So in preparation to a tournament that’s filled with Elenas, I had no choice but to really grind out the matchup in training mode. Since I thought it would be a waste not to share what I’ve found, I’m posting it here.
Blocking and punishing Elena’s bullshit
It’s alright if you decide to just guess what to do against her mixup instead of reacting to it, no one will blame you. However, you still need to know what to do once you manage to block SOMETHING, so here’s a little guide and rundown on what to do.
Her low special:
- L Lynx tail = 1 low, -7 on block
- M Lynx tail = 2 lows, -9 on block
- H Lynx tail = 4 lows, -13 on block
- EX Lynx tail = The last hit is a low as well, don’t stand up! creates pushback and -9 on block
Spoiler
http://i.imgur.com/x6pKPEl.gif
M lynx tail is a pain in the ass to punish. If she spaces it or does it off of a long blockstring (w or w/o crossup), then you can’t punish it on block with reversal oicho (it whiffs). If you try to punish it with cr.jab xx HHS, then you should know that 3-4 hits of the hands can whiff, making it punishable on hit for a total of 95-110 dmg. In a more rare case where lynx tail is in max range, cr.jab will just flatout whiff making this option less viable. The most consistent punishes you can do are reversal H/M Hands (9 frame startup) or st.HK (7 frame startup). From H.Hands you cover enough distance to even combo into st.HK for a total of 205 dmg and red focus combos.
- Oicho and cr.Jab xx HHS don’t fully hit or connect when spaced
- Reversal Hands (205 dmg) and st.HK work regardless of range or spacing.
H Lynx tail is very easy to punish because she pulls you in on block with the 4 hits (similar to Juri’s EX senpuusha). cr.LP xx Hands, cr.LP xx Headbutt, Raw Headbutt, Ultra I and II all work. HP Oicho will only whiff if lynx tail doesn’t fully connect.
EX Lynx tail is nearly unpunishable. If it’s used from point blank range, all hits will connect while she creates an absurd amount of pushback. The only things possible afaik is Reversal H Hands, but it won’t fully connect and is even punishable on hit. If she does it from farther away, not all hits of her lynx tail will connect making it impossible to buffer H Hands without getting counter hit.
TLDR;
For M Tail: Reversal Hands (205 dmg) and st.HK work regardless of range or spacing.
For H Tail: Everything works, even ultra
For EX Tail: Reversal Hands (3 hits) work when blocked point blank.
Her overhead special:
- L Mallet = -7 on block, 0 on hit
- M Mallet = -5 on block, +3 on hit
- H Mallet = -1 on block, +6 on hit
- EX Mallet = -5 on block, +4 on hit
Mallet Smashes are annoying and I personally can hardly tell the visual difference between all the normal versions. So far this is what I do; If she does a mallet smash and it’s blocked, I either go for normal throw (140 dmg + pressure), L/H oicho (160-180) or cl.MK. If Elena does DP after a blocked H Mallet, oicho gets rekt, but if I did cl.MK (5fr startup) then I will only get 1 hit of the DP and can then punish accordingly. cl.MK xx HP Headbutt (230 dmg) is also a frame perfect punish against all mallets except Heavy version.
http://i.imgur.com/WSm93c1.gif
Punish EX mallet with oicho. You need to be fast though, because the 2nd hit can still hit you while you’re crouching or buffering the oicho. Stay patient and don’t buffer it too early.
Closure
cl.MK is a pretty important tool in this matchup, since you can also buffer cl.MK to hands on her wakeup for scary pressure. Sadly, I can’t do it consistently at all.