Hit Box - We so S Tier1!

There aren’t a whole lot of people rocking Keyboard -> PS3/Xbox360 converters.

I’m very interested in trying out this product. As I’ve stated in the featured article I do wanna know if C. Viper’s Seismic Hammer Cancel will be much faster in MvC3 xD

Also just a theoretical idea:

How about putting a **small diagonal+back and diagonal+front button **where I made the yellow buttons on this schematic:

-I’m aware of the extra buttons involved, but according to my theory the Dragon Punch motion would be much easier to do and also the diagonal buttons are small enough to not obstruct already learned motions on the Hitbox.

-And you can prevent SOCD with the respective diagonal buttons (assuming this procedure isn’t too complicated and space consuming, my apologies for not knowing much about making these things)

Hope this helps. While I haven’t tried the Hitbox yet, but I feel like it has great potential.

*Edit: ****I highly recommend showing MK9 videos using the Hitbox, especially the instant air fireballs and whatnot. The directional layout is just perfect. ***

Cheating? SOCD it’s a feature of MvC3, otherwise it would have been patched long ago.
And you know why it’s a feature? Because this game is broken by design, so having something else broken is OK.
So, your self-proclamed moral stand on cheating not only limits the player, but it STOPS HIM FROM USING A FEATURE OF THE GAME!
Is this really what you want for such an innovative controller?

Kicking the opponent cord is punished by rules, and so is the pause during the game, so your examples don’t have any sense.
And stop limiting the player on what he can do on moral grounds.
Thanks to people like you Battlefield Bad Company 2 has become a nightmare to play for people who wanted to just make the most out of the game. Now it’s infested by whining kiddies, that complain for every stupid thing, and idiotic admins that listen to them.

Dude, I think you know that blocking both ways isn’t fair and I don’t mean “WAAGH, that infinite isn’t fair” style, that is another issue.

If you really want, I suggest you rig up a hitbox layout of your own, but make it so that left and right are always being pressed, then when your press left, it actually turns off right and vice versa, that way, you will always be blocking both ways if you aren’t pressing anything. Then see if you are allowed to use it at a tournament.

Fair enough Capcom left it in the game, but no standard controller would allow it to ever happen*, and since MVC3 isn’t out on PC, a keyboard doesn’t count as a standard controller.

LA!

On topic, I don’t have the cash to buy one of these, so I’ma make one myself, hardcore ghetto style, so, does anyone know if a MadCatz fightpad allows SOCDs?

*If you can do it by using the dpad and analog stick at the same time, I would love to see someone doing that consistently while playing.

Except that there’s a sweeping ban on using SOCD for tournaments. Doesn’t matter if it’s patched or not. Majority (all?) tourney organizers say “No.”

You’re asking these guys to make a controller not fit for tournament play, which they’re not in the business of doing. Go troll somewhere else.

God I hate you and everyone like you.

So how long is the wait for one of these? I can’t seem to get an answer…

Forever.

JohnGrimm, I just have to say, this is an amazing thing you’re doing here! Though concept isn’t new, (people have been playing with keyboards for ages now) the fact that virtually NO ONE has tried to seriously think of new ways to approach arcade sticks has left a wide open space for the Hitbox to become a hit! I think it has the potential to cause a huge change in fighting games and the controllers that are made.
I can’t wait for mine!

We can’t tell you because we don’t have an answer. We’re a first time business that just started up, so there’s no way we can estimate how long it’s going to take before you can get yours.

This page of this thread is why I got all up on JohnGrimm’s back in the “Is it cheating?” research thread.

SOCD’s, themselves, are not cheating. They are simply the controller outputting both the left and right directions as separate bits, but simultaneously, these are easiest on Fight Board style controllers like the Hit Box, and keyboards themselves.

In some games (Notably: MvC3), SOCD’s can cause unfair behavior that IS cheating (blocking both ways). Plenty of games (Notably: BlazBlue) exhibit weird behavior, but is far from giving any sort of unfair advantage (different behavior, depending on which side of the screen you’re on). Some games (Notably: Street Fighter 4, supposedly Skullgirls) are even programmed to deal with SOCD’s in a favorable way (favor forward/up, and cancel-to-neutral respectively).

The company behind the Hit Box (Is there a name simply beyond, “Hit Box”?) product made a decision to protect integrity for those games that DO cause unfair behavior by simply not letting their controllers output SOCD behavior.

It’s not just the name of our product, it’s the name of our company!

The point people are trying to make is everything should be possible on every controller. Yes its harder to do stuff on a pad than a stick and yes, as far as i can tell, it is easier to so some moves/combos on a hitbox. So something that is possible on one controller and impossible on another (SOCDs) is cheating as it giving you a higher repertoire of options than people playing other controllers. This is why the official Hitboxes dont allow SOCDs

those standing 720s were incredible! Good ol’ american innovation :smiley:

Is there an xbox 360 mic imput on the dual modded version of the hitbox?

Also, If I played ssf4 with a hitbox wich allowed SOCDs what benifits would i get in terms of moves i could do that others couldn’t?

Man this guy’s trolling at yomi layer 5

Then, is it unblockable crossups fair? Are 100% combos fair? You do understand that if we keep doing the “is it fair?” thingy the entire game gets destroyed?

It wouldn’t work, because it would interfere with the execution of the specials. :slight_smile:

Yes, it’s hard, but it’s doable, and, yes, keyboard count as a standard controller, being that you can, indeed, connect a keyboard to the console.
We’ve seen people playing with keyboards a tournaments quite a lot, also, and I didn’t see anyone complain.

Yes, it does.

Source.
From what I’ve read in the first hitbox topic a tournament organizer himself said that the “advantage” it gives it’s not even nearly big enough for it to be banned at tournaments.

Go learn what a troll is then come back.

The feeling is mutual, I assure you, being that people like you ruined one of the games I loved the most.

SOCD is possible on pads.
It is difficult, but it’s possible.

You cannot use a keyboard for gameplay on consoles. They are not standard in console-exclusive titles.

Your arguments and reasonings are so stupid that I would be very sad to discover you weren’t trolling.

We don’t have mic ports, no, and SSFIV not really anything. You can hold back while doing a shoryuken motion, but you’re vulnerable while you press forward.

Been using my variation of the HitBox for a while. I love it. There are a few things to watch out for.

When I first started out, my pcb did allow SOCD and it allowed for some fun execution tricks with charge supers/ultras. I did have trouble with half circle motions. Did some modifications so that it’s now set to Neutral and it really helped that part. I think it also helped that I was just more use to it. Charge supers/ultra are still REALLY easy to do so I have no intentions of switching back. I’m happy to see that Hit Box now takes that route.

On the subject of diagonals, it’s the best feature of the HitBox! Not only are you executions fast, it’s a lot cleaner. You KNOW you’re hitting the diagonals, so you never get incorrect specials (no more mistake fireballs when you want shoryuken). I recently played some MvC2 strider. No more wall dives when I wanted that teleport. I don’t play M.Bison but I remember people telling stories about getting teleport instead of ultra.

I know it’s preference, but I couldn’t get used to the right thumb jump. My hands felt cramped when I started learning to use double tapping. So I just decided to make my own modifications and split up the buttons. I’m not sure how much harder it is to double tap with 24mm vs 30mm buttons. I’m used to it now, but it’s something to look out for if you decide to take the Hit Box route.

Lap play is excellent. You don’t need something heavy to hold the joystick down because you’re not mashing on the joystick. It’s completely stable. Transport is another big thing people often forget to consider. I hate putting my stick in a bag, was always worried about the stress that was put on the joystick when it would bend a certain direction. With an all button layout, you don’t have to worry about it. I don’t own the official HitBox, so I don’t know how thin/light it is.

It does suck that a couple of times people see me with my HitBox and called me a cheater. I just had to sit them down and showed them that mine was neutral setting and it couldn’t block cross-ups or any other shenanigans.

Classic slippery slope fallacy.

Also your entire argument is based on SOCD exploits being “a feature of the game”, but it’s patently obvious that this was not a design decision at all, that it removes strategy and depth from the game, and that the ability to utilize it at all is determined by something completely external to the game (what controller is being used).

They know what a troll is. They called you one because your arguments are so ridiculous that they didn’t think you were being sincere in making them.

And people like you ruin more than just the majority of competitive games. People like you ruin structure itself. Your attitude that the rules don’t apply to you (rules which were created for the benefit of everyone) is selfish and immature, and ultimately destructive. I’ve seen your type claim countless times that it actually makes you superior, but the truth is that you’re using it as a crutch to give yourself an edge over everyone else playing honestly, and not because you sincerely think the exploit you’re using improves the game.