Number 1, I said that before his performance at sb (which I attended). Watch his evo matches in comparison to the sb matches and tell me there isn’t a huge difference. Also, watch his matches vs daigo’s ken and see how many times he got away with the jk traps. People are afraid to punish the jks because they don’t know how they work… For example…
Makoto can super through the jk and punish it with ultra. She can also ex chop through it.
Ryu can cr. mk under grounded jks and just straight up srk either version.
Rufus can standing hp you out of it
Basically, nearly every character has a way to deal with jk pressure. Regardless, I won’t deny he was amazing at sb and I think he’s definitely the best adon player out there, but I can’t say the same about evo. In addition, the point behind what I said is that people need to stop trying to be another player and come up with their own shit. People can try to copy someone else as much as they want, but until they evolve their on game they will never be able to compete at top level.
You can’t c.mk Adon’s grounded JK, only the Air JK and even those might hit the c.mk if it was done at the lowest height possible. And you’re right every character have a way to deal with JKs, one of the easiest and safest way is by throwing out random normals and it will stuff the JK when it’s coming towards you but that doesn’t make JKs any less threaten.
never had it happen to me either and I reckon ive played about 100 ryu players in the last week alone
anyway Greg your right, people need to get their own playstyle etc. However learning and following what the best can do is a much quicker way to get to a level, where you learn/adapt your own style.
Personally I am a terrible player, but I have learnt a hell of a lot from gamerbee, even before he was ‘famous’ I watched his vids on youtube, well before evo. Without them id probably have given up on Adon and moved to another character as I had no idea on how he could be played.
I’m in agreement with this. It’s not always just a case of everyone x-copying the current best. Rather, it helps lower level players grasp some advanced strategies when you watch someone like Gamerbee. When I watched the Valle/Bee ft10 for example, I was able to grasp some of the theory behind Gamerbee’s pressure. Things like that help me evolve my playstyle, and understanding proper application of his gameplan is a bit more than just an x-copy.
What I said was taken out of context. The person I was originally speaking to was using “gamerbee does it” to back up his argument. I never meant having a great player showcase what a character is capable of and helping new players all around learn was a bad thing. I love that gamerbee has drawn attention to Adon and has leveled up so fantastically with him. However, I don’t support people who learn from and only from watching other people play. That’s all I’m saying.
Regarding the grounded jks being ducked by mk. I meant in a blockstring. Say, if you’re doing cr. lp, cr. lp, cr. mp xx mk grounded jk ryu can easily duck under it and punish you with whatever. This has a quick remedy, which is using the cr. lk, st. lp, st. lk xx hk grounded jk or another variation ending in hk jk.
Other examples of going under the mk jaguar kick would be balrog dash punching under it and cammy doing the spiral arrow under it. I’m not saying this kills any form of using the grounded jks as pressure tools, just letting you guys know what is possible. I’m liking gamerbee’s use of them to compliment the tk jk pressure. He will perform a few tk jks and throw in a grounded one to keep people afraid of focus attacking them. Good stuff.
Tried in training mode again and yes, you can use c.mk to duck under JKs BUT the situation which c.mk can duck under JK is so rare that no one is gonna be able to tell the difference. The situation where you can duck under it with c.mk is if the JK lands right on tops of Ryu, almost crossing him up, LK JK is easier to duck under than MK JK because it overshoots more often. You can’t duck c.lp, c.lp, c.mp xx mk JK but you can duck c.lp, c.mp xx mk JK if it is done a point blank range.
And if you can react to JK by using dash punch under and spiral arrow, it would be better to just head butt or cannon spike. And another thing I found was that you can just mash jab to beat MK JK clean in the c.lp, c.lp, c.mp xx MK JK string.
I promise you that you can always cr. mk under mk jk during a blockstring. I’ve had this happen to me in a match sooo many times that I went into training mode and learned it myself. However, after a jump in if the blockstring is done then he will be too far away and the jk will land on the cr. mk. Regardless, he can still srk you, super you, ex srk or ultra you. You’re definitely right about cammy, but I think balrog would be better off dash punching under it rather than risking the trade, unless he has ultra of course. I mean, if you want to break it down, about every character can just mash out ultra if they know it’s coming, so it really isn’t that great of a string is the point… Just thought it was interesting that none of the top players are really exploiting the weaknesses around grounded jks and tk jks. Not to say they aren’t good, just thought it was strange that momochi let gamerbee keep him in jk pressure all day.
i personally didn’t think the wakeup option was that bad in the first place, guess enough people complained about it like everything else. i can’t believe they complained about hitting an opponent when the fights over like sf4 what a shame. people complain about everything, apparently adons top tier now thanks to gamerbee lmao. noone would of probably said shit if he didn’t do anything with that character.