Honda Match-up Thread: After the war 2010 AE

I was looking at the info posted on the first page of this thread by Mr.SNK, and although there are definitely differences between Super and AE Honda, I couldn’t help but think that most of the character match-up advice is still completely applicable. Am I right in thinking this, or are there major differences?

Yes, pretty much all the match ups are still played pretty much the same. The only difference you might feel is that certain match ups, you really have to keep your spacing in check, loosing LP AA headbutt means you have to use more of st. fierce or buttslam.

Okay, I’m pulling out my hair. I’m going 0-20 against the good Chun players in my area. I have absolutely no idea what to do here.

They will play lame and AA with normals and keep out with fireballs, so I try to treat it like Guile and get close by walking, except… every normal she has beats everything I can do, and I can’t cross her up like I can Guile because there’s nothing to cross up on Chuntster. Not to mention I’m playing smart players, once I get near poking distance they won’t fireball ever, they’re more patient than I am and I can’t open her up. I can’t really trade well because of the damage nerf, unless there’s something I haven’t been doing right. I also can’t get a focus crumple to save my life, they don’t poke with sweep and her other stuff seems too fast or I just suck.

I really have no idea what I can do other than counterpick badly, all help appreciated.

I treat the chun match just like the guile match. Try to walk her into the corner and keep her locked down. Also, just like in the guile matchup, you have to learn what normals to jump in with at certain distances. I find nj.jab and j.jab are pretty good in this match. She can hit you clean out of nj.fp over her fireballs, so mix it up with nj.jab. On the ground her normals are crazy good but keep pushing her back with cr.jab and st.mp, chun players love to back dash and eventually she will end up in the corner. You don’t need to try and focus crumple her either, I used to try and focus crumple those overhead kicks but its hard so i just ex hb that ho. Once chun runs out of meter you can have fun with her on wake up, just get ready for them to mash back dash. Just play patient and remember she doesn’t do much damage at all.

I use U1 in the matchup in AE. It’s pretty hard to land but I find chun players get really nervous when pinned in the corner and want to jump out. I’ve been trying for the longest to get an auto correct U1 off her wall jump like you can do vs super ryu who tatsu’s out the corner.

old match, but still really relevant.

walk forward, block, build meter, get super, hit her once, sit on it. its basically impossible to get in on her without getting lucky or chun making a big mistake. its also really hard for her to comeback against you if you’re up 30-40% and block a lot.

all trades are in your favor obviously. don’t be too gimmicky with hands FADC or oichio because she’ll just backdash and sweep you. I still think this is one of the hardest matches for honda :frowning:

Good advice, thanks guys. I wanna explore a little more if I can though.

So on favorable trades… which can I try to go for? In super, chop was my go-to as standing roundhouse I thought was too slow to catch her, or I just couldn’t get the hitbox to work for me or something. Chop is pretty weak in this situation, seems like I take the worse end of the trade and despite having higher health, I think this puts it at her advantage does it not? Anyway, I guess I’m just asking for what things you try and trade for. Not to mention I can’t seem to AA her the rare times she jumps at me, either picks the right moment where I’ve dropped a charge or I seem to stutter on my chop timing. Any advice there is awesome.

I really think Chun, Sim, Sagat and Seth are the worst matchups in AE.

I posted this HERE some time ago, but maybe this is a better place to post it:
MOVES THAT CAN’T HIT HONDA’S NEW LP HEADBUTT:

Great work as always gutabo.

Does anyone else have problems with the Bison matchup, supposed to be hondas advantage right… i have a really hard time with it, match is so lame. Honda doesnt seem to have any reliable way of getting any damage whatsoever on bison.

Good luck to jewelman at sbo quals today, two honda’s goin to japan would be a treat.

To me, that might be the most boring match to play. Extreme turtling ahoy.

Well besides the obvious things to look for, like if he’s whiffing devil’s reverse for meter you can fp headbutt him on the way down, or to try and time autocorrect headbutts on teleport escapes (if needed to AC), I find its a patience fest. Most good Bisons will try and pressure with a counterhit style of pokes and combos, and its hard to get a way out of that if you’re stuck in the corner. Its not “great” advice but if I positively have to get out of the corner and I’m not sure where I can block or ex headbutt out, I’ll just ex buttslam. If timed right I’ll tag them, but at least I’m out of the corner and have room to move. If you have a chance to pressure, cross him up relentlessly to break his charges, but after I land I like to stop for a quick moment to block if he likes to headstomp out. He’s really vulnerable to oicho though, sitting on downback a lot. Also I believe jab headbutt is borderline safe to scissor kick pressure by like a frame, so unless he’s damn good at his timing you can consider pushing his limits a bit.

I really don’t think honda has advantage here for the record, I think its split 5/5 easily. Its like balrog, get a lead and sit on it. The main difference here is if you get a lead, its much harder for bison to chase you down for chip than it is for 'rog.

played like 15 games against EdmasterB(Ed Ma?)'s yang. neither of us really knew the match up but its not that bad I don’t think. I think its like 4.5-5.5 or 4-6 in yang’s favor but its a match you can win easily if you make a few good defensive reads early or hit him a few times early. also a match you can lose easily if he hits you early. I think I was winning like 1 out of 2 or 1 out of 3 games, and I suck so for sure it’s more than winnable.

s.hp is a good go to normal, anti-airs him from far away pretty cleanly and outranges most of his normals except s.hk, which you can duck under. if he’s closer you simply can’t react with it, ex headbutt if you have charge, otherwise block or attempt to trade or jumpback hk or something.

if you get knocked down by rollkick, I like to not quick get up a lot of the time. cross up/non cross up/empty-jump tenshin/empty jump low is basically impossible to defend against so its good to put pauses in yang’s offense.

Anyone got any good tips for the AE match up against Fei? There isnt even any super info on the front page and im sure the AE match up has changed since then too with Fei’s buffs and Honda’s nerfs.

I know the usual stuff e.g rekkas punishing hb, but its the usual problem of getting pushed fast into the corner with little escape options. Good Fei’s now dont throw out random chicken wing and stuff, they just poke, fishing for the counter hit into rekkas or slowly chip at me with single rekkas that i cant punish.

Footsies is hard as nails because stuff like st.fp and st.rh can be whiff punished by rekkas on reaction or if he fishing with focus (Although st.fp is a good counter to Fei’s cr.fp as proved by Mike Ross at Shadaloo Showdown against Mago’s Fei, counter hitting Fei’s cr.fp with Honda’s st.fp xx super made me jump out my chair :))

Anyway, after ive been knocked down or pushed to the corner its safe jumps with j.fp followed by rekka pressure, throw or command throw. Unless ex hb timing is spot on, your eating rekkas again. If Fei catches on or you guess wrong, he blocks or neutral jumps and you eat rekkas. And lose a stock of ex. Like with some other matchups you can maybe ex buttslam to get out the corner but more than likely you will eat rekkas for your trouble and again, lose ex. Im actually getting bored of saying rekkas but they dominate this match so much. It seems like the guessing game is always in Fei’s favor, you basically have to guess the right 1 option out of 3 to get anything started.

No jump in seems to beat Flame Kick from any distance (like sometimes Honda’s far j.rh will hit moves like Dhalsim’s b.rh aa). Anyone know any safe jump set ups?

Honda’s lp.hb can go over Fei’s cr.mk and cr.rh but his pokes are always cr.lp or cr.mp so that doesn’t help. I think also his backdash may be too fast to option select with cr.mk xx hb then ultra but need to test. Even this is risky trying to punish backdash as if he blocks headbutt, your eating rekk…

Anyway, balls to all this crying of Fei being top tier. This fool can be beaten, balance patch or not, with some patience and maybe some newly discovered tech such as some option select or safe jump set ups.

AE Honda can only beat Fei with luck (i.e miraculously getting a life lead and sitting on it) Same as Chun.

There it is folks, my value added post of the week…

Honestly i have no match up advice for fei long (theres a bit down below) other than randomly try to get some damage from neutral jumps and dont let him walk you to the corner. That match is really fkn hard, i think in AE fei might be hondas hardest match after sagat.

Weird thing is i actually kind of enjoy playing the match, it’s probably my second favorite match to fight.

St rh has 22 frames of recovery… don’t press that button unless your sure its going to hit him and its not going to hit him deep enough to where he can punish with rekka.

Super is very important against fei (second rekka punish) and since you cant ever ex headbut u shud be able to build 2 super bars in a 3 round match.

Fei cant punish LP or Ex headbut if he crouch blocks them, one setup i have had success with is doing lp headbut after blocked hands, opponents invariably crouch block hands and when he tries to punish the headbutt with rekka which fei’s always do you can with counter with st hp or ex headbut, possibly ex buttslam would be good to do as its safe on block…

Don’t buffer HHS into your cr jab at ranges where it’s going to be unsafe on hit.

Do Neutral jump Rh to bait out the cr Hp then whiff punish with st rh.

Close fierce will beat non ex chicken wings on fei’s wakeup

St Hp is hondas only normal that will beat chicken wings unfortunately it has crap start up so ur reactions need to be on point.

Fei Fkn Long.

thanks for the tips stev0kneev022, will definately implement whiffed nj.rh to bait out cr.fp and also the lp.hb aftert blocked hands. Also didnt realise that super punishes 2nd rekka hit (i need to get back on the frame data)

I agree its hard but fun to play, ive always liked the harder match ups and i think Honda players in general enjoy a challenge and although we moan about not having an answer to most things, we actually like it…

Just to clarify, jab hhs xx super punishes second rekka not super by itself.

aah i see, i thought i had tried to cr.lp him after 2nd rekka with no luck :frowning:

Must have been me being slow, back to the lab…

I went through the entire thread searching for Cody match-up info and I am glad to hear that other folks are having just as hard a time with him. I thought I was alone!

I agree with what other folks have said, Cody just seems to have better normals in a lot of situations and can punish way to easily when you miss or after a block. You have to play very carefully, is the only thing I would say at this point. I do not look forward to Cody match-ups even though I always like trying to figure out a solution to any problem. He is way to buffed against the fat man, has more options and more combos. Capcom needs to fix this match-up asap.

HONDA GETS LP HEADBUTT BACK!!! its a small victory for honda players in this version of the game… hope there is more to come

That’s all that was needed

agreed, now people will again be scared of me building my meter for super combo’s ;D