Momochi got bodied by Sako’s Ibuki and got beaten by Kazunoko’s Seth…
Damn, I thought the Ibuki matchup was even, she’s just a braindead character, but maybe I’m missing something.
I’d really like some footage.
guess right = you win. guess wrong = she wins. tho, she has at least something that could be called ‘footsie’ unlike elf. I think kazu will be very strong in with seth. I feel that this playstyle fits him way more.
Dayumn…momochi was actually blocking the mixups really well until the third round. He got severely outplayed during regular game…I throw LP rocks against Ibuki like there’s no tomorrow and Momochi didn’t do it once…guess it’s pretty easy to react with slide lol.
vs Kazunoko was crazy…funny how he takes huge risks against Seth (Zonks zonks) but doesn’t against Ibuki…I don’t think he used EX Zonk once against Sako. Also, he ends every string with LP CU, I though either s.jab or c.jab from seth would reach for a punish. He also times the unblockable differently…cr.hp, s.lk after EX Ruffian, j.hp.
I wonder what setup these guys are playing in…Daigo misses sps, cr.hp xx shoryu 2 times, Momochi missed f.mp, cl.mp and cr.lp, cl.mp, cr.hp, plus the unblockable setup. All his punish combos were simple s.hp, cr.hp xx FP CU.
Topanga League Round 1 : Momochi VS Kazunoko
[media=youtube]jTMnC5BvZ3o[/media]
anyone using this method of safe jump after a front throw? never seen it someone using, and found it since I’m missing dat ambiguous cross up setup he lost.
4Frame safe jump off a front throw. Against some 3f stuff safe as well, due to the low hit and spacing [ryu’s super for instance]. rather easy to do, too.
[media=youtube]r9jj6eXi3rE[/media]
found also an unblockable on gouken:
[media=youtube]4TuybnSNfng[/media]
^^ I’ve seen momochi use that set up before. I think it works on wide characters. He’s used it on Balrog a bunch.
Also that forward throw set up… Is that just like the back throw where all you have to do is hold up forward and it’s pretty much an auto safe jump? I swear I used to do that in Super before and it would always get hit. Hmm. Well. Good find either way.
No you have to wait 1-2 frames before jumping.
I usually just go for double dash into meaty and only jump in if the opponent has slow reversals, I’ll train a bit with this safe jump.
I’ve been stalking this forum since super and finally I can contribute something o(^▽^)o: at the lab I found that you can do a consistent “butt slam” on certain characters after a very close cl.hp>h.rk>fadc>f+mp (sorry I don’t have a video):
If you do f+mp early the move doesn’t cross up and if you do an empty jump you land in front of them
(J.hk,j.hp,j.mk) crosses up: oni,ken,ryu,juri,e.ryu,boxer,akuma,Adon
(J.hk,j.mk) crosses up:Cody
(J.hp,j.mk)crosses up:sakura,makoto(f+mp has to be fairly high on makoto’s falling arc),guy
(J.mk)crosses up:yun,e.honda,dhalsim,elf (the j.mk button has to be pushed late),fei (same as elf),ibuki,yang
(J.hp) crosses up,(J.hk) doesn’t cross up:Guile,chun,dudley,gouken,claw,cammy,c.viper,deejay,
dan
(J.hk) crosses up,(J.hp) doesn’t cross up:Abel
Doesn’t work:blanca,dictator,zangief,rufus,seth,t.hawk,gen,
rose,hakan
-if you do the reset and manage a but slam>f+mp>cl.mp>c.hp>h.cu its a total of 620 damage and 1032 stun
-The reset with butt slam>cl.hp>c.mp>h.cu is 598 damage and 1014 stun
'Sup
Now this might be already discovered ( Thats why I did not make this into its own thread ), but I think it’s still very useful and I didn’t find any videos of posts of this in my search.
So I found out Cody can N.Edge his ultra, and I did this :
[media=youtube]BypKGxSnTzU[/media]
It’s still not free but I find this way, to be much easier then trying to hit the link, the difficulty is doing the 2x Qcircle backwards fast enough, it pretty much has to be instantaneous for this to work, and precise
try to do a video in some time. even a shaky mobile one is better then nothing,
Hi, could you tell me how you tested this out? And a video would be great because I have tried to do it and although it crosses up when I leave the stick to neutral, the opponent has time to move after the reset with f.MP making my air attacks hit regular. Even worse, If I try to block it as a cross up, I just end up crossing Cody down (opening for a punish). With shotos, I can just crouch and buffer a DP.
I was hoping I could get some general advice on the Akuma match-up as Cody. Honestly, there are people who I slaughter with Juri, Sagat and mirror Akuma who smash me as Cody vs. Akuma. I can’t find an answer to getting out of the vortex and feel so damn free to the demon throw.
Also, what’s the best thing to punish Akuma for if he teleports away point blank, or can nothing reach?
you need to take a risk if you want to catch a backwards teleport. f.hk on wakeup, if he teleports ex ruffian will hit him afterwards. teleport ‘through’ you can be backjumped and punished by everything.
cody’s forward dash makes him quite low, you can dash through many stuff from akuma. play patient, a few openings and he goes down. trade his dive kicks or air fire balls with zonk or hk ruffian. vastly in your favor.
if he goes crazy in the corner with flip mixup, b.mp/hk ruffian will stop it. you just need to realize THAT he does it.
Hey, last sunday there was a tournament in Germany. I played against Tokido in the looser-quarter finals.
I think, that I made many things right. Here is the Video:
TR Sheva vs MCZ Tokido
was watching that on the stream man i was so hype, u played like a true beast!!!
Thanks man. I appreciate it
Man , i’ve been so disapointed in a vs with ryu. The dude was dp a lot , and what i think was ok on block he got reversal. For example : i jump médium kick , hit on guard , so i keep going with c.lp but get a reversal in my face !! So i hit the lab and was able to reproduce that.
And more i was able to get ryu super between 2 c.lp !!
Anyone could help me with block string ?
Press your buttons quicker.
Also, j.MK doesn’t have much block stun so if you hit to high up you won’t get the block string. Also, you can just do nothing and bait the DP (without forgetting to late tech in case they decide to throw you).
Jump mk, cr.lp is usually not a true blockstring. In fact, one of my most succesful counter hit setups is crossup jump mk (blocked) s.hp. It counterhits like 90% of the time if the person is crouch teching. For the same reason it’s really good for baiting dps, because at this point nobody really does wake up dp anymore, they’re more prone to mashing where it often works (and it often works after blocking a crossup). If you want your jump in to be a true blockstring, jump with either hp or hk.
cr.lp, cr.lp is a true blockstring. Maybe you didn’t press the buttons fast enough.
it’s not, unless you chain it.