"Hey man, you're guessing wrong!" Makoto's Tips and Tricks Thread

i made a video.
The recorded timing seems to work only on sagat.

In the last part of the video, i was holding back when i was down. It crossed up

[media=youtube]ZX4sqzg2-Qs[/media]

Vryu is it only tall or wide hitbox chars? I dont think it works vs ryu in corner but not sure

@v ryu im trying to get down the st.Mp hayate cancel pressure down but the problem is i dont know which punch i should hit for the hayate cancel. do i use the lp. hayate or do i use the Mp hayate for the cancel?

a while ago i was doing mp> kara-exkarakusa and it would grab through a 3 frame jab reversal using the armour, and grab clean if it wasn’t a reversal jab.

when i tried mp >mp> kara-exkarakusa a reversal jab would come out before the armour, during makotos kara frames, and hit her. why is that?

was it 100% accurate?
Or maybe you missed the timing for jab?

@phones01:
personnally, i do qcf+LK+LP

it possibly wasn’t 100% accurate, i only recorded it 3 times in a row and whilst i was successful in the command i may have not done the kara-exkarakusa on the first frame, however each time i did the 1mp >exkarakara it worked, can you try for me? you know i never practice my execution :smiley:

i’m still having trouble understanding this option select…can someone show me the input for it…i’d greatly appreciate it

EDIT:: ok so i see how to do it now…but what useful option selects does makoto have? aside from the 1 that is mentioned

in fact, it depends on opponent’s character. I did some try and crLP is a good starter for option select.

  1. against short and slow back dash (shotos, deejay, etc)
    crLP -> qcf qcf +PPP -> stMP -> …
    if crLP whiffs, opponent eats ultra1. If crLP hits (or is guarded), it does crLP -> st.LP -> st.MP (3hits combo).

Usually, pushing 3 punch buttons will result in High punch. But, since crLP -> st.PPP is a chain, it will do cr.LP -> st. LP.
Be sure to do the ultra fast enough to chain and not link it after the cr.LP.

  1. against long back dash:
    crLP -> f+PPP -> st.MP -> …
    Same as the first one, except that makoto will perform f+HP if cr.LP whiffs

  2. against short and quick back dash (abel, guy, etc)
    crLP -> crLP+HP -> crLP -> hayate
    If crLP whiffs, then crLP+HP will result in sweep.

To replace n°3 and do more damage, you can do:
crLP -> stLP+MK -> st.MP
If crLP whiffs, stMK will beat back dash (and if you’re fast enough, you can cancel it into hayate).

I posted a Karakusa/Throw Tech OS in another thread. Input a LK Karakusa, and plink LP at the end; that can get you some techs. candeisis found that if you input a PJFC Karakusa, you don’t even have to plink the LP, you can simply enter a Karakusa that ends in 7 with K(2K) + LK + LP instead of plinking the LP.

PJFC karakusa with LK+LP works as test throw (indeed).
But, usually, if you do a PJFC, opponent cannot throw you :slight_smile:

For the p-link, if you do it far, makoto does a karakusa, right?
So, if opponent throw you during the first frame of the karakusa (even with p-link), it will be count as counter throw and you cannot tech throw, no?

@ vryu ah ok thanx im starting to get used to it a lil now by holding down lk with my thumb then press st Mp with my middle finger and do the qcf motion with my index finger on Lp

Is “oroshi>FADC>Karasuka” or “HAYATE>FADC>Karasuka” safe for reversal or i’ll train it only to eat a SRK?

EDIT:
Forget it it must not be, elsewhere a full jauge of super bring a mega combo.

updated the OP

i found a setup to use tsurugi as crossup in the corner when opponent quick recovery. I’ve tried only on some characters. But dont remember exactly who xDDD I’ve recorder makoto, and notice setup changes depending on character. Maybe there are some on which it doesnt work at all.

rufus, abel, cody: EX hayate -> whiff crLK -> MK tsurugi (not instant air. But just a biiiiiit later)

sagat: EX hayate -> whiff crMK -> MK tsurugi (a bit later than the one above).

Noting you can still hk tsurugi cross up anyone in the corner (i think?), some setups;
- Ex hayate St lk setup close to corner,: pushes you away a little for the right spacing for meaty cross HK tsurugi
-F + lk reset can also go straight into cross meaty hk tsurugi. Edit- further testign this seems unreliable, use non meaty jump forward mk tsurugi instead as it will always hit and also avoid reversal (but is not a cross up unfortunately, use this to mix up vs cross up mk prob)

Edit- 2 testing more it only really crosses up if its timed slightly non meaty ie hits on just after they get up(i think just like after backthrow maybe)

hows my makoto mix ups…plz let me know [media=youtube]9GH_sBOMhT0]YouTube - Super Street Fighter 4 Online Cosabuena (Makoto Combo) Set 1 [url=http://www.youtube.com/watch?v=DCkFvaJdikE[/media]

Glitch:

HP (counter hit) xx EX Hayate doesn’t work on crouched Claw. Ex hayate goes through him.

Lol post it in the bug list thread in the general SSF4 forum imo.

HP xx hp hayate doesnt combo on crouch chunli neither xD

Noticed this while fighting a Chun Li last night, thought my timing was off. Will it never work or is the timing just more strict?