This is work in progress. I am trying to get it all done in vector.
http://img718.imageshack.us/img718/2605/36300500.jpg
it’s looking pretty good so far, especially the extra detail. his left foot seems a little off, kinda like his heel is in a profile position and the rest of his foot is in an angled/foreshortened position. bring up the bottom of the heel a bit or bring down the front half of his foot a tad. the right foot looks perfect. the fingers on his right hand need a little work but i like how you put extra detail into the gloves. keep working on it and post your progress.
gotta say I am not the best drawer when it comes to drawing fingers and rendering shadow on cloth. I’m trying to finish the body first then the pant then the shoes.
This link isn’t working!
Can someone update link to tutorial?
Or maybe there is other tutorials?
after the srk “update” a lot of links to threads just stopped working. i’ll update the first post with the new link.
Thank you.
Hey guys and gals. I’d just like to say there is some great work in this thread and I would like to add my work to the ever growing fan art tribute you guys have going on. So far I’ve completed three SFIII sprites modeled after the SNKP KOF XII/XIII style. My sprites are slightly larger due to an initial ignorant oversight when resizing. Although I do quite like that they are a bit larger and it reminds me of old detailed sprites from AOF3. I also did not try and model them in the same art style as KOF but merely as a lighting and gradient reference. I very much tried to keep the 3S style alive (I also added a few style touches here and there). I’ve never done sprite art before so it was quite challenging for me. I do feel they turned out okay. I plan on doing a few more, perhaps maybe some Necro, Hugo and Alex.



Questions, crits, and comments are welcome!
Needs more aliasing.
q looks awesome, especially with red socks instead! the shadows on oro and remy seem a bit off. the shading on oro’s head and the lower cloth and rope does not match the light direction on the rest of his body. the rest of him looks great. remy has similar issues as oro with light direction. his left leg is fine and is completely different from the original’s shading but it still works. it’s the shading on his right leg that looks off to me. maybe it’s the lack of gradient on that particular shadow on his lower right leg but it’s not dynamic enough.
i can’t wait to see more from you. i think alex in particular would look really great in kof13 lighting. keep up the good work :rock:
EDIT
looks like you’re completely changing the lighting on oro but some of the old lighting stayed and it confused me. looks kind of like he’s watching the sun rise or something so that would make more sense.
Thanks for the insight Pootnannies. Q’s lighting in particular was very strict so I followed it to the letter. When it came down to Remy and Q I adopted the KOF style lighting and abandoned most of the 3S lighting. I particularly only focused on shadows and highlights to ensure the same level of depth was used. The rest I just imagined a directive light source and from that point on just went with it. I simplified the folds on Remy’s pants and added a gradient very similar to King’s pants in KOFXIII, in fact I practically used it as a guide. For the most part these are not faithfull adaptation of 3S Sprites in a larger format but closer to KOF styling shades, hues and gradients. I ended up using character reference art in the end rather then the sprites to flesh out the finer details. The few liberties I did take did not fair so well in other circles ex. Q’s socks, Remy’s jacket colour etc. 3S fans… :looney:
Wow, never really noticed this topic before. I used to enjoy spending my time on this type of stuff. Almost none of my work is still around because I have changed PCs so many times.
Only thing I have is this guy, I never bothered to getting around to finish it. It was done really low tech, I just did the entire thing in MSPaint. Just need to finish his neck/tie.
http://img36.imageshack.us/img36/9813/brolaf.th.png
Not really hi-def either, just… bigger than normal. I plan to get to work on more stuff though, been bored enough lately lol.
nice job **doyoudigworms. **Really liking the job on Q!
I think the shadows on Oro should be darker. Also there shouldn’t be any light on his torso.
I love what all you HD spriters do, so here’s a question for you guys to ponder:
I’ve always thought that the 1 pixel outlines looked too thin when used in HD sprites. Have you guys considered using varying thickness for outlines?
In drawing, the strokes at the bottom are usually drawn thicker than the strokes towards the top (eg; when drawing a face, the top of the head would be drawn with thinner lines than the chin, which would be drawn with a thicker line). I feel that this could be selectively incorporated into sprite outlines for an overall better effect.
edit: when I say sprite outline, I don’t mean going around the sprite. I’m talking about the 1 pixel lines that are often used to define muscles, etc (eg; in Oro’s calf)
i’m not sure i completely understand but if you mean like having thicker lines on certain parts so that they don’t blend into the parts behind that line, then yes it could look better. one thing i’ve always liked and thought sort of had the same effect is having colored lines. the darker line would be used where you would normally have a thicker line, and the lighter colored lines would be used to simulate thinner lines. however, the higher the resolution, the less this works and you’d have to eventually use thicker lines.
You guys… Are too damn TALENTED.
damn, Morrigan must’ve got preggers cuz she got dat booty now. good shit
Eyes are kinda small… and black.
another shining force sprite from me: