well… i dont think there is a need to hit confirm s. RH into ex machinegun… cause most people stand at a distance and option select that shit like you do.
i mean… if you’re advancing in on your opponent… i think you would rather hit confirm the s.RH into a duck in super rather than an ex machinegun
eh… maybe i been fighting too many chun li’s recently… too many times i land the s.RH but she was crouching… whiffing ex machinegun and getting a free super on my ass = not so fun :[
s.RH is a beautiful thing. You can land it at very strange times, so being able to hit confirm it would be a handy little tool. You would, of course, have to evaluate whether a super or ex MGB would be better at that time, but the EX MGB will do more damage, plus you can juggle with it into super anyways. Not saying you can use this every time, but if you buffer the HCF and throw a RH, it has a really strange way of hitting. It can combo off limbs and stuff too, which makes it the hotness. You also can’t use it all over the place, just catch them off guard with it for some nice damage/stun.
You can kinda do what you were saying, but only on characters would can get hit by it while croutching. Otherwise avoid the risk and just do ducking super.
it does exist, especially on arcade. like i said, it is just difficult, and most people can’t do it, but it is humanly possible. top players sometimes miss chun’s c.mk even though it hits (crouching sometimes even).
I know it kinda exists but I was comparing c.mp you got like way more time to confirm. but mk you hardly have anytime at all. or else everybody would be afraid of ken’s c.mk.
c.mp>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>c.mk in hit confirm.
thats how much time diff you have.
Actually, I wouldn’t even call that a hit confirm. In my book, you have to first set the dummy to crouch, and then random block. There’s a different between “stand confirming” or “counterhit confirming,” and hit confirming.
Most people, when they “hit confirm” c.MK, it’s because they see the opponent is talking toward them, or they see them starting a poke right before the c.MK hits. That’s definitely a type of hit confirm, but it’s not a hit confirm, if you see what I’m saying.
I firmly believe it’s impossible for someone to truely hit confirm c.MK xx Shippu. You’re talking about the move hitting, analyzing it, recognizing the hit and then canceling within what? Like 3 to 5 frames or so?
But anyway my point is, truly hit confirming Ken c.MK xx Shippu is questionable, but Dudley s.HK xx EX MGB is ridiculous. Impossible.
well on that post I was just stating that if you set the character on random block and are able to hit him with the link 95% of the time then it sure is a hit confirm.
but I was just replaying to the c.mk thing so if you can do it 95% of the time most likely not then it is.
are you serious? I mean like do you reall feel everything you stated in this post is true? because sir, I think you need to head down to your local arcade or head out to a new one, because cr. mp xx shippu with ken gives you soooo much, time, maybe even more than RH xx EX mgb with dudley.
I’m not going to go into numbers pretending I know them, but I know from experience that crouching strong gives you about three hours of time to react. Unless of course you came to 3s from tekken.
I cannot stress this anymore, you can go on believing you can’t and stay where you are in terms of skill, or search out some better players than your regulars and be wowed into the faith. Because in this game, you either believe, or you don’t.
I think what it comes down to is, You gotta believe.