I added the soft knockdown list, because you’re able to use soft knockdowns for OSing your opponent,
example being headbutting or buttslam M.Bison in the corner or any other character with a slow reversal, just like you would OS after oicho throw.
Also, I was able to safejump after AA EX headbutt on M.Bison, I will probably need to test that more.
Total frames of moves for setups
13 = cl.lp / cl.lk / s.lp / s.lk / c.lk
14 = c.lp
18 = front dash cancelled into a focus attack or special, super & ultra
19 = cl.mk / front dash
20 = s.mp / c.mk
21 = s.mk / c.mp
22 = cl.mp
24 = cl.hk / throw
25 = cl.hp
26 = 13 x 2
27 = 13 + 14 / backdash
28 = 14 x 2
29 = c.hk / backdash cancelled into a special
30 = s.hk / c.hp
31 = s.hp
47 = oicho
50 = df.HK
52 = LP/HP HHS (based on fr data)
54 = MP HHS (based on fr data)
55 = LP / MP Headbutt
56 = LP/HP HHS??
57 = LK Buttslam
58 = HP headbutt vs the wall / MP HHS??
60 = MK Buttslam
66 = HK Buttslam
81 = HP Headbutt
41(+4) = jump (37) + prejump (4) + 4 if you don’t cancel your landing frames into an attack, throw, special or block
41(+4) = jump (37) + prejump (4) + (jump attack recovery (2) + only block frames (2))
Hard knockdowns
LP.super = opponent recovers 91f after you recover
MP/HP.super = opponent recovers 90f after you recover
f.throw = opponent recovers 81f after you recover
df.HK = opponent recovers 70f after you recover
LK/MK/EX.bs = 2nd hit, opponent recovers 68f after you recover
HK.bs = 2nd hit, opponent recovers 67f after you recover
b.throw = opponent recovers 64f after you recover
Ultra 1 = opponent recovers 63f after you recover
c.HK = opponent recovers 55f after you recover
Ultra 2 = opponent recovers 51f after you recover
Oicho = opponent recovers 26f after you recover
soft knockdowns
EX.hb= opponent recovers unteched 78f after you recover
LP.hb= opponent recovers unteched 77f after you recover
MP.hb= opponent recovers unteched 73f after you recover
reversal EX.bs = opponent recovers unteched 73f after you recover
reversal LK.bs = opponent recovers unteched 72f after you recover
reversal MK.bs = opponent recovers unteched 70f after you recover
HP.hb = opponent recovers unteched 70f after you recover
EX.hb = opponent recovers teched 29f after you recover
LP.hb = opponent recovers teched 28f after you recover
MP.hb = opponent recovers teched 23f after you recover
HP.hb = opponent recovers teched 21f after you recover
reversal EX.bs = opponent recovers teched 14f after you recover
reversal LK.bs = opponent recovers teched 14f after you recover
reversal MK.bs = opponent recovers teched 10f after you recover
Safejumps:
u2, walk couple of frames forward , j.HK/j.MK – non crossup 4fr safejump
u2, walk more frames forward, j.MK – xup, safe from reversals
2nd part of any buttslam, cl.HK, fj.MK – 4fr crossup safejump.
df.HK, backdash, fj.MK/HK – 4 fr safejump
U1, c.MP, fj.MK – 4fr
U1, cl.HK, fj.MK/HK – ambiguous
corner safejump
HP Super, oicho, walk 1~2 frames backwards or forwards, fj.MK
LP Super, df.HK, fj.MK