just practice being defensive.
Im a rog player and I refuse to turtle. Im more of a rush down/counter player. First round goes either way as Im seeing their play style at which I’ll adapt and go for the “W”
Its pretty common for me to lose the first round and then get the win. I often use the first round to get a handle on the style of the other player, then just like you, I try to adapt and take the next rounds.
I need to get faster at adapting if I am going to keep going to tourneys though…you can’t afford to throw even one round away at a tourney…so I need to learn how to do that first round analysis but without throwing that round away.
bolded the most important statement in your wall of text. this right here means you forfeit the right to complain about turtle tactics, because anyone who ISN’T turtle’ing hard against you is playing like an idiot. if you don’t like to face turtle’s your playing the wrong character.
quoted for that mother fucking truth
I choose not to play that way because it’s boring as hell. I may be in the minority here, but I still try to have FUN. Standing there watching the timer is not why I pick up my arcade stick, and it certainly isn’t fun.
That’s why other fighting games, the ones where you can’t really turtle, are getting my attention these days.
i turtle SOMETIMES…given that I am Bison, it is a little wierd…
usually means I am waiting for a jump in so I can nail u with an EX HS or PC
I used to feel the same way, but I began to realize that the mindgames that you can play while on the defense are still really interesting.
Example: If I’ve decided not to chase you, then its now my job to figure out how to put some pressure on you from full screen, until you realize that you will have to come to me or lose on timeout. That isn’t easy, even for a character with a good fireball. Since I play chun, and my fireball does not hit from full screen, it means I have to still pay very close attention to my spacing…I still have to read the other guy and be really careful.
Plus, the way you go from outside your effective range, to inside your effective range is VERY VERY important, and players who never back off rarely get chances to practice the myriad of techniques that you can use to keep a player OUT of his effective range.
I only say this, because I used to feel the same way as you…I used to rather take big risks and lose, than try to play it safe and win…but now I realize it was only boring because I wasn’t making the most of it.
i watched and waited for something to happen. nothing happened.
Someone rep this man.
i understand that certain characters have to turtle. Hell, that IS the point of some charge characters. You charge a move up, to be used when the opponent makes a mistake. If he wants to sit there, too bad for him.
However, what pisses me off is people who turtle, then when you go after them they just jump back as much as they can, then teleport/jump over you and proceed to go to the opposite end of the stage, and turtle some more. You do not need to be a Turtle Ryu
I would actually make a distinction between RUNAWAY and TURTLING.
To me, a turtle is someone with a strong defense, who is essentially betting that their defense is better than your offense.
A runaway player, seeks to never EVER let you get close enough to them to use your most powerful combos and specials. Their bet is that they are better at running away, than you are at chasing. They hope to get a life lead and keep it until the timer runs out.
I don’t even runaway against Gief, I just try to keep him at a range where I can poke him without eating a lariat or SPD. I want him to get fed up and use the green hand to get close, so I can block it and execute a combo without the fear of eating big damage.
This results in me moving backward and him moving forward, but it doesn’t help me if we are at opposite corners of the screen…I want him to be where I can hit him with my longest reaching fast pokes, but no closer.
I would consider myself a turtle against him, but not a runaway player.
I do both vs gief. Hit and run mostly. Blanka ball out of corner, and rinse and repeat. I can usually shave 40 seconds off just by this alone. With a health lead, it forces gief to get aggressive which leads straight into blanka’s paws.