yeah, i don’t get what the point of people saying “it can be blocked high or low” is. chun’s b+HP can be blocked high or low too, people still hit confirm off that shit. if it can be done, the damage potential would mean people would do it, right? i pretty much agree with what HunterSFL is saying.
fuck you.
and you.
yeah I said it.
I didn’t read shit, but I’m sure he said something along the lines, you have a different idea of what confirmation is. Confirming is linking an attack, while I think confirming a normal to special move is just seeing it hit and reacting. Maybe I’m wrong, but that’s what seems like a pretty logical way to see things. I don’t read books, I beat that ass.
and I’ll see if we can up the ante on the bet, I’m sure a few of the buddies would wanna get in on that free money.
5/20? that’s it?
10/20? I never really knew which one you wanted to me to do.
what the fuck are you even talking about? stop being an idiot
WTF?
It’s hard to turn it off you know?
NO FUCK THAT!
I was talking to hunter. I must’ve clicked the wrong quote.
hi eks.
hi corner trap.
Commenting on the actual topic, it’s literally impossible to hit confirm s.HK xx ex.MGB. You must cancel early in the animation for it to link, so unless you have godlike eyes I doubt you’ll be able to hit confirm it. Just parry counter, or whiff punish with it. Don’t just throw random s.HK’s and hope they connect so you can land an ex.MGB.
Using any chun poke as an example of hit confirming compared to dudley is a horrible comparison.
chuns b+hp beats everything really, all they’re doing is counterpoking after a low jab or something. Using that same logic, sure, i could do low short or something, wait, s.rh. But that’s hitting off of limbs, which isn’t what Hunter was talking about.
Oh, and b+hp can also be canceled to fireball for even easier confirmation.
to further back ringopan…
why would we do a move that could be blocked high or low on wakeup, when the whole point of dudley’s wake up game is to either hit high or low?
rose, s.rh will be blocked no matter which way they move the joystick.
rose, c.short x2 has to be blocked low.
rose, f+rh has to be blocked high.
only thing s.rh would really be good for would be if someone were to mash throw when they woke up, i wish we had a move that could just move us away from that and do damage- OH WAIT
I’m prefacing this post with the warning that I’m gong to talk a lot in this post hypothetically, as if s.HK is hit confirmable to EX MGB. Don’t get confused, this is to show you the error in your logic.
I don’t have a copy of 3S where I am, so I asked a friend to run the numbers for me (Thanks Rage).
On crouching Ken:
t.HK, SA3: 52 Damage
On standing Ken in the corner:
s.HK xx EX MGB, LP MGB, LK BSB: 64 Damage
So even without the crouching bonus on the s.HK, and with the most basic and reliable ender, you get 12 more damage for less then half the meter? If you do 2 LP MGBs (not even hard), it’s something like 70+ damage. 1.5x times the damage for half the meter?
Man, why would I ever want to do that? Oh shit, maybe when I don’t have the meter for a super?
The only good point you have for not using s.HK on their wakeup is the push back if they block. However, your point about people being guessers is actually in my favor not yours.
If people are guessing parry, t.HK is just as useless as s.HK (if you’re looking to confirm to EX MGB). t.HK being cancelable to MK isn’t useful if you’re trying to link the super. I’m not saying it’s impossible to see the t.HK get blocked (or parried), and then cancel it into MK, but if you’re buffering the super motion, it’s much much harder. And even if you do see it, the time it takes to react and hit MK when you’re in the middle of buffering the super will probably be too slow to counter hit them out of their punish anyway.
But anyway, even though this is slightly off topic, let me broaden your thinking for a minute. You seem to be saying that if people are guessing parry, you want to be able to cancel moves in case they get parried. That’s definitely one approach to stopping people from attempting parries, but there’s another way.
You can also just flat out make it not in their favor to even try. If they’re guessing parry, you can just do your most damage high or low options. Dudley’s will out-reward basically anyone but Hugo and maybe Chun depending on your positioning. s.HK xx EX MGB for highs, and Sweep combos for lows. When they guess wrong, you’ll be doing more damage then they’ll be doing when they guess right, which makes it not worth it to try for them.
I could go into this in more detail, but like I said, it’s not the point of this thread, but I brought it up because it’s just another reason you would theoretically want to use s.HK as a high option if it were hit confirmable to EX MGB.
You’re 100% right. In a thread about whether you can or cannot hit confirm s.HK into EX MGB, all I care about is random guard training dummy. Good job, you finally get it.
Yeah you’re right. Doing 1.25 to 1.5 times the damage for half the meter, would definitely not be practical. Especially if I didn’t have meter for a super.
You’re welcome to try to prove me wrong on video.
I’m tired of repeating shit I’ve already said more then once. But at least this time you warn me that you didn’t bother reading my post before you responded.
You’re right, the analogy of Chun isn’t that strong for the reasons you mentioned, but you read a little too into it. I’m not eks, so I can’t speak for him, but I think all he was saying is that b.HP is Chun’s main high option, even though it can be blocked high or low. A high option doesn’t need to be a overhead, it just needs to be parryable high only and not high and low. Obviously, the property of being an overhead helps, but in general, overheads have specific limits to them that other high normals don’t (like being cancelable for instance, specifically command overheads).
You would do it for the same reason people do t.MK on their wakeup. Except with s.HK, you’d have a much higher damage potential, at the cost of less meter, and the only downside from not using t.MK is that t.MK is slightly more safe against parries (assuming you’re doing it with meter).
And I’ll say it again, when you only had EX meter, and not enough for a super?
To say there would be no reason to do it, when it does the most damage for the least meter? That’s just nonsense.
3s is a momentum based game (dudley especially). if you do st.rh on their wakeup in the corner, and they block it (and most good players will block on their wakeup), then you lose your momentum and position. this is the same reason cr. rh is a bit of a hit or miss move to use in the corner (but at least it hits LOW - on the other hand, there is no high/low mixup with st. rh). the amount of extra damage you can get from an ex mgb combo in the corner, is not worth it because it is much better to stay close to them and potentially score another knockdown with a tick throw, f+mk into super, short short super, etc… dont forget that a corner knockdown after super is the best because you can throw the rose, which makes your wakeup game even stronger.
because they would PROBABLY block it. if its gonna work, its only gonna work on the type of player who is trying to do something as they wake up… cr. rh will suffice for situations like that, and use NO meter. there ARE situations when meaty st. rh is good of course, just saying that its not always the best option (even with the assumption that the ex mgb after is guaranteed on hit).
most guessers have no respect for risk/reward ratios… they are just idiot guessers who want to parry and then do a combo. they will just keep guessing on wakeup until they are succesful, and when that happens … they completely shift the pace of the match in their favor. why even risk st. rh (a meaty high attack that isnt safe on parry) on wakeup against a guesser? just throw them, f+mk (if you have meter), or just chill a bit before you make your move.
just revenge it. GUESSSSSIIIIINNNNGGGG
revenge dudley is year 2009 tactics… the world is not ready yet…
we will unleash it when the time is right - when the thirst for vengeance is strong enough within dudley.
Sickgopan! f+rh cr. rh ub chain all day revenge style.
There are probably very few people out there that could actually hit confirm st. rh x ex mgb. No one uses it though and Dudley doesn’t even really need it. End thread plz k thx.
GET RICH or DIE TRYIN !
I think you mean GET REVENGE OR DIE TRYING!
hey ringopan were you from?
He’s from the mystical village of Panville. VENPAN!
** Guesssssssssssinnnnnnnnnnnngggggggggg**
Yun is a really good character.
You-hou chocolate drink super ftw what’s good.
I’m not sure. Its a hard hit confirm. I can’t do it…and yes to people saying do rh xx ducking xx super on characters with small crouching hit boxes like chun and oro.