Never. If you insist on cheating don’t bother, we refuse to release a product that supports it.
There is no informed tournaments where they are banned, because you can’t block both ways anymore. It’s been fixed for a long time now. And in regards to your other post, I’d tell you that I feel limited when I play on stick more than when I play on Hit Box, but it probably doesn’t mean much coming from me. We’ve had a couple people drop whatever they were using before and now only play on Hit Box like our newest representative Upa, who is a pretty well known MvC3 player.
Slightly off thread topic, but this is why I absolutely can’t tolerate people in the self-proclaimed pr0 community which take such a hard line “play2win” policy completely devoid of ethics or sportsmanship. They use every glitch they can find and try to claim it’s a game “feature”, to the point I’m surprised they don’t just try and kick the opponent’s cord out of the system as soon as they start losing.
By their logic it should be fair game for me to rapidly pause and unpause the game during an opponent’s combo. I mean they wouldn’t put it in the game if they didn’t want people to use it right? Anyone who disagrees is just a casual scrub that should go back to playing [NAME OF FRANCHISE I DON’T LIKE].
Simultaneous Opposite Cardinal Directions. Basically, because you can use buttons instead of a stick, you can press LEFT and RIGHT at the same time. Now, official Hit Boxes no longer output these because the PCB they use doesn’t support being able to output both. If you press both, the PCB will output no direction. But that’s official Hit Boxes. Some people building their own Hit Boxes can use whatever PCB they like. Some of those PCBs WILL output both directions if you press both.
Now, what does this do? Well, it allows for things that are clearly cheating (unfair advantage over stick users) in the game, such as blocking both directions, which makes any attempt to mix up with a crossup impossible, since you’re blocking both directions. It also allows you to walk forward while charging a sonic boom, or holding back to block while inputting the Dragon Punch motion for a shoryuken while blocking.
Thanks for the reply, I thought that sounded like BS. I really want to get one of these though, I’ve been playing on a pad because the speed of directional inputs just feels faster than on a stick but I think hitbox probably trumps both of these. Signed up for the waiting list so count me in whenever the dual modded ones become available. =)
One last question, do diagonals feel weird on this since it requires 2 button presses at the same time for one direction? I guess once you rewire your brain for this, it’s probably not an issue though but I was just wondering.
But what about pc fighter games that have keyboard imputs? (ssf4). Surely its just crappy programing if games like that alow cheating (SOCDs) on keyboards
They do have judges on hand at the events, but they can’t ban the stock controllers. If someone were to get really good at blocking in that fashion, and didn’t get caught, it’s entirely possible.
The problem is that it’s pretty awkward to do it on a pad. On Hitbox-like controllers, it’s a piece of cake. That’s the big issue.
I built my own out of TE parts. I can totally block in both directions in MvC3, but I don’t play in MvC3 tourneys (I’m pretty ass-tastic). I make sure to get the controller OK’d by the tourney coordinator before I play anything, even in SFIV, just to put people’s minds at ease.
It’s Marvel on 360 and not PS3? I always thought it was PS3 that allowed it.
Keyboards are a problem for that reason, but as has been pointed out, it would be trivial to make a perfectly normal looking TE stick do things like this and worse.
There’s been quite a few comments on diagonals and I have no idea where it comes from. Yes, you’re pushing two buttons, but it’s no different then pushing one. All you do extra is drop another finger instead of just one. It’s as simple as hitting any other direction.