Hi-Def Sprite thread (first post updated! 1/9)

Haven’t been in this thread for time, also been a while since i’ve done a sprite.

Anyway, heres Toxin, it’s basically a HD sprite edit using Spiderman and Venom as the base.
It’s not as finished as I hoped it would look.

it’s been a long time since you’ve posted in here BlakMind. glad to see you back! that sprite looks bad-ass btw.
one thing confuses me though. his tongue looks like it’s behind his front bottom teeth because the outline of the tongue is too light on it’s underside.

thanks for pointing that out, so used to distorting the mouths of the symbiotes I didn’t factor that into the sprite, should add another layer of shading

fixed toxin, and here’s Marco from Garou, I had it on the back burner for a long time.

sweet. i always use Marco whenever i play motw. he’s one of my favorite characters.

Michea… I mean King!

http://i179.photobucket.com/albums/w297/ryuushiro/King.png

http://i179.photobucket.com/albums/w297/ryuushiro/Cammy-3.png

http://i179.photobucket.com/albums/w297/ryuushiro/Image4-6.png

This stuff is so good. I may need to recruit some of you.

http://i179.photobucket.com/albums/w297/ryuushiro/Psylocke3.png

Never doing requests again lol.

Early wip. 20% scale.

http://i179.photobucket.com/albums/w297/ryuushiro/wip-2.png

Is that all pixel?

No it’s line art with colour. I’ll add lighting when I can and post a bigger version.

Here so it’s more clear(40%scale):

http://i179.photobucket.com/albums/w297/ryuushiro/Image4-7.png

sweet. so you’re gonna do it vector and then raster it later so it’s pixel? i really like the detail on her legs so far.

dont have time to look through everything but holy shit DAT Q

anybody done cable?

No. I will leave it like that probably leave it at this scale.

I’m going to make an HD version of the Vsav Leilei portrait, but before I begin to do that, I “expanded” the sprite

http://i179.photobucket.com/albums/w297/ryuushiro/Morrigan-1.png

http://i179.photobucket.com/albums/w297/ryuushiro/Makoto-2.png

There’s some cool stuff being posted in this thread, but a lot of y’all seem to be unaware that CPS graphics aren’t intended to be displayed in a 1:1 pixel ratio (IE square pixels). If you’re making sprites intended for a hypothetical 720p etc display (or for that matter, intended to be viewed in a browser/on a regular PC - anything but some frankenstein 1152x672 pixel 4:3 display) you should be adjusting the proportions of the sprites so they don’t look stretched. IIRC scaling graphics by about 78% horizontally will produce the correct aspect ratio.

Conveniently I happened to have created this visual aid for a completely different purpose a couple of days ago, but I might as well post it here too since it’s relevant.

i think you brought this up a long time ago as well and i agree but most of us don’t know the proper scale so we just go with the raw version. if i ever do one again i’ll try scaling it by 78% horizontally.

Haha, I’m sure I did. It’s just a bit of a pet peeve of mine whenever I see those squashed sprites…