Questions about Honda
1 Which one of his two cross-up - down mk and hk - is deep enough to force the challenger to a reverse blocking?
2 1000 hands with hp: I’ve read the thread and even watched a video and still I neither understand nor I can execute it. How should I input these hps in order to get the move?
3 Oicho loop: is it possible to begin it with a crouch mp instead of a cr. lp?
4 In case of challenger’s cross-up the oicho has to be restored again starting with the forward or is it possible to restore it with down, down back from the crouch position?
5 I need some advices about what to do after an oicho. Another oicho is impossible since Honda would be too far from the opponent. A good move is his buttslam but it’s not a good option against shotos who can intercept it with a reversal shoryu. The crouched hk and forward hk are slow and can be punished by a reversal. What is a good mix-up to maintain the pressure?
6 I’ve read in the Wiki that an eventual move doesn’t affect the oicho storage. While playing I’ve got the feeling that I needed to restore oicho every time I missed the throw and obtained a simple crouched punch. How is it possible that the game keeps the oicho stored if even the throw is missed and a punch button activated?
7 I’ve tried to use some Blanka’s tactics with Honda such as the ground cross-up with the headbutt and a short headbutt followed by a grab. But I realized the recovering time after the headbutt is too long and the opponent can easily punish Honda. Is this correct or the ground crossup has any use I can’t see?
8 Has Honda’s cr. hk any special property?
9 I’ve got serious problems to close basic combos such as Splash jump-in/st. lp/headbutt and Splash jump-in/
cr. lk/headbutt. I can combo the first two moves but I can’t finish the sequence with the headbutt.
The headbutt has to be necessarily made with the lp to close the combo?
And the cr. mk can be cancelled into the headbutt?
10 Let’s try to recap basic Honda’s combos from the Wiki and this thread:
a) Splash jump-in/cr. lk/headbutt
b) Jump-in/st. lp/headbutt
c) Deep Jump-in cross-up/ st. hk (3 hits)
d) Jump-in/st lp/st mp/ ? (1000 hands with mp or headbutt?)
e) Jump-in/cr lk/buttslam: does it combo?
f) Other suggestions?