WARNING! SCIENCE AHEAD!
I am thoroughly convinced that the guys behind Super SF4 actually anticipated something like fight boards, or at least some sort of apparatus where you can actually press opposing directions at the same time.
When you press opposing directions in Super SF4, it will actually favor one direction over the other depending on which side you’re on. I’ve heard posts in this thread claiming that the game simply overrides the old input and uses the new, this is not what I experienced.
[list]
[]Super SF4 will always favor forward (not left or right) when opposing directions are pressed.
[]Super SF4 will always favor up when opposing directions are pressed.
[/list]
Now, to me, the fact that this can change depending on which side you’re on makes me think that there is no real hardware reason for this to happen, I’m convinced there has to be software conditions in the game code itself for this.
Okay, since I don’t quite have extensive hardware to test this theory, and only have tried it on one game on one console, we’ll pretend for a moment that this situation will only work under these conditions:
[list]
[]Your fight board is made by modding a stock (No other modifications) MadCatz TE for the Xbox 360
[]You took all parts of the Sanwa JLF out of your MadCatz TE to accomplish the mod (I’ve heard of some people leaving the circuit board with microswitches in to help them accomplish the task solderless)
[]Your “direction” switch on your modded TE is set to “D-Pad”.
[]You own a second edition (Pre-“S”, post HDMI-inclusion) Xbox 360 that has been updated to the most recent (Kinect) firmware.
[]So far the only game this has been tested on is Super Street Fighter 4, I will be able to test BlazBlue CS, Marvel 2, and HD:Remix later.
[]Please, if you can meet parameters outside of these listed and are willing to contribute to SCIENCE, test the situation, and post results.[/list]
Update: I’ve run tests with my fight board on my PC running 64-bit Win7, and in the actual driver software (meaning this will happen regardless of what game you use if it’s on the PC), when opposing directions are pressed, the driver software forces the directional state to neutral.
I would imagine that if you could use a program such as joy2key, you could force the Win7 OS to recognize opposing directions as keyboard keys, and then manually program those keyboard keys into the game you want to run for testing purposes. I would do this myself but I think I’ve had enough testing and writing for one day, I need to go practice my Guy Fight Board combos.