Hah, I’ll definitely have to try that. Sentinel drones seem to be perfect for RR. So far, I just do shitloads of rocket skates around the opponent, then comes the threat of the instant overhead. Drones give you lots of time to do stuff. Locking down someone w/ drones = 6 trolly rocket skates!
I finally got to use it in a match and it works really really well. Basically at any point they have to block sent drones, you get a free combo.
I’m going to start working on some resets using sent drones to force the opponent to recover blocking into them after a combo so that I can unblockable them.
I like RR but I’m having problems either with the closing to get into normal range versus trying to control them mid-screen or closer. Traps seem ineffective or not fast enough and everyone seems safe enough that I’m forced to push block them out all the time, so I’m more running than actually zoning or whittling them away while I do it. With enough space I get the chance to do an assist teleport, but most of the time my friends are airborne and I don’t get any sort of mixup off it since I can’t do high/low bullshit on them while they are in the air.
I like the character but I am getting totally frustrated right now with most other characters since I can never really seem to do anything that can’t be stuffed effortlessly. Boulder seems inconsistent to stop rush-down, claymore being destructible by normals feels like a huge oversight and doesn’t seem to help nearly as much as I feel it should and net takes so long to get out that when I’m in the fiddly mid-screen range it just makes me eat a combo and I’m not sure how I should be dealing with people in a situation where I’m too far to use any normals and too close to use any specials.
Is wild ripper really thought of as good? It seems to lack priority imo and I haven’t been using it much since it seems to get stuffed by everyone elses normals most of the time.
anyone got any input/thoughts on what I’m doing wrong? Could really use some insight from other people because I’m the only rocket racoon player I know of in all circles of friends and on other forums so I can’t seem to find any other ideas.
you gotta find a way to set up the net trap because it is extremely powerful. I like to shamelessly and I mean shamelessly run away and set up a net trap on the other side of the screen and stand on it. Most if not all characters move forward as they attack and if you can block them just 1 time they’ll get snagged and you can go on your offense. When they smarten up and decide to try to play the range game with you, teleport in there and show them who’s boss.
and never, ever try to outpoke, you have no range and will lose every time… well, at least I lose every time, you may be better at it than me
That’s what I was talking about earlier, c.M has a lot of range, it also beats out some moves and totally avoids many because rocket is lying on the ground as he does it. many characters CAN mash c.L and beat you out of it if you did an unassisted teleport though so be careful.
I think Rocket Racoon is the only weak character among the newcomers. I think he does not deserve such low HP as he doesn’t have enough power, keep away or rush speed to compensate. As someone said earlier, when you are not close enough to use your normals, and not far enough to use shots or traps, you are in huge disadvantage. You can use rocket skates to get away from heavy characters. But against rushers and teleporters, you are dead. I believe RR has hidden potential but if you compare him with other newcomers that do good without that much practice, he is probably in a lower tier than them.
I don’t agree, his zoning is pretty good, you can’t simplify zoning into keep away. He doesn’t keep away very well but he zones well, he uses a combination of mobility and screen control to keep his opponent where he wants them, he just doesn’t lock them down like say Dorm. His rushdown is hard to start but his mixup is ridiculous once you are in, making it very potent. His damage isn’t low so you are killing everyone in 2 touches any, maybe more if you do some tricky resets. Assists benefit him greatly in both departments, I like lockdown assists, I’ve been using Doom Plasma Beam, because it is easy to use for teleport mixup but Hidden Missiles would be great as well obviously. They help let him position himself to zone or rushdown. I think his effectiveness is in his unpredictability in that sense, his burrow is much harder to see it’s location then most teleports that leave a huge “I’m here” spark before they appear as well.
Still, I have not seen any pro do well with him yet. If he requires that much practice to be viable, then he is in a lower tier. Even if you like him and you see good things in him, you have to face the facts. Other characters are already doing well against the rest of the cast. Most of the people I see using RR get owned. I follow jaxelrod stream and jaxel said that he has not seen anyone using RR competitively. Is that just a coincidence?
Crimson Viper disagrees with you. Also his basics really aren’t that difficult. The stuff that requires exectuion though is ridiculous stuff, especially in the corner, Doom levels of damage almost.
Unless he’s recently dropped him, Flash Metroid was doing a lot of good things with him. A character doesn’t have to be popular to be viable. Only time will tell his true power though obviously.
the pro’s aint using him because he isnt easy ,
you can’t teir a character based on how much work then need to do in traning mode thats stupid
he is like modok , he is straight forward and that throws alot of people off dose that mean modok is bad? no
he is far to hard to hit ,far to mobile, he has top 3 mixup ability in the game , his damage is stupid now,
how can this equal a bad character?
The pros aren’t using him because he isn’t good enough
like viper right? like 3 people use her
that means shes not good enough?
My first impressions of Raccoon were that he’s definitely seems good enough.
He just has a ton of tools. Teleport(pretty a teleport anyway), various means of zoning with traps and projectiles, mobility with Rocket Skates, very good mix-ups. He could probably use specials(like Claymore, Oil Balloon and more) for lockdown/oki. His damage ain’t bad either, midscreen, he does decent damage, or quite high damage, if you’ve got the execution to do a certain loop midscreen, and in the corner, his damage potential goes up.
He’s a new character with a quirky playstyle and low health, and his strengths aren’t immediate like they are with certain other new chars, which puts people off from using him. He also takes a degree of execution to play, if you wanna make the best out of him. UMVC3 hasn’t been out very long either so tech’s still developing. We’ll see later on whether’s he’s good enough, but I think the potential’s definitely there, especially with the right team. I think he could end up being high tier.
He’s too free to “hold forward and hit buttons” (i.e., Zero) by a lot of characters to be high tier IMO. Zoning with traps is free to teleport characters and the traps themselves aren’t out long enough to be very effective, outside of oil ball I guess. His zoning game is pretty half-assed. On the other hand, with the right lockdown assist, he can’t be blocked. Possible unblockables using boulder trap and the threat of the instant overhead. He can’t do much of anything if he doesn’t have an assist out that, at the very least, forces the opponent to be on the defensive. One hit and the coon is either dead or practically dead. There isn’t a lot of room for error when it comes to RR, especially because I have him on point. One mistake = death.
That’s more than the number of pros using RR.
I’m not saying he’s BAD, there’s just not much reason to use him over other low-health character such as Strider, as noted above
yer but viper has been around for 9 months , how many viper did you see week 2 of mvc3?
the only thing you can compare strider to rr with is health saying why play rocket when you can strider is like saying why play deadpool when you can play zero
saying strider is better because he’s easier to use shouldn’t be a factor because pratice solves that issue
the thing with the health is rr is 10x harder to hit than strider
Wat. RR definitely does more damage than Strider. Dat 0% damage scaling, he should barely be getting 550k in a bnb with legion, if not just slightly more.
I was thinking the same thing most of you in here were thinking when I picked him… he has no range blah di blah but stay positive and do your own homework and you will reap the rewards.
Just because a character doesnt do well right away doesnt mean they dont have the potential to be top tier
This character does you just have to use his other tools that are available to you get into the lab and do some projectile durability testing and find out what you can use to beat out other characters projectiles, stop mashing normals with him and do some normal priority testing and figure out what normal of his beats out others, learn to block and punish normals instead of just advance guarding everything and you will actually see how use wild ripper actually is at punishing.
He isnt herp derp like vergil or wesker but a character that can close the distance and punish from fullscreen like he can will never be as bad as hsien ko or tron.
Ive been in the lab with him and discovered some tech that il show at a later date once ive refined it but trust me this character has low health for a very good reason
I think ‘derp’ is the term you’re looking for.
Some of you need to calm down, and realize not everybody is figuring out their character yet. Sure Vergil/Nova/Hawkeye boards are getting used to their character.Iron Fist/Strange/Nemesis/Phoenix Wright/and Even Strider are doubting their success with the characters.
Rocky has problems, but he is not low tier yet. None of the pro have stated the character really sucks. Guys like at Norcal streams who compared Rocky to MODOK(ala they think DOK/Coon suck) got their asses handed them by Bucktooth(a secret main of Rocket Raccoon wrote the new testament). Strider has build 3 bars to do something that average character can do in one combo. Firebrand has no level 3, and he can only his level 1 to do damage.
People are not exploring Rocky’s resets/mixup like Strider/Firebrand board are. He can actually avoid the problems of damage if he does stuff like this.
[media=youtube]NAakAJguFoU[/media]
Nevermind that people aren’t exploring THC mechanics, and the fact that they can do more damaging Rocky’s level 3/level 1 super with the right team composition. Finally if you going to zone with Rocky,…abuse his Standing H over Spitfire.