He's in the trees! And he's flarking mad! - The Rocket Raccoon Thread

I’m thinking block string up close ending with boulder trap and call projectile assist to keep in place, run/skate/burrow back in and attack low as soon as the boulder drops. That might not work since the boulder takes a to fall right after being set off, but it’s a start. Honestly not sure if the oil fire hits low only, even though it OTGs I’m guessing it’ll be a lot like chris fire grenade property wise you’re likely to be pushblocked away before you can set anything up. Boulder is a lot more certain since you could time the low hit at the exact moment it hits high.
Of course you can pick a low assist like Felicia or Deadpool then all you’d have to worry about is timing the boulder to hit the same time as the assist.
Pretty evil shit.

RE: Rushdown or keepaway?
People are going to want to rush down with RR a lot because he has the tools to do a faux tri dash and can teleport THROUGH THE GROUND then instantly attack out of it, also people love getting that first hit (who doesn’t?). I think it depends on where you want him on your team and who you pair him up with. The beauty is you never have to set his defense or approach in stone, you can flip the switch at any moment if you feel like it since he’s so multidimensional he can pull it off. So I’d recommend learning all of his options instead of staying one dimensional. Remember you never want to look predictable because that’s when you’ll get stuffed with an answer.

Uh…no. This thread will not fall down the list. I won’t let my now third favorite character in the game have a dead thread.

I just noticed that his j.s is a grenade

How much hit stun do you think his :h: has? I’m thinkin’ of doin’ some interesting hit confirms with the laser pistol ala Doom into combos.

I also think that his Spring Trap is useful anti-air for Rocket because it seems to activate if you are in the air.

It even traded with Vergil’s rising sun.

So, Raccoon can lay as many Spring Traps as he has meter down? Lay 3+ traps in a row, sit back, and spam log/cannon? If you don’t have a teleport, your only option is Superjumping, I think.

traded ? it launched derpgill ass into the air

Not sure if it would be worth the meter but it’s worth looking into.

I still think his j.S is the best air to air normal in the game. Disjointed hitbox well in front of him, the explosion is like twice as big as him.

best air to air prob belongs to iron man or zero

Can we please get rid of the spoiler spam? It makes the post a pain in the ass to read on mobile devices.

I dunno, tiny hurtbox, huge invulnerable hitbox, fast recovery… Only disadvantage is its not on :h:, but that kind of doesn’t matter much because if he’s using that well they’ll never remotely be in throw range anyways.

One thing about log trap… it’s really fast, so it doesn’t stay on screen for long.

Also the log stays at normal jump height. You might be able to super jump over it.

You definitely can, we’ve seen it in vids.

This is definitely one of the first things I’ll try in training mode for kicks. We don’t even know how long they stay on the screen for. I doubt that they stay on the screen forever until triggered.

it partially depends on how you target the spring trap… hopefully its on laying it (at least as far as these applications go)

I do wanna know if you can lay normal traps on the springs tho’, I want a 5-bar all traps combo, if only for demonstration reasons!

Also, in the one vid I saw a spring not triggered, they last a LONG time, much longer than the normal traps.

Spoiler

http://img402.imageshack.us/img402/3554/meesterraccoon.jpg

its defo only 3 spring traps

But it looks like you can lay a new one before they land from the previous (not sure its a good use of meter, but you can)