"Hey! Let's do this for real." Concept/Discovery/Match-up Videos

wow lol. i couldn’t have asked for more haha. thanks for the huge ass writeup, i’ll study it for the cody matchup. goodluck to you guys in punishing bison!

[media=youtube]OUHHIzVb3bU]YouTube - [SSF4[/media]

[media=youtube]cgB_3EagtCg]YouTube - [SSF4[/media]

[media=youtube]gDEJIc5uoe0&feature=sub]YouTube - [SSF4[/media]

i86 is too good.

i didn’t see this get posted on this thread yet, so… trading a EX CU on the first hit on the ground can link into U2. found this out a few days ago and wanted to share it.

haha neat :tup:
ima check that out… what was the trade w/EXcu?

i don’t know what the ibuki player did, but it traded lol.
just a warning: my cody is horrendous x.x just skip to the 2:57 mark of the video

here’s the [media=youtube]-wOzH4qyo78"[/media]

Interesting. Not necessarily practical, but interesting. You obviously recorded that off a replay playback, so why not playback the replay again with inputs on and see what button the Ibuki pressed for the trade :wonder:. My guess is that it was a s.LP, because I doubt you would have been able to combo this with much else.

But yeah, I could see this maybe being useful for comboing into other things besides ultra, like t.MP or c.LK or c.HK, but there isn’t really a way to guarantee that you’ll be able to combo into U2, because the time you recover at is determined by what they hit you with that causes the trade. Furthermore, you’re more likely to get beaten outright then you are to get a trade hit. If the invincibility of EX CU ran out the frame before the hitting frame, instead of a few frames before, you’d get trades more often, but the way it is now, it’s pretty rare. Still could be good to know, though, but it’s really no different then any other trade.

:china: haha i totally forgot about the input option during the replay. it was a c. LP that traded with the EX CU. i was trying to stop that pressure, so i just mashed out EX CU. :shy: Thank you for your input!

I messed around with it in training mode for like 10 mins. I recorded Ryu doing s.LP and tried to get a trade. …I couldn’t get it once, because the timing has to be exactly frame perfect, so I just gave up. It’s really not practical. Honestly, you just got lucky here. But it did look damn cool, haha.

cody will godlike when mastered or near mastered…that online player is proof

I was in a match once and was mashing out mk.RK as fast as possible for some reason. The kick traded and I immediately recovered and did another one because I was still mashing it and it combod. It was a wtf moment in my favor hah.

i did the same thing (cept w/ibuki)
yeah… it took quite a few tries of pausing that youtube vid so i could see what attack ibuki used :razzy:
& though i couldnt replicate it either, i agree w/mr.hunter: damn cool lookin :tup:

God like fake rock mind games. I’ve never seen anyone use the fake rock into dash-in on opponent’s wake up to fish counterhit before

[media=youtube]gDEJIc5uoe0#t=0m54s]YouTube - [SSF4[/media]

He does it against Sagat too so it must be a part of his game not just some random occurrence.

Uziwgp so good

[media=youtube]YBRvfKjmjXQ]YouTube - uziwgp [Cody] vs kisaran [Ryu[/media]

[media=youtube]Tl39Y6gpkkE]YouTube - AFG [Sagat] vs uziwgp [Cody[/media]

I am beginning to think that i86 uses his Ultras just for show. Intimidation factor, he only needs his “i86” combo.

options vs blanka ball(s)

[media=youtube]8GKewBW5lSE[/media]

Cody CH Setups

I’m not sure if others will find this useful, but I typed out almost all of Cody’s Counter Hit Setups and how to use most of em. The only one that needs more explanation is:

meaty s.hp

i8600011 will knock you down with a ruffian kick, do a fake rock, dash in, s.hp and watch for the outcome if it’s counter-hit or not. If it’s counter hit, he does u2 or c.hp xx RK/CU or if it’s not, he does c.lp. The guy’s got very good reactions so not for everybody.

I’ve begun with something similar aswell when I got bored and only had my frame data paper with me LOL. this is very useful and should be taken into the first page collection.

Just curious. When you guys jump in with mk and hk, do you guys delay your s.mp and s.hp or just instantly press it upon landing? It seems like Haneyama delays his press for quite a while before actually pressing the normal but I don’t wanna get counter hit or thrown out of the startup on s.fp :. Or is it dependent on the height you land the jump-in? Seems like right after a high hitting blocked mk, you’d do cl.mp almost instantly otherwise you will get thrown.