This isn’t a combo and I’m not sure if people know this or not, I’m pretty sure you must but anyway.
You can cancel Honda’s Down foreward Roundhouse sumo stomp move into his sumo splash. Has to be down really early into the sumo stomp move.
Again, sorry if this is commen knowledge for Honda players but was doing his hard trails yesterday and accidently did this, and since the stomp move is as far as I know not widely used I thought maybe nobody found this.
dont apologize for something that hasn’t been or you think hasn’t been discovered yet dood :tup: you can also cancel it into ochio and super hah its a gimmick you can use on peoples wake up and use it as bait i’ve never really just sat there and used it as an overhead on someone’s wakeup lmao sometimes i’ll do it and FADC back to see what i can find but usually i just do it as almost a taunt/bait simultaneously
also some match up specific things with the stomp you can probably bait a straight or dash punch with balrog by just stomping near full screen and when he gets near ochio him and just stomp to maybe bait a teleport with dhalsim, remember any teleport behind honda can be punished instantly with heabutt/ex buttslam
on a side note…having trouble with rufus? st. fp every dive kick unless he gets in it RAPES him
Been Trying to do this for a few days but maybe you guys can help me out with it.
crossup j.mk, c.lk c.lk c.lp xx fp.headbutt xx super
Im pretty sure it’s not possible to do because of the distance honda is at when the headbutt hits (works with one c.lk but not two). but maybe you guys have had better success with it?
THEN AGAIN, Now that I think about it, if you want to super anyway you would just HHS after the jab and connect super from there. haha, Typing shit out helps and I’m gonna just post this anyway. maybe someone will find use for it
Interesting random thing I Found about df+RH xx Oicho
If you whiff the move it moves Honda backwards a little bit. you can do it over and over again until you reach the screen behind you. weird. and random
I was doing some testing and that forward cross-up, crouching jab to fierce hands is time enough for a super cancel. The timing’s real tight though; I can only seem to do it crossing up from the right to left side. Apologies if this has been known for a long time.
timing is pretty easy actually. just make sure you try to cancel on the 3rd or 4th hit of hhs to get the maximum amount of time for the charge.
you can always do cr.lk, cr.lp xx fp hhs to give you more time.
and of course depending on the character and whether they are ducking or not, you can also make it easier by doing a second set of hands like cr.lp xx fp hhs, fp hhs xx super. or on ducking character specific (shotos, etc.) cr.lp xx fp hhs, cr.mk xx super.
etc. there’s lots of options.
btw, most damage seems to be cr.mk xx fp hhs, cr.mp xx super. (character specific)
works on certain characters crouching like ryu,ken,akuma, chun-li, bison (i think). standing characters is blanka. i know there was a post with a list but anyway the combo works like this.
I found a couple of combos and my apologies if these have a been found before: #1 - Deep jump-in (I usually start with neutral jump, forward+FP), Fierce Hands, link c.LP EX Headbutt 414 damage, so far I’ve only gotten it to work on Dictator #2 - Deep jump-in, *accidental Strong Hands, link c.LP xx Super
*This is obviously really contextual, and I know you can cancel into super from Strong hands but say you couldn’t cancel early enough and you still have charge, you can salvage it by linking a c.LP (which is about as easy as the s.RH link) and cancel into Super
on some characters like balrog you can link cr or st mp after hhs and then cancel the mp into super but you have be doing the hhs deep. but if you feel confident that you can get the hhs hhs super than go for that.