[media=youtube]zW1OCLh8utU[/media]
Done and Done!
[media=youtube]zW1OCLh8utU[/media]
Done and Done!
must…get…metal gear ringtone…
Nice, I will have to work on this tomorrow. For some reason I thought you needed to link the two HHS with something in between.
It’s really cake, just listen to my tapping in the video.
The only hard thing is making sure you hit-confirm then super.
So far I can only seem to get it off when I have the opponent against a wall.
One sec, new video Inc.
[media=youtube]5km6Oc3kmzM[/media]
Thanks for the video man. Only problem is, I found [media=youtube]UFr2YeW4mac&feature=channel_page"[/media] video in the “Related Videos” section which is WAAAAAYY better than yours. Enjoy SRK.
quick question, why use jab hands over fierce hands in the first set of hands? Is it harder to buffer?
That was Fierce hand’s, Jab hand’s don’t move forward when you use them.
@yignpc you know I only have half of a working Jaw right?
Did you add some jazz to your video? Being able to hear the button inputs is helpful for me. I remember my combos by rhythm. Now all my combos will be syncopated!
i got fierce hands into fierce hands super down but i love my headbutt into super, however, pros dont jump at you even when you have a lead lol…so i thought i’d try cross over mk. cr.lk cr.lk headbutt super…ya…i dont think it works lmao however i did find out that cross over mk. cr. lk cr. jab ex hands or hands its nice and it combos. The timing on the crossover cr. lk is up to you as you can cr. lk as soon as the crossover splash hits or shortly after either way the goal is a 3 hit combo…CHECK IT OUT!
j.MK c.LK… combos are what I am focusing on right now as a player. Just seems so hard not to get blazed out when I go for it though, especially against shotos. Are many of you using Honda’s super these days? I am such a EX miser I can never bring myself to do it. I think I have exactly 1 of those “Win a ranked match with a super finish” medals.
It’s a hard habit to establish but I really aim for finishing a round with a full Super meter to apply major pressure on my opponent when I’m up one round. Cause he’s thinking oh crap! I’m down and he’s got full super meter. So if he botches up I go Cr.Jab xx FP Hands Super and take away 60% of his health. Mind game’s man! Mind Game’s!
How ever… :sad: I lost to Sabre again at the AZ ranbats… I keep folding under pressure for some retarded reason… I’ll post the terribad matches later this week.
cl. strong -> roundhouse
But, you need to Renda Kara Cancel (CPS1 Chain style) into the Roundhouse with Fierce punch…
So, the input is : cl. strong -> fierce, roundhouse
Basically … The first two hits of the strong punch land, then press fierce (then before the punch ever comes out), press roundhouse, and you’ll combo.
You can crossup with jumping forward, and you’ll land about 360 damage…
Why hit fierce? Does it cancel into roundhouse or something or is it like a ghetto doubletap/plink?
Against a ryu in training mode, does 280 dmg.
A jump in roundhouse, c.lk, c.lp xx fp hhs, s.rh does 350. Same thing with j.rh, s.mk xx fp headbutt.
Overall not bad considering it’s effortless w/ plinking.
lol. i thought i posted that combo somewhere; i didn’t think i was hiding it from anyone.
looking back, that focus damage is probably very wrong. haha.
the regular fierce headbutt will combo against most of honda’s problem matchups in deep (sagat, balrog, rufus, fei)… shoto’s and skinnies won’t get hit by it. ex in general is good whenever you’re unsure if its going to hit.
its one of honda’s easier links and does some of his best damage.
also, if you hit the close fierce deep, you can go for ochio for mixups for people holding back hoping you fuck up the link.
Missed that post. Edit ftw.
Yeah. 280 is the correct damage. (Braindead from work)
Renda Kara Canceling different than a doubletap, because without the cancel, the combo isn’t possible. (I think…)
It is. One frame link. Not too bad once you’ve practiced the timing.
Oh wow… i did not know you can link a fierce hands into another fierce hands…
I’ma practice that now