Honda thread

I think I know who your talking about and he was prob. trying to reversal throw you with MP throw because he has trouble doing Ochio’s (he’s an HF player learning ST, if it was who I think it was).

But ya, stored Ochio pretty much throws Blanka’s bread and butter tick game out the window.

It was me, and it was because with that lag I couldn’t get Ochios at all and just mashed to get to Rog quickly.

wasn’t who I was thinking of then, LOL. Sorry.

I do hate when you get online lag and lag spikes that make HHS come out when you don’t want it to.

oochio wuoldn’t have saved you

ggs, that rog slaughtered me.

of the people that post here how many are going to EVO?

I’m going.

I’m not, unfortunately.

So I’ve noticed that if you pick O Honda and do something like air attack, start hitting fierce while still in the air, and then crouching fierce on landing, it’s really easy to cancel into fierce slaps, like sometimes I don’t even need to press fierce after the crouching fierce to get it. Anyone know why this is? Doing fierce slaps with nothing else going on is really hard for me, but this way it’s so easy that I get it accidentally sometimes.

I’m also going (first-timer here!)

Accidental fierce slaps? This intrigues me. Of course crouching fierce is really long so all that air time + crouching fierce time does leave you plenty of time to mash that button. Too bad crouching fierce is such a blah move but still, it sounds like doing the fierce slaps reliably could be useful, I’ll try it out.

Edit: Oh wait, is this O. Honda only? :-/ Yeah, his crouch fierce makes more sense than N. Honda’s.

Yeah I’ve only noticed it with O Honda, and it doesn’t even take that many hits of fierce, like 4-5 over the whole process. And it’s actually really useful. O Honda’s crouching fierce is a great move, but it’s punishable on block, so you always want to cancel into it something just in case. In the past I’ve usually canceled it into buttslam, jab headbutt, or nothing, but canceling it into fierce slaps instead, which keeps you right on the opponent and does a bit of extra chip, is a much better option.

yes it works with either version, its kind of like when you start off a round mashing fierceHH, it pretty much builds up the button pushes or something. I’m not sure of the mechanics behind it, it also works if you jump in with fierce punch then go into fierce HH slap for some reason it blurts right out. you can cancel the crouching fierce into a headbutt w/ o. honda( difficult to time though). i was upset that they changed that move to standing fierce instead.

Is there a prefered jumping attack to use when trying to trade with Dhalsim’s FK or other anti-airs?

And what about stuffing his crouching LP or MP, is it worth throwing stuff out to discourage him from using them or should you find another way around?

Jumping down+Forward has worked pretty good for me. shrugs

You just have to know where your jumping attacks’ hitboxes are, how far away from Sim you are, and what you think Sim is going to antiair with. It’s hard to tell you which attacks to use because it’s very situation-specific, but you’re gonna be using any of fierce, roundhouse, forward, and down+forward. Down+forward is for when you think Sim is going to try to slide under whatever other attack you’re using, the others are for actual antiairs. And don’t always jump toward Sim when you’re doing it, neutral jumping is just as important.

Thanks, I’ve got shirts in my pool and I haven’t had all that much experience against good Dhalsim players. Hopefully it will help me out a little bit.

I can’t wait for the hitbox mode on HD remix.

So it was a bit sad to see even Kusumondo get totally destroyed against the shotos in Evo finals. It kind of sends the message that any Honda against truly solid shotos is doomed. That fireball-sweep setup is really hard to crack, and jumping neutral FPs are still pretty risky. I know Kusumondo probably whiffed a lot of buttslams through fireballs in these finals but even then he could very well have been counter-sweeped for his trouble…

^^^^ Dude he played against one of the best shoto’s in the world (Valle). If you’re playing a character mismatch, like Kusumondo was, he should lose that bad to a shoto as strong as Valle’s. The % are not in Kusumondos favor.

Any way you cut it, other than Valle making a series of mistakes. The best Honda in the world should not beat one of the best shotos in the world with any constitancy over the long run.

DOn’t get me wrong, I would have loved to see a Honda win Evo. But, the shotos here in the States are pretty beefy. As I said, the % are not in Honda’s favor.

Kusumondo was playing in my hotel room after the tourney was over. He was talking through an interpreter ( rob)and he stated that he could notice the 1 frame of LAG input that we all had to play on ( mostly through converters being used). It effected his ability to jump straight up over FBs. The players in Japan have such incredible timing (experience) that 1 frame to them is like 4 frames for the average player. The longer you play the game the more you notice lag. He is in his late 30s, i couldn’t imagine how much experience he has as a top player. He is the top Honda player in the world HANDS DOWN! If you watch his videos he clears FBs with regularity. He wasn’t able to do it on a consistent basis vs Choi or Valle. There must be something to it. But he also was put up against 2 of the 3 shotos in the final 8…YUCK! Sirlin vs Kusumondo would have been a better match up. And like Fatboy stated its just an uphill battle for any Honda player. He did run into 2 players that were Smoking hot in there game play. Valle was on his game and Choi was playing Possessed.
We played Quite a few matches vs Kusumondo and he was losing a little in the beginning but after he caught on he was beating everyone. They only matches he didn’t fair as well in were the Mirror matches, but he still won the majority of those. I was only able to beat him 3 out of about 14. our last three matches went 2-1, 2-1, 2-0? very close ones too. but he still got the best of me everytime. He is very patient and adapts very quickly. Graham was beating him in the beginning as well but Kusumondo broke it down towards the end. they were almost even. Axel did well with Guile until the end. Trevor not as good but he got there late. and Spence not so much with SIM.

I think that’s what they call a sore loser. No one could possibly notice a 1/60th of a second delay.

yes they can! Trust me! most average players can notice 4 frames most top level players can notice 1-2 frames.

^^^^^ Yeah there ma be some truth to that. Shirts (I think) and I were talking about how many times we tried to drill with Sim only to have the Air attack come out. If you played something one way for years (ARC version) , a little change can have an huge effect. I think here in the USA we are a little more adaptable b/c we have been forced to play on tons of different versions of the same game.

However, I am not sure how far one person can really take that POV. You have to give some credit to Valle and Choi… They have always been the top shoto players here in the USA. That does count for something (a huge something IMHO). And they had to play with the same lag.

Granted Honda has to play much more precisely. But the 1-frame lag does not only go one way.