Best practical combo is probably the corner boulder loop.
multiple post loop is OP!
Rocket gets 630k easily midscreen off his BnB without assist, which is average to above average isnāt it?
Also I seriously hope you didnāt just say the boulder loop is practical :O. That makes me sad. I must practice that thing, is there some secret trick Iām not getting? I once or twice got the 3rd boulder to hit, but that was an absolute fluke and was in training mode. Plus I rarely find my self pressuring people in the corner with Rocket.
I donāt thing c.M is bad, the range is actually decent compared to his other normals. I hadnāt really thought of a couple of those f.H fake outs he mentioned. I also think the BnBs he showed were rather sub-optimal, but the spring oki is obviously usable.
Yeah. F.H and RocketSkates backwards is pretty dope if it works. Never thought about it.
his bnbs were awfull but some alright info
tbh I just go in add a beam and you are pretty much in that ass anyways
pushblock donāt really mean shit
I do this mainly because Iām far to impatient to runaway and zone
the main issue is I some fuck up hit confirms or I try one reset to many
Yeah needs more hit stun deterioration.
Anyways, anyone have links to practical combos with RR or post commands?
I still canāt find any that arenāt very assist dependent or unpractical (this is coming from a C.Viper player).
Yeah, according to the Hyper Guide heās tied for second worst with Akuma and Strider. Then again, he has the second worst amount of health for a reason. A lot of potential that hasnāt been tapped into yet, I honestly feel like in a few months weāll see what he can really do. I donāt believe for a second heās one of those ājokeā characters.
watching flash play him
Iāve underestimated how good f+h is for moving forwards and getting in range rocket skate up once blocked drop a grenade etc
uni beam or strange bolts look like a must for rocket
Two questions: What does everyone think of RR as an anchor? And what seems to be his best options for opening up opponents?
For the life of me I canāt beat Wesker, because his c.m has three times the range of my normals.
I am under the impression that RR needs an assist for him to get in and cover his attack chances. He seems to fit better in the second slot. He could do well on point too.
Donāt do it tbh assists mean you can teleport in safely and put alot of pressure on and hopefull open somebody up
the way ive been opening people up is either via teleport mixup rocket skate cancel f+:h: upforward over the head or straight down low
catching them trying to duck my strange beam assist or grab bag lol
Yea I try to call a beam assist then crossup teleport. But mostly I just die. >.>
He doesnāt have the limbs to set up anything on his own. Heāll just eat Weskerās palms all day long.
why would you die for using a assisted teleport its pretty dam safe lol
as for fighting wesker 1 on 1
tbh he canāt hit you , youāre to small and far to mobile
errr I dunno man. My raccoon dies like its his goal in life. 1 touch and heās gone :/. He gets smothered very easily and canāt teleport once they get in.
And as for Weskerā¦he gets the job done.
Iāve been practicing up with RR/IM/Sent and found something neat with Sent assist.
If you can get them to block Sent drones, RR can teleport to the opposite side of the opponent, then do boulder trap, dash forward start a combo with low while they are still in block stun from drones to get an unblockable.
Can probably do it with Ammy and Doom missiles I guess.
How the hell do you get around those damn sword users?
your faster than them I guess lol
zero and strider are the only dudes with swords that scare me lol
Iād guess you can fake out dante and Vergil with rocket skates and make them whiffā¦
I personally abuse Mad Hopper properties to beat Sword users because that stays out even if you are hit.