Cheers i’m prob gonna ask around tomorrow in the town centre near me to see if i can find any that fit then try n fix my box… also…anyone know how easy a DIY job of dual modding a hitbox with the pcb from a mad catz TE fightpad? i read somewhere i can glue the cables to the pcb from the pad? rather than soldering? if anyone knows any better on this please PM me im finding a hard time getting a modder in my area being in the UK
Since it uses a PS3 Cthulhu+, you don’t need to solder the input/ground/voltage wires to the Cthulhu+ since it has screw terminals for that, that’s probably what whoever told you this meant. You’ll still need to solder to the Fightpad itself.
If you want to use an Imp v2 with all this, you will also need to solder to the pads behind the Cthulhu’s USB port if you want it to auto-switch. Since the Cthulhu is glued down very well inside the HitBox, you can’t access the bottom of it, so you can’t really use through-hole soldering to connect the wires from the Cthulhu+ to the Imp v2. You could save a little bit of that soldering if you plug a USB cord into the Cthulhu+ and use the corresponding wires inside it to connect to the Imp v2, but you’ll still need to solder to the Cthulhu+ for some of it.
As for ease, the main thing to keep in mind is that the HitBox is sort of small, so you have to plan things out a bit. I only dealt with the smaller-sized one when I modded one for a customer, the bigger one should give you a lot more leniency on the inside, of course.
Sounds pretty complicated i wouldnt wanna break it, prob best bet is still hunting down a modder but first things first is opening up my box and fixing whatever is ratteling around. Thanks for the quick and informative reply !
Are you able to mod it so that default SOCD controls are still in there from PS3->360? (Left + Right = Neutral, Down + Up = Up) If so, I definitely would be interested.
Been a bit over 24 hours and I feel like I am 75% transitioned over. I now understand why some want a Tekken EWGF tutorial for Hit Box. It is hard to get out until you understand that you have to press the attack button sooner than you are used too in rhythm. Because you are performing the the wave dash/dragon punch input faster than you realize. Rather funny how some advanced movement in Tekken can be somewhat simplified a bit thanks to Hit Box. Though, at the same time a bit scary to think that the Tekken community may ban Hit Boxes outright without thinking it all through if they knew, so I will join NoodleHead in keeping it down low for now.
There will definitely be a reckoning at some point when well known players get salty about getting beat by hitbox players and start complaining about it. Sure, most of them probably will have dismissed it previously as being a useless gimmick, but in having that public conversation about banning it, they will have admitted to it being better - whether they like it or not.
This sets a bad precedent. Unless someone can legitimately make an argument for the Hit Box being unfair it’s not reasonable to ban it. We have to stop things like this before it suddenly becomes okay to ban a certain peripheral out of simple bias.
The hit box is simpler but it does not do the inputs for you. You’re required to do each individual input, there’s nothing cheap about it. A stick is used by many because it’s a simpler input method and is allowed although it is not the standard controller for consoles. The main argument behind using a stick is that it is easier. The Hit Box cant be denied for doing what the stick does but better. And somethings are easier on a stick than Hit Box. Unless there is something game breaking that Hit Boxes can do that we are unaware of, there’s no reason for it being banned.
One thing I can’t figure out though. I can do any motion in SF on either side, but for some reason I can’t get a 2P shoryuken motion to come out in Tekken. I’ve literally gotten 2 hellsweeps to come out, I know for sure it isn’t my execution. Any solution to this?
Edit: Wow, I didn’t realize how weak my ring finger is compared to my index…lol. That was the problem.
Just practice hitting the down with your middle finger, THEN the left with your ring finger. If you’re having problems with 2P EWGF with DJ or Hei (not Kaz) it’s because the down and left are hit at the same time which leads to a down-forward. Ring finger coordination sucks at first, but at least for me adapting has happened rather quickly.
Look under the rules, third line down. Completely unacceptable.
If you were planning on attending I would post up and ask the organizer about it. If blocking from both sides comes up explain that official hit boxes have disabled that and blocking on both sides is very possible with a stick or pad. Not a standard stick but in this day and age many mod there sticks.
The Hit Box has some interesting tricks and makes more inputs easier (up motion related) than inputs harder (360’s). I think the only game that is even debatable for a Hit Box ban is Tekken. Since left+right is neutral, you can do stuff like:
Walk forward EWGF : hold forward and press back, down+punch. If you roll it right you get an EWGF (Kazuya’s is the easiest since his EWGF is more of a f to straight d/f motion rather than a dragon punch motion).
The whole SOCD thing is a two edge sword for Tekken.
But pressing back in that situation is just making you go back to neutral, it’s not like you couldn’t get the same result by just doing the motion correctly. Because the Hit Box is all buttons every time you let go of a button you go back to neutral anyways, there’s no real benefit to holding forward and doing an SOCD for it. Also, you’re not really abusing anything, there’s no cheating input being used, it’s not like you’re blocking low and high at the same time. It’s like plinking an SOCD down and up for a super jump in Marvel.