a 50% increase to regrowth’s upfront heal is only a 6% increase overall, unless you don’t take enduring growth and even then it’s only a 14% increase… compared to enduring which is a 40% increase. (i’d argue that you should pick uther instead if you aren’t taking enduring growth)
it does help his burst heal a bit, which may become necessary to handle kharazim. after looking at the ridiculous ass numbers on khaz’s skills, I think malfurion might fall out of favor to uther/rehgar who are probably better suited to saving someone who eats most of seven sided strike. if you play malf into khaz your tankline needs to play passive and try to spread SSS’ damage out so malf can tranquility it off.
Solo queue the entire way due to argument saying it can’t be done anymore. Took me like 2 weeks but i’m happy . Now on to the patch where they gonna take it right back away lol. Sucks not having folks to play with.
That is very impressive. Randoms vary greatly in quality, obviously, plus you don’t have the team chemistry of a premade team or at least group of 2 or 3.
Raynor feels so much better, not quite there yet but I can make my split push assassin build work a hell of a lot better when the buff doesn’t interrupt now. Great change.
BW feels better, not sure if it is just me but the healing is more noticeable and works well in tandem with all the shield buffs. I think she is in a good place now.
Yeah brightwing’s healing has improved significantly. I don’t think much diversity has been added to Kael thas…double flamestrike, still going take that. Still going to take the flamestrike extended range buff as well. Mana addict, and soforth.
General Consensus is that is not the optimal build. Thats a really good build for area control and keeping your distance, but considerable less damage than a living bomb build.
And you can even run a stun based build, which would be amazing for heroes like butcher, thrall, illidan, etc who want to wail on people
heal went up by 5 + 1.5 per level. soothing winds is now as strong as it was pre-nerf at level 3 and above in terms of healing per second: it is 11.1% stronger at 10 and 15% stronger at 16.
though, the big part of BW nerf was the removal of gust of healing at 7 and protective shield at 4. phase shield and manic pixie provide similar things to BW’s kit, but these new traits have more counterplay/weaknesses. she’s still good at swooping in on a 1v1 and turning it into 2v1, but teamfighting is where phase shield and manic pixie tend to falter.
it could work in team league where you could coordinate something like 4 kite/poke, 1 splitpush. maybe something like KT/raynor/diablo/BW/sonya? i wouldn’t try BW anywhere else.
speaking of splitpush, kharazim is apparently kinda good at it.
Nah BW is still trash, she does alot of meaningless healing if she is right next to the hero and has no control over when she heals. Not to mention the rest of her kit is still trash, she is still by far the worst support character in the game.
We need to get you some positive thinking classes Jae my buddy.
Picked up MC Hammer with gold for something different. Digging her a lot, but she’ll take some time to learn. I’m excited though since she forces you to learn positioning well to maximize her advantages.