Holy crap, the switch stance button HAS A USE!

YouTube - FrameAdvantageDotCom’s Channel

Not sure if this has been posted, but the general consensus online seems to think that the stance button has no real use.

WELL WRONG! It has a very important use. It’s a pretty interesting mechanic in the game.

I can see how switching you stance can limit your opponent’s combo opportunities. That’s pretty rad.

Very interesting, I was trying that same combo with Kung Lao and didn’t see why it was inconsistent with when it would hit and when it wouldn’t.

This adds a whole new level of defense and offense to the game.

Hmm, that’s kinda interesting. You’ll have to pay attention because some moves swap your stance automatically; initially I thought the button was going to swap over fp, bp and the same for kicks, that would have been awkward as hell! Dropping into southpaw for no reason. :lol:
Is this a legit reason to peek at Kitana’s azz mid-fight?

NRS said themselves that there wasn’t an actual use for flip stance, so it’s interesting to see that there actually is. What’s really interesting about it is that it may not have even been intentional on part of the developers.

The term of “Open/Close” stance reminds me of VF and how certain juggles were “stance” specific.

That would be a happy accident though. Because it would make sense as to why it would have a use. It’s all in the math, I guess.

Are you guys mad? It’s clearly an unwanted collision glitch. And they’ll probably end up fixing it.

NRS openly said they didn’t intend or want the stances to affect gameplay in ANY WAY. It might turn out to affect the game more than we thought but it certainly wasn’t their intent to do so.

It’s not part of any greater combat mechanic design. Take that silly idea out of your head. It’s an emergent gameplay. Still not sure if it will really affect the game positively or negatively. Only time will tell.

Yeah, but why you mad though? Yes, a collision glitch. I think we all get that for what it is. But further testing needs to be done. Because even IF this is the case, right now it adds that dynamic to better defend yourself against someone who may be spamming the hell out of one combo string.

Patch it if they want, but I wouldn’t really cast this into a negative light just yet.

I’m not mad.

I just said it’s an emergent thing (something that was not planned at all by designers/programmers). Whether it will affect the gameplay in a positive or negative way remains to be seen.

I don’t have anything against it as long as it doesn’t break the game or allows for really cheap/unfair tactics. You’re right stance switching could end up being an interesting tech.

They should keep this in. Stance specific combos ftw.

We wont know that. At first glace, even if it is accidental, you can’t ignore that it does add a certain degree of consideration for gameplay.

This would actually make a lot of sense as to why it happened if the hitboxes are really just the hands and feet of a character. If your front punch is pulled back from a closed stance, it would take range off of that punch and add range to the other.

They actually have no control over their own game :stuck_out_tongue:

Hitboxes are not just the glowing parts shown in training mode. I don’t know why that feature is even in.

I actually hope they keep it in and uses for every character for offense/defense. It would definitely add a level of depth.

Even if they patch this out the Stance switch has an extremely vital and important function…

…it makes Fatalities with Up motions really easy to do

It entertains the child within me that not only enjoys blood but shiny things.

I actually hope NRS embraces this, maybe expand on it in one of their planned revisions or even MK10. This is already waaaaay better than the shit style changes in the 3D MKs.

Personally, while it may be there, I’m never going to actually use it. I’m confident that it doesn’t have nearly a substantial enough impact on gameplay, and I like the game’s level of depth where it is without stance switching. Just me, though.

Block makes them easier.

I hope they leave it in for now, the 2in1’s in SF2 were an accident and look how well that turned out.

Dat Skarlet!
Skarlett in-game videos. - Mortal Kombat Message Board for PlayStation 3 - GameFAQs