its day 3 so dont worry about sucking with him. he has potential but strange to use and needs to get used to it…i at least hope so since i struggle too with him but i keep trying.
I’m more interested in Void Stance’s reach to be honest. While I assume the three hits being meterless combo-able is corner only, I want to know more about how much it’s reaching across the screen
So do you guys think Hit is best used as point or as a second or third slot. I was thinking of a team with hit and Android 18 as the point but with bluegeta as anchor
Not easy to use, but it feels so good when you time skip counter someone into his 3 bar super.
Speaking of which, I’m going to run a test of what Hit can and cannot counter.
Tested Hit’s time skip counter against Goku Blue’s moveset.
Only thing I couldn’t counter was the Dragon Rush, the Warp Beam super and the Kaioken super.
I do remember accidentaly countering Frieza’s Death Ball super at one point.
Realized Power leaves Hit close and reaching the ground faster than Death Blow. Death Blow knocks them away while Hit remains stationary. Realized Power lets him continue his aggressive game while Death Blow is a full neutral reset.
Realized power seems to have faster start up then most level 1 supers. It’s a pretty good option against people that like to go nuts in the neutral if you have a safeish dhc